add a table in database with killed player, to show kills in a inventory gui later
show killed mobs in a inventory gui. rejected
Cancel reward for pvpkill if cooldowntime has not gone.
Add cooldowntime for killing the same mob, animal, player.
or I would suggest Depreciative Returns, so if a mob, animal, player is killed more times in a given time, it gives less and less till it hits 0 and you need to wait for the "cooldown" to get money back. Many other Mob Earning plugins have this and since I was using MobBountyReloaded and loving this feature, I'd like to see it implemented.
Add a new Worldguard/MobHunting flag, where the player get learn information while being in that region.
Personal killboard.
Add permission to disable pvpkills.
mobhunting.pvpkills, default true if not disabled in config.yml
PlaceholderAPI - Could be used to present statistics about the users killings DONE
Add setting in Config.yml to define if the reward is dropen on ground or put into the Inventory DONE
Add drop ItemMoney feature, so that the players need to pick up the rem to get the money. And item disapears. Example place a hologramtext above te item DONE
Add bounty feature - Update 30-04-2016: I have started programming this feature! DONE
It would be great for that to allow for players to put contracts out on each other. Once the head has been removed, the offer is paid and off the table. Perhaps and expiration on the offer. Obviously permissions should be considered, an an exclusion list (players/groups) DONE
I really hope you make the bounty feature. And may I suggest random bounties of online players as well and it announces it in public chat when someone has a bounty on them? I think that would be a nice option as I cannot find another plugin that does something like that. DONE
Also thought of an interesting suggestion that you could add if you want to. Config option for the slime and magma cube to only execute the command when the smallest size is killed. So if I were to kill a big slime which splits I would not get money/items, and same for medium, but each tiny slime I kill command gets called. REJECTED.
Implement a "mute" command so players don't get "spammed" on the player screen DONE
Make integration to Citizens/NPC so admin can create a NPC showing the top xxx player for a given stat type. DONE
Add integration to a Disguise plugin, and add a new Bonus/Achievement called "under Cover" when the player must kill another player while in disguise as a agressive / passive mob. DONE
Add new command /learn" where the player get information about why he didnt get a reward for killing a mob. DONE
Number of pvp kills on signs DONE
Top killed mobs, with 1 or more signs DONE
Add varables for use in config.yml: {money}, {currency}, {victim} playename, mob name, mythic mob name, npc name. DONE
How about a tutorial that shows how to setup a mobhunting area and start this hunt....
I cannot find anything related except the feedback from /mobhunt... It keeps saying This world doesn't have a hunt, whilst i really want an area surrounded by fences to start hunting so that people can watch from a distance....So not a complete new world like every damned other player server does, this can happen under everybody's nose. I'll google first...
I have actually though about making a new feature/command "/mh learn" or "/mh learningmode" which could be toggled on/off.
When "on" it should tell the player why he didn't get a reward for killing a mob and maybe some other details.
If you get the message "This world doesn't have a hunt", you must have disabled the world in Config.yml. If you want to enable a region in a disabled World, you can use worldguard and the command /mh region, where you can allow MobHunting.
I could even make a extra flag for worldguard/mobhunting "learn allow" so users would get "learning messages" while being in that region.
"8. Add cooldowntime for killing the same mob, animal, player."
I would suggest Depreciative Returns, so if a mob, animal, player is killed more times in a given time, it gives less and less till it hits 0 and you need to wait for the "cooldown" to get money back.
Many other Mob Earning plugins have this and since I was using MobBountyReloaded and loving this feature, I'd like to see it implemented.
I will start to look if I can add support for Battlearena now.
If you kill the same mob within a small area the reward should be 10% less each time. So after 10 mobs of same kind within a small area the reward will be 0. This is to catch "Mob Factories". I dont there is a "cooldown time" in the calculation at the moment.
Hi, It is me who is going to make the integration/compatibility and Im ready to take the challenge. Please make a ticket here so we can discuss who it should work. We need to discuss how reward should be calculated/cancelled. What do you think?
I will also need your help to test the compatibility.
I have contacted the dev of MobStacker to, i might need his help to.
Hi Rocologo, love the plugin it is amazing! I was wondering if you could make it possible to choose to make the "mob-cmd:" a non-repeatable event. e.g if the cmd is to give a player fly permissions, I would rather they got that permission just once rather than every time they cicked x% of that mob.
No worries if not :)
1. Can you add support for Advanced Achievements, Pet Master & Marriage Master , Please? 2. Otherwise just make this plugin much more Achievements/ Can custom Achievements by ourselfs. 3. Add support for MinigamesLib , because Minigames will not have any updates in the future
There is NO API for the LorinthsRpgMobs and I cant find the sourcecode either, and finally the plugin is not updated for Minecraft 1.11, so I dont see much point in adding support.
Hi, not sure if this is the right place to request this. Could you add support for CoreProtect? If a player places a bag of money on the ground and another steals it we can see who stole it, as it is considered a head, but we do not know the amount, nor can we roll it back.
So for us servers that don't want the money to be stolen, we have no way of protecting it. Another possible solution is maybe a setting that only lets placed moneybags be destroyed by their owners.
I would just like the ability to reposition the NPCs with out remaking them . like mhtphere and mhlook , just add some more of the citizens functions . most important for me is the tphere command
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How about a tutorial that shows how to setup a mobhunting area and start this hunt.... I cannot find anything related except the feedback from /mobhunt... It keeps saying This world doesn't have a hunt, whilst i really want an area surrounded by fences to start hunting so that people can watch from a distance....So not a complete new world like every damned other player server does, this can happen under everybody's nose. I'll google first...
@Mr_Killer01
Hi Killer
I have actually though about making a new feature/command "/mh learn" or "/mh learningmode" which could be toggled on/off.
When "on" it should tell the player why he didn't get a reward for killing a mob and maybe some other details.
If you get the message "This world doesn't have a hunt", you must have disabled the world in Config.yml. If you want to enable a region in a disabled World, you can use worldguard and the command /mh region, where you can allow MobHunting.
I could even make a extra flag for worldguard/mobhunting "learn allow" so users would get "learning messages" while being in that region.
Instead of:
"8. Add cooldowntime for killing the same mob, animal, player."
I would suggest Depreciative Returns, so if a mob, animal, player is killed more times in a given time, it gives less and less till it hits 0 and you need to wait for the "cooldown" to get money back.
Many other Mob Earning plugins have this and since I was using MobBountyReloaded and loving this feature, I'd like to see it implemented.
+1 also for BattleArena Integration.
@Maxetto
I will start to look if I can add support for Battlearena now.
If you kill the same mob within a small area the reward should be 10% less each time. So after 10 mobs of same kind within a small area the reward will be 0. This is to catch "Mob Factories". I dont there is a "cooldown time" in the calculation at the moment.
@Rocologo
Does it work also if you switch between two mob types in the same area?
@Maxetto
I cant remember :-) And I have to go to bed now. I spend all my time on adding support for BattleArena.
Can you add Compatibility for plugin InsaneMobs2?
@syberia97
Hi. Im in contact with the developer of InsaneMobs and he wants to programme the API i need to make the integration.
When he has made the API I add support for InsaneMobs.
@Maxetto
I actually can remember. It was the previous developer who wrote that code. I have not changed the way it is made. ☺
Amazing Plugin, how ever this plugin doesn't seem to work well with (MobStacker) plugin. The Stacked mobs still give money.
Could you please add Compatibility to this plugin please.
Not sure if it would be done your side or theirs.
@TheMentalZz
Hi, It is me who is going to make the integration/compatibility and Im ready to take the challenge. Please make a ticket here so we can discuss who it should work. We need to discuss how reward should be calculated/cancelled. What do you think?
I will also need your help to test the compatibility.
I have contacted the dev of MobStacker to, i might need his help to.
Hi Rocologo, love the plugin it is amazing! I was wondering if you could make it possible to choose to make the "mob-cmd:" a non-repeatable event. e.g if the cmd is to give a player fly permissions, I would rather they got that permission just once rather than every time they cicked x% of that mob. No worries if not :)
@SnowfallenAngel
Unfortunately this is not easy.
It would demand that i store the information for all mobs x all Players x all commands. I dont have a solution for your wish at the moment.
Hi Rocologo, can you add support with PlayerPoints? :)
1. Can you add support for Advanced Achievements, Pet Master & Marriage Master , Please?
2. Otherwise just make this plugin much more Achievements/ Can custom Achievements by ourselfs.
3. Add support for MinigamesLib , because Minigames will not have any updates in the future
please make this compatible with LorinthsRpgMobs (another mob leveling plugin) more level more money
There is NO API for the LorinthsRpgMobs and I cant find the sourcecode either, and finally the plugin is not updated for Minecraft 1.11, so I dont see much point in adding support.
Hi, not sure if this is the right place to request this. Could you add support for CoreProtect? If a player places a bag of money on the ground and another steals it we can see who stole it, as it is considered a head, but we do not know the amount, nor can we roll it back.
So for us servers that don't want the money to be stolen, we have no way of protecting it. Another possible solution is maybe a setting that only lets placed moneybags be destroyed by their owners.
I would just like the ability to reposition the NPCs with out remaking them . like mhtphere and mhlook , just add some more of the citizens functions . most important for me is the tphere command