OtherDrops
Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :)
- OtherDrops uses Metrics for anonymous usage stats (learn more).
@ToXiCHaZe541
I LOVE this idea! In fact I was thinking the exact same thing the other day. This would make it so much easier to have a Diablo-like rpg item drop system in minecraft.
I have a quick suggestion. So basically have a new config file by the name of custom_items.yml for example. Inside of this file will be a list of items where you can define the items lore, enchantments, and item type along with a name for the plugin to recognize it. So this way for instance I could make a custom diamond with lore saying "oooo shiny" drop and by doing that say that item is called special_diamond in the custom_items.yml file I would then put special_diamond on the drop list in the actual config for it to drop.
Hey i would have to say my top 3 are that mobs wont spawn via mobspawn trigger for one. two would be custom named mobs not able to drop custom named mobs. Three i have noticed that any trigger made by a projectile wont function properly either.
There is 2 bugs on 1.10, I explained here: http://pastebin.com/UrqJAPwT
Hi all, still around and keen on keeping OtherDrops working now that 1.10 is out. If you can each let me know your top three bugs (or missing feature) I'll look into fixing them as soon as I can.
is this being updated for 1.10
Hello are there any planned updates for this plugin? Seems to be losing its capabilities bit by bit every update o.O
@pIaybabe
i'm sorry but, It's not possible. What you are calling "Test" is the blockitem your character can hold. A block has no attributes which can define a proper name. Only an ID and a blockstate.
Some block are using a "CustomName" attribute, like the hooper or the chest. There again, they're just names which will be placed in their GUI. (but there is no condition in this plugin which can use this attribute). Whatever, a block itself has no name.
An alternative to your request (if you're using version 1.7.10 or less) is to place a block with an unused metadata (like a planks bloc 5:6) to simulate a "new" block which will have the functions you add to it with Otherdrops. But unfortunately, the metadata disapeared on the versions 1.8 and more...
I want to do a block that can't place. any idie?
159@14:
- drop: 0
trigger: BLOCK_PLACE
replacementblock: 0
this is work but I need block with name. like wood name TEST can't be place.
Getting the following error when loading on a spigot 1.10.2 server:
Possibly caused by this? (didn't look at all the code sorry)
Also I've noticed drops are "flying" away or being projected out after being mined (i.e iron ore doesn't spawn where the block drops but shoots out and in some cases shoots upward and ends up in the surface where it is unharvestable. It started happening when I installed this plugin but I have yet to narrow the issue down and confirm that it's this plugin thats causing the error.
Great plugin though, I've been a loyal user since CB 1.2
Please update to 1.9.4-1.10.2 versions. WE NEED THIS PLUGIN!!!
Anyone know ho to go about stopping a drop from happening when the players money reaches zero? would be a great help thanks!
Sad thing is, it doesnt appear to be very broken. :/ On my 1.10.2 TestServer it works kind of. Without named mobs.
@omgitsbob12
Agreed. I would love to see this continued maybe someone can pick it up and make it premium on spigot. I would be more than happy to pay for it. Meanwhile if anybody finds a good equivalent let us know!
Hope this can be updated to 1.10, this is necessary for my server!
Would really like this to be updated to 1.10, I used this for a long time..
@Grimmie_XII
Are mob (and all entity drops) not working because of this error?
"Plugin OtherDrops v2.8b.582 has failed to register events for class com.gmail.zariust.otherdrops.listener.OdEntityListener because org/bukkit/event/painting/PaintingBreakEvent does not exist."
If so, how do I fix that?
still getting errors for custom mobs and mob names in 1.10 but was wondering if anyone knew if it was possible to make a custom weapon drop a random peice of inventory from another player during pvp. I am currently using a deathcontrol plugin to keep items from dropping altogether but would like an item to instead pull a peice or two from the defeated player.
Has anybody heard/seen anything that implies that this is going to be updated completely for 1.9 and now 1.10?
1.10 is sending errors to my console about custom mob names arent usable except in versions 1.5 or higher. Also for a few updates now the ability to create a custom named mob that drops a custom named mob has stopped working as well. I would like to have for example a named spider drop 5-10 named cave spiders Any info on an update would be great. This is by far my favorite plugin to use on my server and would hate to see it fall to shambles.