OtherDrops
Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :)
- OtherDrops uses Metrics for anonymous usage stats (learn more).
@Joymo
There's a few ways of doing it and I'm keeping track of all of them :)
But tickets is best as I can update the status of them and discuss issues, request more info, etc.
I posted some tickets with issues, or are we supposed to do this through comments? Oo
@Divis
No probs, that should work fine. Beta-5 should be released within the hour.
ah right will check for tab's hehe
will this work as well?
and thanks for the fast reply :)
@Divis
The config looks ok...
The error message you are getting is due to a tab character in the config. YAML will not accept tab character - you need to make sure it's all spaces.
BTW: iConomy 6 support was broken in recent betas - 2.0 beta-5 will fix that (to be released soon).
So how do i make mobs drop money (using iConomy6) for example here i want them to drop 5 coins.
i tried adding this:
also tried MONEY/5 as someone posted below none of them work. and here is the error i get for both of them:
this should be on the wiki or somewhere so people can find it tbh i looked everywhere and could not find any info about it :(
Also if you do have a 100% drop but don't want override, you can add drop: DEFAULT.
@MrFloppemz
Yes, any 100 chance drop will override the default drop. Adding drop: NOTHING will allow you to override and then add other smaller chance drops.
Is there a way to override the default drops with the drops setup in the OtherDrops config?
In the plugin DropBonus, they had a "override:true/false" option which was quite useful.
For example, I would like to modify the drop rate of Raw_Beef from Cows to be lower than what they are.
@ntall1:
Will look at adding mob farm nerfing in an example config for a new version of OtherDrops.
You should be able to do that with this plugin, assuming classes are like groups in that you can give them permissions.
Hi,
I am looking for a plug-in, wich i can customize Blocks Drops for each class... Can we do this with this plug-in?
really sorry for my poor english... :)
I am trying to nerf mob traps. But when I string together damage types with toolexcept: [DAMAGE_FALL, DAMAGE_FIRE, ECT, ECT] It breaks the yml Even when I try using just one toolexcept: DAMAGE_FALL this still does not work.
Do you have an example mob trap nerf that works with 2.0 Beta 1?
@ZariusT
I thought it was MONEY@25? Unless both work.
@aetrcsom
It supports all major economys:
For example you can use drop: MONEY/25 for dropping money.
If you add iconomy support, this would be a great replacement for mobdrops. The Creator hasn't updated in a while.
Love this plugin.