Objects

GTD has some objects, which you can use to have much more fun.

How to get an object:

There are currently two ways to get an object:

Default objects:

There are some objects which you can use, but you can not add more of this object type:

  • Flame thrower
    • Click on the ground or a mob to set it on fire
  • Grenade
    • Throw the grenade to create an explosion
  • Handcuffs
    • You need to handcuff a gangster to arrest or detain it
  • Jetpack
    • Put on the jetpack and click on the ground while you have the jetpack control in your hand
  • Knife
    • A knife is just like a sword, but you can define the damage and a short cooldown between two hits
  • Taser
    • The taser damages an Entity and gives some potion effects to it

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Firearms:

You can create your own firearms. You can create as much as you want to have much fun with them. Just have a look at the config file. The firearms explain itself.

You can define a zoom in the config file. If zoom is allowed for the specific firearm in your hand, just sneak to zoom.

Use "/gtd give ammo:<firearm>" to get some ammo for a firearm. Use "ammo:<firearm>" on the third line of a sign for an ammo sign.

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Cars:

You can configure custom cars:

  • Name
  • Team
  • Horse color
    • WHITE, CREAMY, CHESTNUT, BROWN, BLACK, GRAY, DARK_BROWN
  • Horse style
    • BLACK_DOTS, NONE, WHITE, WHITE_DOTS, WHITEFIELD
  • Horse variant:
    • HORSE, DONKEY, MULE, UNDEAD_HORSE, SKELETON_HORSE
  • Max health / health after spawn
  • Jump strength
    • Minumum is 0, maximum is 2
  • Speed
    • 0 is default; -1 or less is slow; 1 or higher is fast
    • There is nor minimum/maximum speed

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Don't use upper cases in your car configuration path!

objects:
  cars:
    MyCustomCar:

^ is not allowed!

Use:

objects:
  cars:
    mycustomcar:

Use "/gtd give car:<car>" to spawn a car/horse. Use "car:<car>" on the third line of a sign for a car sign.