Infernal Mobs

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Infernal Mobs

Infernal Mobs


Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.

A picture of an Infernal Spider:

A picture of an Infernal Chicken with the boss bar:



Poisonous: Gives player the poison effect.
Armoured: Give mobs full diamond armour or a resistance effect.
Blinding: Gives player the blindness effect.
Withering: Gives player the withering effect.
Tosser: Tosses the player around.
Thief: Steals the item the player is holding.
Quicksand: Gives player the slowness effect.
Bullwark: Takes less damage.
Rust: Damages the tool the player is holding.
Sapper: Gives player the hunger effect.
1up: Has 2 lives.
Cloaked: Is invisible.
Ender: Can teleport.
Ghastly: Shoots fireballs.
Lifesteal: Gets health from damaging player.
Sprint: Can go fast.
Storm: Strikes the player with lightning.
Webber: Makes a web at the players feet.
Vengeance: Gives damage from being hit.
Weakness: Gives player the weakness effect.
Berserk: Damages the player more, but takes damage from attacking.
Explode: Explodes on death.
Potions: Throws harmful potions at the player.
Mama: Has a slim chance to spawn three babies of its type.
Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
Archer: Randomly shoots a volley of arrows at player.
Necromancer: Shoots wither skulls.
Firework: Fireworks explode from mob when hit.
Gravity: Levitates the player for a while.
Flying: Mob can fly.
Mounted: Riding on another mob.
Morph: Can infrequently morph into another infernal mob.
Ghost: On death a ghost is spawned.
Confusing: Gives player the confusion effect.

The download comes with 100+ predefined loot drops, but there are so many options to define and create your own loot, that this plugin may as well be a loot drops plugin!



You can make Infernal Mobs drop magic staffs by installing my plugin WizardlyMagic.

Then copy the contents of this paste-bin to the bottom of your loot file.
If you modified your loot file, or have an old version, you may need to edit the index numbers.

Then reload your loot file with /im reload, then the staffs should drop!



/im help

/im reload

/im info

/im getloot <index>

/im spawn <mobname> <ability1> <ability2> <ability3> ...

/im cspawn <mob> <world> <x> <y> <z> <ability1> <ability2> ...

/im abilities

/im showAbilities



Permission to use the commands:






Loot creation info.



An animation about an Infernal Zombie:

A plugin spotlight:



There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.

Known incompatible plugins:
- LeveledMobs v15.0
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lagg when combined with IM (if you have IM score-boards enabled).


DEV Build:

Has not been approved by Bukkit, use at your own risk:


Upcoming Features

- IDK, ask and I might add!

- Pre-Defined Custom Mobs?



If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.


MC Stats

This plugin sends info on how many servers and players are using this plugin.
If you wish to disable the usage stats, look at /plugins/PluginMetrics/config.yml.



This plugin is distributed under the CC BY-NC-SA licence:



If you like my plugins and want to help me out:



Check out my YouTube for more Minecraft awesomeness:

Keep up to date with my stuffs at my FB page/Twitter:


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  • Avatar of CaptainShark1028 CaptainShark1028 Jul 20, 2016 at 11:45 UTC - 0 likes

    @jacob_vejvoda: Go


  • Avatar of jacob_vejvoda jacob_vejvoda Jul 20, 2016 at 04:43 UTC - 0 likes

    @CaptainShark1028: Go

    So if you have two redstone, but no sword, the effect is active?

    Custom MC Plugins

  • Avatar of CaptainShark1028 CaptainShark1028 Jul 19, 2016 at 19:00 UTC - 0 likes

    @jacob_vejvoda: Go

    OK...Sorry for my poor English :(

    • Potion effect A require item B and C
    • item B is a sword
    • item C is a redstone
    • Both of them are not wearable.(Like helmet and armor. )
    • If I got two same item B(or C), the effect will be active.
    • The normal situation should be :
    • I got item B and C, and the effect is active.
    • Got it?
    • If you need a screenshot I could snap one.
    Last edited Jul 19, 2016 by CaptainShark1028
  • Avatar of jacob_vejvoda jacob_vejvoda Jul 18, 2016 at 18:54 UTC - 0 likes

    @CaptainShark1028: Go

    I do not understand the problem.

  • Avatar of CaptainShark1028 CaptainShark1028 Jul 17, 2016 at 17:40 UTC - 0 likes

    @jacob_vejvoda: Go nope.

    Except wearable items, all kinds of item have same problem.

    For example, "item130" is a sword and "item9" is a nugget, two "130" or "9" will trigger the potion effect, but if "item130" is a helmet, it works normally.

  • Avatar of jacob_vejvoda jacob_vejvoda Jul 17, 2016 at 16:39 UTC - 0 likes

    @CaptainShark1028: Go

    That is in the default loot?

  • Avatar of CaptainShark1028 CaptainShark1028 Jul 17, 2016 at 10:47 UTC - 0 likes

    There is a bug...

    31: potion: "INCREASE_DAMAGE" level: 3 requiredItems: - 130 - 9

    When I got two "Item130" the effect will be active.

  • Avatar of jacob_vejvoda jacob_vejvoda Jul 16, 2016 at 15:59 UTC - 0 likes

    @monkeypie3: Go

    Not caused by infernal mobs, never heard of that happening, does not happen for anyone else.

  • Avatar of monkeypie3 monkeypie3 Jul 16, 2016 at 07:32 UTC - 0 likes

    Whenever I hit an infernal mob with a sword I can only do it once, then I can't hit them again except with an axe? I'm so confused.. Please help!

  • Avatar of pmbtexas pmbtexas Jul 13, 2016 at 15:51 UTC - 0 likes

    13.07 11:43:01 [Server] INFO at$1.execute( [custom18.jar:git-Spigot-d20369f-7fc5cd8] 13.07 11:43:01 [Server] INFO org.bukkit.event.EventException 13.07 11:43:01 [Server] ERROR Could not pass event CreatureSpawnEvent to InfernalMobs v4.9 13.07 11:40:19 [Server] INFO ... 12 more 13.07 11:40:19 [Server] INFO at$1.execute( [custom18.jar:git-Spigot-d20369f-7fc5cd8] 13.07 11:40:19 [Server] INFO at java.lang.reflect.Method.invoke( [?:1.8.0_66] 13.07 11:40:19 [Server] INFO at sun.reflect.DelegatingMethodAccessorImpl.invoke( [?:1.8.0_66] 13.07 11:40:19 [Server] INFO at sun.reflect.GeneratedMethodAccessor133.invoke(Unknown Source) [?:?] 13.07 11:40:19 [Server] INFO at [?:?] 13.07 11:40:19 [Server] INFO at [?:?]

What Infernal Mob Power should I add next?

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Date created
Sep 22, 2013
Last update
Jul 05, 2016
Development stage
  • enUS
Curse link
Infernal Mobs
Recent files