Orebfuscator
Orebfuscator - Anti X-RAY:
For all releases of 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x: Version 4.4.3
Now with support for CraftBukkit 1.9/1.9.1/1.9.2/1.9.4/1.10/1.11/1.12.x/1.13.x!
This plugin is used to counter X-RAY Client mods.
It modifies data that are sent to clients to hide blocks of your choice, such as Ore, chests, dungeons, etc.
It does not manipulate blocks in the world file, thus is safe to use.
ProximityHider is a feature that hides chests that are far from players.
As of 4.3.3, Proximity Hider has been enhanced to use line-of-sight checks, not just proximity! Upgrade today.
Configuration Guide
https://github.com/lishid/Orebfuscator/wiki/How-to-properly-configure-Orebfuscator
https://github.com/lishid/Orebfuscator/wiki/Configuration-File
FAQ
https://github.com/lishid/Orebfuscator/wiki/FAQ
DOWNLOAD
Please read compatibility information before downloading as not all releases work with all versions of CraftBukkit.
Latest version should be on BukkitDev, or as a release on the Github page: https://github.com/lishid/Orebfuscator/releases
Please also download ProtocolLib and install it in the plugins folder.
- Is compatible only with version 4.0.0 or newer.
- For 1.9.4 support, you must use build 277 or newer of Protocollib 4.0
- For 1.10 support, you must use build 293 or newer of Protocollib 4.0
- For 1.11 support, please use latest stable builds of ProtocolLib for 1.11.
- For 1.12 support, please use ProtocolLib 4.3.0 or newer.
- For 1.13 support, please use ProtocolLib 4.4.0 or newer.
- Download link: https://www.spigotmc.org/resources/protocollib.1997/
- Legacy Link: http://dev.bukkit.org/server-mods/protocollib/
Features
- Advanced algorithm that hides ore, chest and and anything you specify in the configuration
- Spout compatible, but optional
- No modifications to CraftBukkit.jar is needed
- Customize the blocks you want to hide
- HIDES DUNGEONS and other blocks that are in the dark
- Different hiding mode, or scrambling.
- Extensive configuration. Change updating methods depending on your bandwidth and processing speed.
- Hide hidden chests and furnaces until a player is close to it.
- Hide hidden chests and furnaces until a player can see it.
Usage
Install:
- Copy "orebfuscator-4.4.3.jar" to your plugins folder
- If you're upgrading from Orebfuscator.jar, move the contents of the "Orebfuscator3" folder to the "Orebfuscator4" folder
- Restart your server.
Configuration
See this: https://github.com/lishid/Orebfuscator/wiki
Commands
See this: https://github.com/lishid/Orebfuscator/wiki
Permissions
See this: https://github.com/lishid/Orebfuscator/wiki
Source Code
Here you go! (Hosted on Github) - please post issues and requests for help there
Metrics
- This plugin utilizes Hidendra's plugin metrics system, which means that anonymous information of your OS and setup will be collected and sent to mcstats.org
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Thanks!
- Aleksey_Terzi, single-handedly updating to CraftBukkit 1.9, 1.11, and 1.12!
- DevotedMC for taking over management of the project
- AFFORESS, major help on code optimization and spout support!
- Lishid, for years(!) of maintaining this plugin, and MarioG1 for recent patch support
- raphfrk, helped with packet processing
- Many donators!
Bugs
- See the issues page for any outstanding problems.
TODO
- A command that generates the world cache for the existing chunks.
Changelog
Version 4.4.3
- Support for Minecraft 1.13.2 latest builds (CraftBukkit/Spigot/etc)
Version 4.4.2
- Fixes for reported issues during use -- please update
Version 4.4.1
- Support for Minecraft 1.13 and 1.13x (CraftBukkit/Spigot/etc)
- Some enhancements under the covers, including better support for tile entity hiding and state management
Version 4.3.3
- Includes fixes for portions of #164
- NEW FEATURE: Gaze based proximity hiding. If you can't see it due to blocks in the way, it stays proximity hid, regardless of your physical closeness! For full details, read here: PR#16
- New example configs! Find them here: https://github.com/lishid/Orebfuscator/tree/master/Plugin/src/main/resources/resources
Version 4.3.0
- Support for Minecraft 1.12 (CraftBukkit/Spigot/etc)
Version 4.2.1
- #135 : Resolved issue that plugin doesn't work unless you delete the config and force reload and clear cache after startup
Version 4.2.0
- Support for Minecraft 1.11 (CraftBukkit/Spigot/etc)
- Remove ChunkReloader due to performance issues at scale.
- Addressed #66. Limit Cache retention configuration options added.
- Proximity Hider blocks are by default orebfuscated, if both are active.
- Implemented #62. Per World Configuration -- have unique configurations per world.
- Addressed DevotedMC#8. Allow for unique proximity Y height per material hidden.
- Fixed #113. Item frames sometime disappeared.
- Fixed #124. Glitches when used FastAsyncWorldEdit.
- Fixed #125. Prevent obfuscation for NPC, for ex. NPC from plugin Citizens.
- Fixed #128. EntityChangeBlockEvent was not causing block updates.
Version 4.1.4
- Fixing ChunkLoader error: https://github.com/lishid/Orebfuscator/issues/110
- Improving performance of ChunkReloader
Version 4.1.2
- It is now possible to use Worlds list either as blacklist (i.e. all worlds are subject for obfuscation excluding listed) or as whitelist (i.e. only listed worlds are subject for obfuscation)
- Fixed bug with using ProximityHider and Signs. It is now possible to add WALL_SIGN and SIGN_POST to ProximityHider obfuscation.
- Updated wiki so commands and configuration pages are matching to the current Orebfuscator.
Version 4.1.1
- Various Small fixes
- Fix which might resolves problem described in https://github.com/lishid/Orebfuscator/issues/100
- Config file now supports block names additionally to IDs
Version 4.1.0
- Support for CB 1.10 - thanks Asgarioth!
Version 4.0.14
- Single jar supports all releases of 1.9.x now!
- Some chunk reload issues are corrected (on teleport, etc.)
Version 4.0.12.1
- Add support for 1.9.4 - this release does not support prior versions.
Version 4.0.12
- Fixed entity list reload issue
Version 4.0.11
- Fixed failure to deobfuscate along chunk boundaries under specific conditions.
Version 4.0.10
- Fixed crash for PaperSpigot servers
Version 4.0.9
- Fixed crash when chunk section (16 x 16 x 16) has more than 127 different block types
- Implemented different "transparent block" lists for Engine Mode 1 and Engine Mode 2. For now only difference is with lava block, for mode 1 it is non-transparent, for mode 2 it is transparent.
- Implemented possibility to specify which blocks are transparent and not in the config file, sections: TransparentBlocks and NonTransparentBlocks.
- Fix which may have solved java.util.ConcurrentModificationException
- Fix for phantom blocks (visible after chunk reloaded) when player is digging straight line on the chunk border.
Version 4.0.7-beta
- Corrected transparent block list. For example, lava blocks marked as transparent and therefore adjacent blocks are not obfuscating anymore
- Improved performance of ProximityHider function
Version 4.0.5-alpha
- Fixes teleport / join in the End causing client-side crashes.
- Fixes failure to deobfuscate immediately on join.
Version 4.0.3-alpha
- Updated to MC1.9.
Full release notes: In Github Release
Version 3.0.5
- Updated to MC1.8.3.
Full history: https:github.com/lishd/Orebfuscator/wiki/Version-History
A quick donation is always appreciated :D
Devoted Patreon or General Inquiry
A suggestion for your fake ore engine....
Also hide and make fake lava, then overlay the fake ores on the real lava so the xrayers will end up killing themselves. lol
Getting an error, RB, Spout644, even though it looks like it's working fine :)
http://pastebin.com/yaqhCrsC
Who is the non Spout version? i find only Spout version
hi, I have an really big Error (maybe caused by xAuth) http://pastebin.com/Vde1NHKy
I don´t know why I can not use engine mode 1.
Been using this plugin, it is pretty sweet.
Note: I was never able to get it to switch from mode 2 (random noise) to mode 1 (everything = stone) regardless of how I set the plugin. I eventually resolved this by just editing everything out of the "random blocks" list and putting in stone as the only one. I'm not particularly worried about this getting fixed since it has essentially the same effect.
The "generate false deposits" mode sounds spectacular, I would love to install that one and let would-be cheaters drive themselves nuts.
One request - I was wondering if it'd be possible to add in a setting to have like, the server notify you when you're within x distance of a particular ore type. Like even with this plugin it seems like people using orefinder client mods do retain a small advantage in that ores will become visible within a certain range; I figure one way to make that up would just to let non-modding players know they're within that same range of ores to nullify the cheaters' advantage. Cause I mean I don't so much mind the idea of minecraft being a little easier on people (if I did I wouldn't be running a bukkit server) but only as long as everybody gets the same advantage.
Orebfuscator is 'Broken / Not Working' according to a plugin check. What measures should I take to resolve this problem, or is a majority of other people experiencing this problem too? The last version of Orebfuscator that ran without a problem was for Bukkit Build #1550.
After transitioning to the latest recommended build, it's been 'broken' for me despite keeping up to date with the latest version of Orebfuscator numerous times. This is a great plugin, and I hope to hear from someone soon. ;)
How tuff is this on server performance? Is it a heavy load or light load? I really have a problem on my server with x-rayers, however I don't want lag to become an issue aswell.
What a problem?
ver. 1.0.0
my bukkit don't want me =*(
I tested v1.1.3 v1.1.4 . and no one doing right.
Promleb :
[SEVERE] Error occurred while enabling Orebfuscator v1.1.3 (Is it up to date?): null java.lang.NullPointerException at org.bukkit.plugin.java.JavaPlugin.getResource(JavaPlugin.java:156) at org.bukkit.plugin.java.JavaPlugin.reloadConfig(JavaPlugin.java:133) at org.bukkit.plugin.java.JavaPlugin.getConfig(JavaPlugin.java:125) at lishid.orebfuscator.utils.OrebfuscatorConfig.GetInt(OrebfuscatorConfig.java:248) at lishid.orebfuscator.utils.OrebfuscatorConfig.Load(OrebfuscatorConfig.java:297) at lishid.orebfuscator.Orebfuscator.onEnable(Orebfuscator.java:31) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:183) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:957) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:280) at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:176) at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:159) at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:337) at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:324) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:161) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:388) at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
what i shoud to do with this?
Keeps reverting to default x:
Steps I do:
1) Replace all the values in RandomBlocks to " - 1" 2) Upload the file to my server. 3) Run the command in-game /ofc reload. 4) Update my server files (aka F5 on the window) 5) Download the file. 6) Notice it reverted back to the default.
@lishid this is definitely a bug, when you /ofc reload or /reload, it always resets the configuration to default, I've tried many times, even starting the server with a modified config.
Using engine 1, chests (54) are not obscured (covered on all sides). Other ores obscure successfully.
@Firelight730
Why can't anyone help me D:
@lishid
Lol, thanks.
@Rayleightx
you have to /ofc reload after changing the configfile.
@re4397
Use /ofc clearcache It deletes the cache folder. The trick is that loading from multiple files is faster than loading from a large file that contains all the smaller files, at least from what Orebfuscator is needed.
@asofold
Just add the ores and stone into DarknessObfuscate blocks
I am not using this plugin, yet, though i am having it in mind for adding, clearly.
Actually i would be interested in the option to use light-level== zero check to make stuff appear as stone if not enclosed anyway.
I am willing to sacrifice dark mining, simply. Why should people mine in the dark? Admittedly absence of total darkness compensates a little for cheat clients that light up everything, so people don't fall behind too much, but if preventing this is more or less implemented in the engine anyway (algorithmically), then i would appreciate such a feature.
That leaves the lava lakes, but ok.
I think your "TODO" engine mode will be great! Let's make cheaters crazy :)
ctharvey: Broken multithreading, use 1 thread only.
The chache is not working good because is creating thousands of files in the server. Hard to delete.
Having the same problem as TheGurw, the config file always reverts to the default unless you use the server commands, it won't be much a problem but I'd like to replace the random ores all with stone so all the "phantom" minerals that started being seen under cauldrons, behind brewing stands or when someone uses a pickaxe enchanted with Efficiency.