OtherDrops
Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :)
- OtherDrops uses Metrics for anonymous usage stats (learn more).
In reply to Zomblad:
- drop: 367@!~&7;&7Special:;&9 Can be cooked
quantity: 0-1
chance: 92
In reply to CoolLord22:
In reply to Zomblad:
- drop: 367@!~Rotten Flesh;&7Special:;&9 Can be cooked
quantity: 0-1
chance: 92
Is this updated?
Is there an updated version of this?
Hey, I was wondering how you use the enchants?
In reply to NoahCarter6767:
Please update to minecraft version 1.10
how to set the drop enchanted book with parameters ?
update to 1.11 please :D
Hey @ZariusT I was wondering, is the latest version on here compatible with 1.9? The mobs don't drop what they're supposed to. I've tested it with 100% chance of dropping and it just doesn't work. Thanks!
EDIT: I just took a look at the github where the beta build could be downloaded ( Link Removed: https://www.mediafire.com/?i6ows1g6kus2o0l ) it works better than the latest on here :) Hope this helps!
Hello. Is it possible to make zombies with custom name "&7Stone zombie" drop stone or other materials?
I have the current version of OtherDrops v2.8b.596 and trying to run it on a 1.8.8 server. For the most part I can get the custom items to drop but the original blocks don't break and then I get this error in console:
Could not pass event BlockBreakEvent to OtherDrops v2.8b.596
Anyone know if there's a fix to this, or what causes it?
Are you planning any time soon update to 1.10? Thanks :)
@Faldonboy
I've tried that but couldn't find a way for it to check for every level of the relevant enchantment as well as unenchanted tools. Got any ideas about how exactly to write it?
@ZariusT
I'm still around btw, so if the documentation needs an update at some point just shoot me a PM. :)
@staple43
Do you mean execute a command on action such as block break or clicking? If so that's possible
@Treijim
There's no "simple" way to do it but it is possible to add in enchantment effects like that, they won't be 100% the same as vanilla but they'd be close.
@ZariusT
I also can't find a simple way to make enchantments continue acting as normal with OtherDrops events. For example, making stone drop stone instead of cobblestone cancels out the effects of unbreaking picks.
Such a shame this amazing plugin doesn't have the option to simply have a command executed by action.
@ZariusT
The biggest problems I get are errors similar to this:
These come up every time an arrow is fired and in other situations too, I think.
Any dev builds available? The link isn't working for me