Infernal Mobs

Infernal Mobs Logo

Infernal Mobs

Infernal Mobs


Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.

A picture of an Infernal Spider:

A picture of an Infernal Chicken with the boss bar:



Poisonous: Gives player the poison effect.
Armoured: Give mobs full diamond armour or a resistance effect.
Blinding: Gives player the blindness effect.
Withering: Gives player the withering effect.
Tosser: Tosses the player around.
Thief: Steals the item the player is holding.
Quicksand: Gives player the slowness effect.
Bullwark: Takes less damage.
Rust: Damages the tool the player is holding.
Sapper: Gives player the hunger effect.
1up: Has 2 lives.
Cloaked: Is invisible.
Ender: Can teleport.
Ghastly: Shoots fireballs.
Lifesteal: Gets health from damaging player.
Sprint: Can go fast.
Storm: Strikes the player with lightning.
Webber: Makes a web at the players feet.
Vengeance: Gives damage from being hit.
Weakness: Gives player the weakness effect.
Berserk: Damages the player more, but takes damage from attacking.
Explode: Explodes on death.
Potions: Throws harmful potions at the player.
Mama: Has a slim chance to spawn three babies of its type.
Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
Archer: Randomly shoots a volley of arrows at player.
Necromancer: Shoots wither skulls.
Firework: Fireworks explode from mob when hit.
Gravity: Levitates the player for a while.
Flying: Mob can fly.
Mounted: Riding on another mob.
Morph: Can infrequently morph into another infernal mob.
Ghost: On death a ghost is spawned.
Confusing: Gives player the confusion effect.

The download comes with 100+ predefined loot drops, but there are so many options to define and create your own loot, that this plugin may as well be a loot drops plugin!



Some of the mob powers have been harnessed into magic lore that can be infused in loot that mobs drop. The default loot file has a staff for each power that a player can wield. You can add the powers onto other loot. To disable magic powers for players just remove them from the "enabledMagic" list in the config.yml.

Other Magics (Coming Soon):
Using my Projectiles plugin you can add a bunch more staffs that fire an array of different spells.
To get these just download and install my Projectiles plugin. Then copy this text for its config.
Then add this text the the end of you loot file. If you are not using my default loot you may need to change the id numbers.



/im help

/im reload

/im info

/im getloot <index>

/im spawn <mobname> <ability1> <ability2> <ability3> ...

/im cspawn <mob> <world> <x> <y> <z> <ability1> <ability2> ...

/im abilities

/im ahowAbilities



Permission to use the commands:








An animation about an Infernal Zombie:

A plugin spotlight:



There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.

Known incompatible plugins:
- LeveledMobs v15.0
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lagg when combined with IM (if you have IM score-boards enabled).


Upcoming Features

- IDK, ask and I might add!

- Pre-Defined Custom Mobs?



If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.


MC Stats

This plugin sends info on how many servers and players are using this plugin.
If you wish to disable the usage stats, look at /plugins/PluginMetrics/config.yml.



If you like my plugins and want to help me out:



Check out my YouTube for more Minecraft awesomeness:

Keep up to date with my stuffs at my FB page:

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of jacob_vejvoda jacob_vejvoda Mar 01, 2015 at 17:49 UTC - 0 likes

    @alanthya: Go

    Your sure its IM?

    Check out my YouTube, my Face-book, my Game, and my Mods!

    PM me, (-; ZBDH8cccdcef21ccfea0c8915347baa0a716

  • Avatar of alanthya alanthya Mar 01, 2015 at 10:34 UTC - 0 likes

    Seems to be causing CPU usage to spike every 10-15 seconds with latest on 1.8

    Alanthya: Beyond Minecraft 1.8 - Server IP: Website:

  • Avatar of jacob_vejvoda jacob_vejvoda Feb 26, 2015 at 16:00 UTC - 0 likes

    @alanthya: Go

    No, the damage values should not change anything, you can edit the effects in the loot.yml

  • Avatar of alanthya alanthya Feb 26, 2015 at 14:38 UTC - 0 likes

    @jacob_vejvoda: Go

    So far I've found the Invisibility Cloak charm, shows up as purple&black (ID = 402:1). But I can't seem to find where you can modify the charms effects so I can disable Infernal Mobs from handling them and re-make a few via Skript. Also still wondering, does this plugin look for Lore or Damage values before applying effects?

    Since 1.8 breaks textures of items with invalid damage values, I wrote a skript that periodically checks a players held item and sets the items durability to 0 if it's a purple & black cube. I want to use this method to "fix" existing charms, but am not sure if changing their damage value will break their functionality.

    Last edited Feb 26, 2015 by alanthya
  • Avatar of jacob_vejvoda jacob_vejvoda Feb 25, 2015 at 16:38 UTC - 0 likes

    @alanthya: Go

    Yes, the purple cube thing is caused by invalid durability values. If you find any please post them here so I can fix them.

    Yes, you can edit the effects of the charms.

  • Avatar of alanthya alanthya Feb 25, 2015 at 06:55 UTC - 0 likes

    Since 1.8, blocks with invalid damage values show up as the purple & black cube. because of this, some of the pre-configured loots now have the purple & black cube for their texture. I was wondering if the effects from the charms check the damage value of the item held or does it check the lore of the item held. If it checks lore, I will just change durability of everything to 0 in the loot.yml

    Also is it possible to edit the effects of the charms? Thanks.

  • Avatar of jacob_vejvoda jacob_vejvoda Feb 21, 2015 at 18:49 UTC - 0 likes

    @Namikon84: Go

    OK, well unless your protection plugin is crap, it should protect from other plugins fireballs.

  • Avatar of Namikon84 Namikon84 Feb 21, 2015 at 11:04 UTC - 0 likes

    @jacob_vejvoda: Go

    Sorry I was pretty busy. Yes, I'm using IM 3.4. Last time I checked, all Versions above 3.4 where not working with Cauldron 1.7.10

    Last edited Feb 21, 2015 by Namikon84
  • Avatar of jacob_vejvoda jacob_vejvoda Feb 20, 2015 at 01:59 UTC - 0 likes

    @KillahSeven: Go

    Can I see your loot file?

  • Avatar of KillahSeven KillahSeven Feb 20, 2015 at 01:57 UTC - 0 likes


    I have a little problem again: I cant seem to make 2 Items give the same effect, for example I created another water charm like item, but once I added the number to the potion list, the old water charm didnt work anymore, only the new one. You know why this could happen? I have created a lot of items, mostly armor and weapons, but i'd love to create more items like the rabbit paw etc!

What Infernal Mob Power should I add next?

  1. Choice:

  1. Results
  2. 5 comments


Date created
Sep 22, 2013
Last update
Jan 23, 2015
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Infernal Mobs
Recent files