Infernal Mobs

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Infernal Mobs

Infernal Mobs


Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.

A picture of an Infernal Spider:

A picture of an Infernal Chicken with the boss bar:



Poisonous: Gives player the poison effect.
Armoured: Give mobs full diamond armour or a resistance effect.
Blinding: Gives player the blindness effect.
Withering: Gives player the withering effect.
Tosser: Tosses the player around.
Thief: Steals the item the player is holding.
Quicksand: Gives player the slowness effect.
Bullwark: Takes less damage.
Rust: Damages the tool the player is holding.
Sapper: Gives player the hunger effect.
1up: Has 2 lives.
Cloaked: Is invisible.
Ender: Can teleport.
Ghastly: Shoots fireballs.
Lifesteal: Gets health from damaging player.
Sprint: Can go fast.
Storm: Strikes the player with lightning.
Webber: Makes a web at the players feet.
Vengeance: Gives damage from being hit.
Weakness: Gives player the weakness effect.
Berserk: Damages the player more, but takes damage from attacking.
Explode: Explodes on death.
Potions: Throws harmful potions at the player.
Mama: Has a slim chance to spawn three babies of its type.
Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
Archer: Randomly shoots a volley of arrows at player.
Necromancer: Shoots wither skulls.
Firework: Fireworks explode from mob when hit.
Gravity: Levitates the player for a while.
Flying: Mob can fly.
Mounted: Riding on another mob.
Morph: Can infrequently morph into another infernal mob.



/im help

/im reload

/im info

/im getloot <index>

/im spawn <mobname> <ability1> <ability2> <ability3> ...

/im cspawn <mob> <world> <x> <y> <z> <ability1> <ability2> ...

/im abilities

/im ahowAbilities



Permission to use the commands:








An animation about an Infernal Zombie:

A plugin spotlight:



There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.

Known incompatible plugins:
- LeveledMobs v15.0
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lagg when combined with IM (if you have IM score-boards enabled).


Upcoming Features

- IDK, ask and I might add!

- Pre-Defined Custom Mobs?



If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.


MC Stats

This plugin sends info on how many servers and players are using this plugin.
If you wish to disable the usage stats, look at /plugins/PluginMetrics/config.yml.



If you like my plugins and want to help me out:



Check out my YouTube for more Minecraft awesomeness:

Keep up to date with my stuffs at my FB page:

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  • Avatar of jacob_vejvoda jacob_vejvoda Sep 02, 2014 at 19:52 UTC - 0 likes

    @thelastlokean: Go

    No, that can't be done yet. Good idea though.

    Check out my YouTube, my Face-book, my Game, and my Mods!

    Need a custom plugin? Gime me a shout!

  • Avatar of thelastlokean thelastlokean Sep 02, 2014 at 19:49 UTC - 0 likes

    Is it currently possible to configure this plugin for multiple worlds? It would be nifty to have higher level monsters in the nether than the overworld or just in other worlds if using multiverse.

  • Avatar of jacob_vejvoda jacob_vejvoda Aug 30, 2014 at 19:47 UTC - 0 likes

    @marubal21: Go

    No, they will all be on all mobs.

  • Avatar of marubal21 marubal21 Aug 30, 2014 at 19:43 UTC - 0 likes

    @jacob_vejvoda: Go

    Awesome thank you for the clarification, question, if i enable multiple "mobParticles" will they be assigned randomly to spawned infernal mobs?

    Legends of Talaria

  • Avatar of jacob_vejvoda jacob_vejvoda Aug 30, 2014 at 19:27 UTC - 0 likes

    @marubal21: Go

    Yes, its a sub chance, when an infernal mob spawns with the regular chance, it get the mobs level and does the level chance.

    So if the mob that spawned was a level 4 there is 1 in 5 chance it will actually spawn, if its level 3 it will always spawn.

      3: 1
      4: 5
    Last edited Aug 30, 2014 by jacob_vejvoda
  • Avatar of marubal21 marubal21 Aug 30, 2014 at 18:53 UTC - 0 likes

    Can someone explain the LevelChance? Which has the chance to spawn more offeten? And is it a sub chance from the chance above (1 - 100)

    levelChance: 3: 1 4: 2 5: 3 6: 4 7: 5

  • Avatar of jacob_vejvoda jacob_vejvoda Aug 30, 2014 at 04:23 UTC - 0 likes

    @AstralRevenant: Go

    They can't be bigger, Bukkit doesn't allow that.

  • Avatar of AstralRevenant AstralRevenant Aug 30, 2014 at 03:32 UTC - 0 likes

    This mod rocks period, I love the new mob levels idea. Might I add one thing... I saw giant squid, level 5. I honestly think the appearance of the mobs should depict the title as well. Giant zombie would be a bigger zombie, Giant giant would be interesting to see as well. Good luck with the future moddery, Jacob_vejvoda! :)

  • Avatar of jacob_vejvoda jacob_vejvoda Aug 29, 2014 at 21:28 UTC - 0 likes

    @thelastlokean: Go

    For the loot the answer is yes, add "powersMin: 5" and "powersMax: 10" to the loot item.

    More info is on the configuration page.

    The mob levels is a good idea, I may add that.

    @UltimateRuneMaster: Go

    Maybe you have boss bar enabled but no Bar API plugin?

  • Avatar of thelastlokean thelastlokean Aug 29, 2014 at 21:07 UTC - 0 likes

    I love lots of things about this mod... It really keeps minecraft more interesting.

    Is it possible to set the loot to have a mob level requirement, so awesome loot can only be dropped by level 5+ mobs?

    I would really like to be able to adjust the height individual mobs can spawn at... Like allow level 6 mobs to only spawn below y=40.

    Especially in my subterranea world, it would be really awesome to have a nice feel of leveled difficulty as you explore deeper into the earth.

What Infernal Mob Power should I add next?

  1. Choice:

  1. Results
  2. 3 comments


Date created
Sep 22, 2013
Last update
Aug 16, 2014
Development stage
  • enUS
GNU General Public License version 3 (GPLv3)
Curse link
Infernal Mobs
Recent files