MoreMobHeads2
No longer supporting versions older than 1.20.
1.15_1.0.33 is for minecraft 1.15-1.19
1.20_1.0.38 is for minecraft 1.120+
This plugin adds all the Minecraft Mob Heads of the MoreMobHeads datapack hosted by Xisumavoid from the Hermitcraft server, and expands those heads to all Mobs in the game with textures available at the time of release, including all Villager professions and types.
All 22 named Tropical Fish have been added.
ALSO DOES PLAYER HEADS
New Mini-Blocks in StoneCutter.
Added 1.17 Heads:
New feature for 1.14_1.0.11
Added custom_trades.yml which allows you to set custom trades for Wandering Traders to have, with custom percentages of appearing.
To add a custom trade, place the item you wish to add in your Off hand, Price_1 in slot 1 of your hotbar, Price_2 in slot 2 of your hotbar, then run command /mmh ct add, or /mmh ct replace #, replacing # with the number you wish to replace.
To remove a trade use /mmh ct remove #, replacing # with the number you wish to remove.
New feature for 1.14_1.0.8
Added Wandering Trades datapack from xisumavoid.com's vanilla tweaks.
Has all 27 Hermitcrafters, and 107 blocks.
Is customizable to add other player heads, and blocks.
Also does player heads, and Zombie, Skeleton, PigZombie's named after players.
Etho, JoeHillsSays, Dataless822, Mumbo
Mumbo, DocM77, Grian, DoniBobes
Permissions:
permissions:
moremobheads.players:
description: Allows the player to get player head drops from killing players.
default: true
moremobheads.mobs:
description: Allows the player to get mob head drops from killing mobs.
default: true
moremobheads.nametag:
description: Allows the player to name a mob(Skeleton/Zombie/ZombiePigman/Villagers) using a nametag to get a playerhead.
default: false
moremobheads.reload:
description: Allows the player to use "/mmh reload" command.
default: false
moremobheads.toggledebug:
description: Allows the player to use "/mmh toggledebug" command.
default: false
moremobheads.showUpdateAvailable:
description: Shows player that there is a version update.
default: op
moremobheads.customtrader:
description: Allows player to use custom trader commands.
default: false
moremobheads.playerheads:
description: Allows player to use player heads commands.
default: false
moremobheads.blockheads:
description: Allows player to use block heads commands.
default: false
moremobheads.fixhead:
description: Allows player to use fixhead command.
default: false
moremobheads.give:
description: Allows player to use give command.
default: false
OP Commands:
description: Reloads this plugin.
/mmh toggledebug (/mmh td)
description: Temporarily toggles debug.
/mmh customtrader (/mmh ct)
description: Shows help
/mmh ct add
description: Adds item to custom_trades.yml
/mmh ct remove #
description: Removes trade_# from custom_trades.yml
/mmh ct replace #
description: Replaces trade_# in custom_trades.yml
/mmh playerheads(/mmh ph)
REMOVED.
/mmh fixhead name
description: Fixes the NBT data of the head in your main hand.
/mmh fixhead stack
description: Fixes the NBT data of the head in your off hand, with the data from your main hand, if they are the same head, but the off hand head has extra NBT data.
/mmh givebh <block> or /mmh givebh <player> <block>
Use tab complete for blocknames, or see block_heads_1_17.yml(pre 1.16 blocks), block_heads_1_17_2.yml(1.16 blocks), or block_heads_1_17_3.yml (1.17 blocks)
/mmh givemh <player> <mobname> <#>(/mmh givemh JoelGodOfWar axolotl 1)
description: Gives the named player the mob head input in the quantity given.
suggestion: Use tab complete to get the proper mob name.
/mmh giveph <player> or /mmh giveph <player> <player>
description: Gives you named player's head, or gives player player's head
If Player has logged into your server MMH will use the local skin, if not it will get the skin from Mojang.
Configuration:
version: 1.0.23
# Plugin related settings.
plugin_settings:
# change to false to stop auto-update-check
auto_update_check: true
# set to true before sending a log about an issue. logs trace data required to pinpoint where errors are.
debug: false
# čeština (cs_CZ), Deutsch (de_DE), English (en_US), Español (es_ES), Español (es_MX), Français (fr_FR), Italiano (it_IT), Magyar (hu_HU), 日本語 (ja_JP), 한국어 (ko_KR), Lolcat (lol_US)
# Melayu (my_MY), Nederlands (nl_NL), Polski (pl_PL), Português (pt_BR), Русский (ru_RU), Svenska (sv_SV), Türkçe (tr_TR), 中文(简体) (zh_CN), 中文(繁體) (zh_TW)
lang: en_US
# Settings that affect everything.
global_settings:
# Console settings.
console:
# Enables fancy ANSI colors in console. (Disable if you're getting weird characters in the console)
colorful_console: true
# Enables silent start mode.
silent_console: false
# Should MoreMobHeads use it's full name or MMH in console messages?
longpluginname: true
# World settings
world:
# list of worlds MMH will work in. Blanks means all except for blacklisted worlds Example (world, world_nether, world_the_end) will drop heads
whitelist:
# list of worlds MMH will NOT work in. Example (world_dungeon) will NOT drop heads
blacklist:
# Event settings. You should not set this to false.
event:
piston_extend: true
# Setting that affect heads.
head_settings:
# Set if looting is applied or not.
apply_looting: true
# Lore settings.
lore:
# set whether Killed by is added to lore.
show_killer: true
# set whether MoreMobHeads is added to lore.
show_plugin_name: true
# Mini_Block settings.
mini_blocks:
# Should MMH allow stonecutting Mini_Blocks(Block Heads)?
stonecutter: true
# player_heads settings.
player_heads:
announce_kill:
# Should MMH announce player beheadings?
enabled: true
# Should MMH use Display Names? Used by Killed by message too.
displayname: true
# Player name whitelist settings.
whitelist:
# false will not use whitelist, true will use whitelist
enforce: false
# seperate player names with commas "Xisumavoid, falsesymmetry, etc."
player_head_whitelist: names_go_here
# Player name blacklist settings.
blacklist:
# false will not use blacklist, true will use blacklist
enforce: false
# seperate player names with commas "JoeHillsSays, TinFoilChef, etc."
player_head_blacklist: names_go_here
# mob_heads settings.
mob_heads:
announce_kill:
# Should MMH announce mob beheadings?
enabled: true
# Should MMH use Display Names? Used by Killed by message too.
displayname: true
# list of Mobs that MMH will make heads for. Example (Cat, Fox, Enderman, Piglin) will drop heads.
whitelist:
# list of Mobs that MMH will NOT make heads for. Example (Wither_Skeleton, Creeper, Ender_Dragon) will NOT drop heads.
blacklist:
# Should players with permission moremobheads.nametag be able to give certain mobs player heads using nametags?
nametag: false
# set whether plugin gives vanilla heads or MoreMobHeads.
vanilla_heads:
creeper: false
ender_dragon: false
piglin: false
skeleton: false
wither_skeleton: false
zombie: false
# Wandering_trades settings.
wandering_trades:
# set whether wandering traders trade heads.
custom_wandering_trader: true
# should wandering traders keep their default trades?
keep_default_trades: true
# Player heads settings
player_heads:
# set if player heads from wandering traders should be enabled
enabled: true
# set the minimum and maximum number of player heads the wandering trader will have. default=0,3
min: 0
max: 3
# Block heads settings
block_heads:
# set if block heads from wandering traders should be enabled
enabled: true
# set the minimum and maximum number of block heads the wandering trader will have. default=0,5 (For 1.14-1.15 blocks)
pre_116:
min: 0
max: 5
# For 1.16 blocks
is_116:
min: 0
max: 5
# For 1.17 blocks
is_117:
min: 0
max: 5
# Custom trades settings
custom_trades:
# set if custom trades from wandering traders should be enabled
enabled: false
# set the minimum and maximum number of custom trades the wandering trader will have. default=0,5
min: 0
max: 5
Chance_config.yml:
# DO NOT CHANGE VERSION
version: 1.0.28
# Following are chance percent settings for each mob and variants of mobs.
# Hieronder volgen instellingen voor het toevalspercentage voor elke mob en varianten van mobs.
# Voici les paramètres de pourcentage de chance pour chaque mob et les variantes de mobs.
# Es folgen die Einstellungen für die Wahrscheinlichkeit in Prozent für jeden Mob und Varianten von Mobs.
# 以下是每个生物及其变形的机会百分比设置。
# Následuje nastavenà procenta šancà pro každý mob a varianty mobs.
# A seguir, estão as configurações de porcentagem de chance para cada mob e variantes de mobs.
# 0.1 = 1/10 of 1 percent, 1.0 = 1 percent, 100.0 = 100 percent , 0.0 will cancel looting.
chance_percent:
player: 50.0
named_mob: 10.0
allay: 20.0
armadillo: 10.0
axolotl:
blue: 100.0
cyan: 20.0
gold: 20.0
lucy: 20.0
wild: 20.0
bat: 10.0
bee:
angry_pollinated: 20.0
angry: 20.0
pollinated: 20.0
normal: 20.0
blaze: 0.5
bogged: 6.0
breeze: 10.0
camel: 27.0
cat:
all_black: 33.0
black: 33.0
british_shorthair: 33.0
calico: 33.0
jellie: 33.0
persian: 33.0
ragdoll: 33.0
red: 33.0
siamese: 33.0
tabby: 33.0
white: 33.0
cave_spider: 0.5
chicken: 1.0
cod: 10.0
cow: 1.0
creeper: 50.0
creeper_charged: 100.0
dolphin: 33.0
donkey: 20.0
drowned: 5.0
elder_guardian: 100.0
ender_dragon: 100.0
enderman: 0.5
endermite: 10.0
evoker: 25.0
fox:
red: 10.0
snow: 20.0
frog:
cold: 20.0
temperate: 20.0
warm: 20.0
ghast: 6.25
giant: 2.5
glow_squid: 5.0
goat:
normal: 1.0
screaming: 100.0
guardian: 0.5
hoglin: 3.0
horse:
black: 27.0
brown: 27.0
chestnut: 27.0
creamy: 27.0
dark_brown: 27.0
gray: 27.0
white: 27.0
husk: 6.0
illusioner: 25.0
iron_golem: 5.0
llama:
brown: 24.0
creamy: 24.0
gray: 24.0
white: 24.0
magma_cube: 0.5
mule: 20.0
mushroom_cow:
red: 1.0
brown: 10.0
ocelot: 20.0
panda:
aggressive: 27.0
brown: 27.0
lazy: 27.0
normal: 27.0
playful: 27.0
weak: 27.0
worried: 27.0
parrot:
blue: 25.0
cyan: 25.0
gray: 25.0
green: 25.0
red: 25.0
phantom: 10.0
pig: 1.0
piglin: 4.0
piglin_brute: 10.0
pig_zombie: 0.5
pillager: 2.5
polar_bear: 20.0
pufferfish: 15.0
rabbit:
black: 26.0
black_and_white: 26.0
brown: 26.0
gold: 26.0
salt_and_pepper: 26.0
the_killer_bunny: 100.0
toast: 26.0
white: 26.0
ravager: 25.0
salmon: 10.0
sheep:
black: 1.75
blue: 1.75
brown: 1.75
cyan: 1.75
gray: 1.75
green: 1.75
jeb_: 10.0
light_blue: 1.75
light_gray: 1.75
lime: 1.75
magenta: 1.75
orange: 1.75
pink: 1.75
purple: 1.75
red: 1.75
white: 1.75
yellow: 1.75
shulker: 5.0
silverfish: 5.0
skeleton: 2.5
skeleton_horse: 20.0
slime: 0.5
sniffer: 50.0
snowman: 5.0
spider: 0.5
squid: 5.0
stray: 6.0
strider: 10.0
tadpole: 10.0
trader_llama:
brown: 24.0
creamy: 24.0
gray: 24.0
white: 24.0
tropical_fish:
tropical_fish: 10.0
anemone: 50.0
black_tang: 50.0
blue_tang: 50.0
butterflyfish: 50.0
cichlid: 50.0
clownfish: 50.0
cotton_candy_betta: 50.0
dottyback: 50.0
emperor_red_snapper: 50.0
goatfish: 50.0
moorish_idol: 50.0
ornate_butterflyfish: 50.0
parrotfish: 50.0
queen_angelfish: 50.0
red_cichlid: 50.0
red_lipped_blenny: 50.0
red_snapper: 50.0
threadfin: 50.0
tomato_clownfish: 50.0
triggerfish: 50.0
yellowtail_parrotfish: 50.0
yellow_tang: 50.0
turtle: 10.0
vex: 10.0
villager:
desert:
armorer: 100.0
butcher: 100.0
cartographer: 100.0
cleric: 100.0
farmer: 100.0
fisherman: 100.0
fletcher: 100.0
leatherworker: 100.0
librarian: 100.0
mason: 100.0
nitwit: 100.0
none: 100.0
shepherd: 100.0
toolsmith: 100.0
weaponsmith: 100.0
jungle:
armorer: 100.0
butcher: 100.0
cartographer: 100.0
cleric: 100.0
farmer: 100.0
fisherman: 100.0
fletcher: 100.0
leatherworker: 100.0
librarian: 100.0
mason: 100.0
nitwit: 100.0
none: 100.0
shepherd: 100.0
toolsmith: 100.0
weaponsmith: 100.0
plains:
armorer: 100.0
butcher: 100.0
cartographer: 100.0
cleric: 100.0
farmer: 100.0
fisherman: 100.0
fletcher: 100.0
leatherworker: 100.0
librarian: 100.0
mason: 100.0
nitwit: 100.0
none: 100.0
shepherd: 100.0
toolsmith: 100.0
weaponsmith: 100.0
savanna:
armorer: 100.0
butcher: 100.0
cartographer: 100.0
cleric: 100.0
farmer: 100.0
fisherman: 100.0
fletcher: 100.0
leatherworker: 100.0
librarian: 100.0
mason: 100.0
nitwit: 100.0
none: 100.0
shepherd: 100.0
toolsmith: 100.0
weaponsmith: 100.0
snow:
armorer: 100.0
butcher: 100.0
cartographer: 100.0
cleric: 100.0
farmer: 100.0
fisherman: 100.0
fletcher: 100.0
leatherworker: 100.0
librarian: 100.0
mason: 100.0
nitwit: 100.0
none: 100.0
shepherd: 100.0
toolsmith: 100.0
weaponsmith: 100.0
swamp:
armorer: 100.0
butcher: 100.0
cartographer: 100.0
cleric: 100.0
farmer: 100.0
fisherman: 100.0
fletcher: 100.0
leatherworker: 100.0
librarian: 100.0
mason: 100.0
nitwit: 100.0
none: 100.0
shepherd: 100.0
toolsmith: 100.0
weaponsmith: 100.0
taiga:
armorer: 100.0
butcher: 100.0
cartographer: 100.0
cleric: 100.0
farmer: 100.0
fisherman: 100.0
fletcher: 100.0
leatherworker: 100.0
librarian: 100.0
mason: 100.0
nitwit: 100.0
none: 100.0
shepherd: 100.0
toolsmith: 100.0
weaponsmith: 100.0
vindicator: 5.0
wandering_trader: 100.0
warden: 100.0
witch: 0.5
wither: 100.0
wither_skeleton: 2.5
wolf:
ashen: 20.0
black: 20.0
chestnut: 20.0
pale: 20.0
rusty: 20.0
snowy: 50.0
spotted: 20.0
striped: 20.0
woods: 20.0
angry_ashen: 20.0
angry_black: 20.0
angry_chestnut: 20.0
angry_pale: 20.0
angry_rusty: 20.0
angry_snowy: 50.0
angry_spotted: 20.0
angry_striped: 20.0
angry_woods: 20.0
zoglin: 20.0
zombie: 2.5
zombie_horse: 100.0
zombie_pigman: 0.5
zombified_piglin: 0.5
zombie_villager: 50.0
For help you can post issues and suggest ideas on my discord server.
This plugin is open source; you can view the source code on github. Feel free to open issues there or submit pull requests.
This plugin utilizes bStats to collect anonymous statistics
If you like this, check out my other plugin,
SinglePlayerSleep,
NoEndermanGrief,
DragonDropElytra,
ShulkerRespawner,
MoreMobHeads,
SilenceMobs,
RotationalWrench.
VillagerWorkstationHighlights
Why do I restart the plugin file after changing and saving the probability file, and the file changes back to the original state
In reply to cheese111111111: The version I'm using is 1.19.4
In reply to cheese111111111:
Are you using an editor that respects the YAML format? I suggest using Notepad++
In reply to joelhstoner: It's not the editor's problem, it's the plugin that automatically updates my config
Where is 1.20.2????
In reply to the_florkk:
Due to a change in the bukkit API it's being rewrote. If you'd like to help get it released sooner visit my discord server to try the dev-build.
https://discord.gg/PXN4bzT
bei mir funktioniert das nicht bei 1.20.2 hab ein spigot bukkit server. und mein server läuft über Nitrado
In reply to eindeutignichtsertac:
Ich werde morgen einen funktionierenden Entwickler-Build auf meinem Discord-Kanal haben.
https://discord.gg/PXN4bzT
Google Translate hat dies übersetzt. Ich entschuldige mich, wenn etwas nicht stimmt.
The charged creeper head wont drop and the wither only drops 2 heads instead of 4
In reply to infallible_lovelace49:
Wither has 3 possible heads to drop, Vex have 2. Did the charged creeper drop a steve/alex head or none at all? How was it killed?
Dhahd
Hi,
I was wondering why when I place a head and break it, it gives me the head back but instead of a normal name the name says some crazy nubers and letters (i think its like id of a head or something) and I dont know how to fix it.
Help would be much appreciated.
In reply to ceco3:
This is because minecraft removes NBT tags when a block is placed. To fix this, place the head in your main hand and run the command /mmh fixhead name
In reply to joelhstoner: Thank you very much but it still won't do it. It says that I dont have the permission but I am the operator on the server.
In reply to ceco3:
Being OP does not grant you plugin permissions, you'll need to give yourself the required permissions with a permissions plugin like LuckPerms.
How can I change the percentage of Mob Head Drops?
In reply to walker0615:
Edit chance_config.yml 1.00=100%, 0.50=50%, 0.25=25%, 0.025=2.5%
In reply to joelhstoner:
and how do I do this (:
edit: wait nvm, but does this change all percentages or just certain mobs? and if so, how can i adjust specific mobs?
In reply to walker0615:
You have to edit each mob type separately. See chance_config.yml spoiler in the above description.
How do i make it so that when I name a villager, the villager doesn't get the head of the minecraft player with that name?