Infernal Mobs

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Infernal Mobs

Infernal Mobs

Features

Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.

A picture of an Infernal Spider:
http://i784.photobucket.com/albums/yy127/Elimiator/spider_zps29711e26.png

A picture of an Infernal Chicken with the boss bar:
http://i784.photobucket.com/albums/yy127/Elimiator/boss_bar_chicken_zps447c5cf5.png

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Powers

Poisonous: Gives player the poison effect.
Armoured: Give mobs full diamond armour or a resistance effect.
Blinding: Gives player the blindness effect.
Withering: Gives player the withering effect.
Tosser: Tosses the player around.
Thief: Steals the item the player is holding.
Quicksand: Gives player the slowness effect.
Bullwark: Takes less damage.
Rust: Damages the tool the player is holding.
Sapper: Gives player the hunger effect.
1up: Has 2 lives.
Cloaked: Is invisible.
Ender: Can teleport.
Ghastly: Shoots fireballs.
Lifesteal: Gets health from damaging player.
Sprint: Can go fast.
Storm: Strikes the player with lightning.
Webber: Makes a web at the players feet.
Vengeance: Gives damage from being hit.
Weakness: Gives player the weakness effect.
Berserk: Damages the player more, but takes damage from attacking.
Explode: Explodes on death.
Potions: Throws harmful potions at the player.
Mama: Has a slim chance to spawn three babies of its type.
Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
Archer: Randomly shoots a volley of arrows at player.
Necromancer: Shoots wither skulls.
Firework: Fireworks explode from mob when hit.
Gravity: Levitates the player for a while.
Flying: Mob can fly.
Mounted: Riding on another mob.
Morph: Can infrequently morph into another infernal mob.
Ghost: On death a ghost is spawned.
Confusing: Gives player the confusion effect.

Loot:
The download comes with 100+ predefined loot drops, but there are so many options to define and create your own loot, that this plugin may as well be a loot drops plugin!

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Magic

You can make Infernal Mobs drop magic staffs by installing my plugin WizardlyMagic.

Then copy the contents of this paste-bin to the bottom of your loot file.
If you modified your loot file, or have an old version, you may need to edit the index numbers.

Then reload your loot file with /im reload, then the staffs should drop!

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Commands

/im help

/im reload

/im info

/im getloot <index>

/im spawn <mobname> <ability1> <ability2> <ability3> ...

/im cspawn <mob> <world> <x> <y> <z> <ability1> <ability2> ...

/im abilities

/im showAbilities

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Permissions

Permission to use the commands:

"infernal_mobs.commands"

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Installation

Configuration

FAQ

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Media

An animation about an Infernal Zombie:

A plugin spotlight:

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Incompatibilities

There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.

Known incompatible plugins:
- LeveledMobs v15.0
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lagg when combined with IM (if you have IM score-boards enabled).

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DEV Build:

Has not been approved by Bukkit, use at your own risk:
http://www.mediafire.com/download/67s7q3i35umygtx/InfernalMobs.jar

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Upcoming Features

- IDK, ask and I might add!

- Pre-Defined Custom Mobs?

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Problems?

If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.

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MC Stats

This plugin sends info on how many servers and players are using this plugin.
If you wish to disable the usage stats, look at /plugins/PluginMetrics/config.yml.
http://api.mcstats.org/signature/InfernalMobs.png

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Licence

This plugin is distributed under the CC BY-NC-SA licence:
https://creativecommons.org/licenses/by-nc-sa/3.0/

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Donate

If you like my plugins and want to help me out:

https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif

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YouTube/FaceBook/Twitter

Check out my YouTube for more Minecraft awesomeness:
http://www.youtube.com/user/Jacobvejvoda

Keep up to date with my stuffs at my FB page/Twitter:
https://www.facebook.com/EliminatorProductions
https://twitter.com/Elimnator

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  • Avatar of jacob_vejvoda jacob_vejvoda Feb 01, 2016 at 21:10 UTC - 0 likes

    @Michiman: Go

    Yah, you can make a command run when the mob dies, and do it with Skript.

    Custom MC Plugins

  • Avatar of Michiman Michiman Feb 01, 2016 at 21:05 UTC - 0 likes

    Is there a way to like make a certain mob respawn after it died in a certain place. If a player kills it then like a hour later it will respawn in the same place?

  • Avatar of phoenixlzx phoenixlzx Jan 26, 2016 at 09:39 UTC - 0 likes

    @jacob_vejvoda: Go

    Another idea which is pretty easy to implement -

    Replace weapon variable in killing broadcast to raw json, so when players killed a mob with his weapon, the broadcast shows off the world with the weapon details in tooltip when mouse hover.

    http://www.minecraftforum.net/forums/minecraft-discussion/redstone-discussion-and/351959

    This could be fun when players using special items.

  • Avatar of jacob_vejvoda jacob_vejvoda Jan 26, 2016 at 03:04 UTC - 0 likes

    @phoenixlzx: Go

    Yah, I get it.

  • Avatar of phoenixlzx phoenixlzx Jan 26, 2016 at 02:57 UTC - 0 likes

    @jacob_vejvoda: Go

    My code did not render...

    in configuration [skills] section:

    armoured:
      enable: true
      level: 6-8
    1up:
      enable: true
      level: 4-5
    

    Or place it to another configuration section like 'skillLevels' to make it optional and compatible with previous versions.

    so that level 6 to level 8 mobs may have armoured skill, while level 4 to level 5 mobs may have 1up skill. Thus high level mobs would have high level skills to make them harder to defeat, and lower level mobs are easier.

    Sometimes player run into a level 1 mob with armoured skill and takes too much time to get through. Am I make it clear?

  • Avatar of jacob_vejvoda jacob_vejvoda Jan 26, 2016 at 01:54 UTC - 0 likes

    @phoenixlzx: Go

    Not sure what you mean.

  • Avatar of phoenixlzx phoenixlzx Jan 26, 2016 at 01:41 UTC - 0 likes

    Add leveled skills please...

    E.g.,
    armoured:
    enable: true
    level: 6-8
    1up:
    enable: true
    level: 4-5

    So mobs will be able to configured power in detail even in random spawned mobs.

    Many thanks!

  • Avatar of jacob_vejvoda jacob_vejvoda Jan 25, 2016 at 17:01 UTC - 0 likes

    @wrecktify80: Go

    Yes, the despawning of them could help with that.

  • Avatar of wrecktify80 wrecktify80 Jan 25, 2016 at 16:42 UTC - 0 likes

    I also tracked down Infernal Mobs causing major TPS and lag issues. For me the save.yml file had grown to astronomical proportions. It reached somewhere around 500,000 lines of text. As soon as I shut down server, deleted this file, and started the server again all lag and tps drop issues went away.

    Maybe the save.yml could be managed better? It's already back up to 100,000 lines of text after just a couple months.

  • Avatar of jacob_vejvoda jacob_vejvoda Jan 23, 2016 at 03:47 UTC - 0 likes

    @mobilephone2003: Go

    You can try making the boss spawning less frequent, I'll look into adding an option to despawn them if no players are nearby.

What Infernal Mob Power should I add next?

  1. Choice:

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Facts

Date created
Sep 22, 2013
Categories
Last update
Aug 15, 2015
Development stage
Release
Language
  • enUS
License
CC BY-NC-SA 3.0
Curse link
Infernal Mobs
Downloads
42,444
Recent files

Authors