Magic
Server Compatibility
Please make sure you download the correct version for your server:
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1.9.3 and up => Latest Build
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github
@lathame
Hey I think you got the configs figured out, right? The right click to cycle option is fixed in 2.8.9.1 (patch build), so when that's approved you should be good to go.
Hi elMakers, I was on your server earlier. I was wondering what the names of these were in the magic.yml file: Alternate wand mode that does not use an inventory, but simply right-click-to-cycle. Permission-based wands, spells and commands Players keep wands on death Wands come pre-filled with all spells the player has permission to use
In other words, what do I do to set my server to do all of those things?
@Koba_Kaibutsu
That's right, it won't add chests, it only adds wands to naturally spawned chests like in dungeons and nether fortresses.
@NathanWolf
Perfect. Do they spawn in existing chests or in independent chests? Should I look in dungeons, fortresses, etc.?
@Koba_Kaibutsu
Yes, that looks right- that will turn on the block populator. It needs more testing though- it will print to your server logs when it adds wants to chests.
It only adds to new chunks as they are generated. So it will work on an existing world, but only as new chunks are made.
You can also use "/magic populate" to fill up existing chests in a spiral from your current location. This is also a little experimental though :)
Just one more thing, I need a bit of help getting wands to spawn in-game. Do I add the "enable_block_populator: true" to the magic.yml file on the second line? Also, is that the proper format? And will it add chests to existing worlds or will it only work in a new one? And where are they found? Thanks! c:
@Koba_Kaibutsu
Thank you! I should really test with 1.6 more often if I claim to support it, though. :)
@NathanWolf
Updated to 1.7.2, totally fixed the problems! Excellent! Thanks for your help; best modder ever!
@Koba_Kaibutsu
If you can update to the dev build with 1.7, that will fix this problem.
Otherwise I think I can work around it- I'd like to continue to support 1.6 until there's an RB for 1.7, at least. Plus I'm claiming to :(
You'd have to wait for 2.8.9 to get approved though, once I got this fixed.
@NathanWolf
I believe I'm in 1.6.4. What version should I be using?
@Koba_Kaibutsu
Oooh.. hrm. I guess it's not actually 1.6 compatible anymore :( Sorry! I forgot I hard-coded a reference to stained glass. I guess I've been lieing in the upload details :(
I can remove that in the next build I think if you want- I want to consolidate the targeting lists anyway.
I'm assuming you're on 1.6?
@NathanWolf
I'm getting something like this? http://pastebin.com/RMsSrbsH If that's what you're looking for, not totally sure. And I've only just downloaded the mod yesterday, so it should be the latest version.
@Koba_Kaibutsu
:) Well your server logs should be in your server folder, under logs/latest.log
You should find a big exception in there whenever you use blink or /wand elder or otherwise see that in-game error message. I'd like to see that.
Just go to http://pastebin.com and paste it in there, then hit submit. Then copy+paste the URL it gives you over here.
But it's also important to know if you have any old config files- if this is a fresh, unmodified install of magic it ought to just work out of the box. You could try re-downloading the latest jar, and removing the plugins/Magic folder entirely, for a clean start. (You'd lose any data like camera image maps, though)
@NathanWolf
I'm not as tech savvy as I might seem at times. Tell me how to find out that information, and how to use pastebin and you got it!
@Koba_Kaibutsu
Oh :\
Can you provide the stack trace and magic plugin version#, please? And make sure you don't have an old wands.yml, spells.yml or magic.yml in plugins/Magic? (Just delete them if you haven't modified them)
Use pastebin.com for the stack trace, if you can, please.
@Koba_Kaibutsu
Er.. "An internal error occurred while attempting to perform this command."
@NathanWolf
Yeah, my wand's got the juice. It's just not up to snuff somehow. Also, I'm having trouble accessing certain wands, like the Elder Wand. When I try to use /wand on some kinds, I get an error that says, "An internal error occurred while attempting to perform this action."
@Koba_Kaibutsu
Does your wand have enough mana? Try /wand elder and use them from that wand.
@NathanWolf
No, I don't. They're just not working properly. I try using them, and just nothing happens.
@Koba_Kaibutsu
You just aim at where you want to go, and it takes you there- tesseract is pretty short-range though.
There's not much to figure out, unless they are bugged or broken in some way, but they are not to my knowledge- do you have a custom config (like spells.yml)?