GameMode Inventories
Downloads
I'm too lazy to upload GMI files to Bukkit anymore, as builds are automatically created when the plugin is updated and changes pushed to GitHub.
For 1.18.x, please download GMI from the TARDIS Jenkins server: http://tardisjenkins.duckdns.org:8080/job/GameModeInventories/
Features
GameMode Inventories allows you to have separate inventories for Creative and Survival game modes (it also works for Adventure!).
- Inventories are saved and switched automatically
- Configurable option to save and restore inventories on player death
- Configurable option to also switch XP amount automatically (enabled by default)
- Configurable option to also switch armor automatically (enabled by default)
- Configurable option to also switch Ender Chest inventories automatically (enabled by default)
- Configurable option to restrict inventory opening for Chests, Ender Chests, Enchantment Tables, Anvils, Furnaces and Dispensers in CREATIVE game mode
- Configurable option to disable players dropping items from their inventories in CREATIVE game mode
- Configurable option to disable players from picking up items in CREATIVE game mode
- Configurable option to remove potion effects when switching from CREATIVE to SURVIVAL
- Configurable option turn off the plugin's messages which can get excessive when
no_pickups
andno_drops
are enabled - Configurable option to track the placement of CREATIVE gamemode placed blocks, then either: disable them from being broken, or, allow them to be broken but not drop anything - and also prevent pistons from moving them and deny the block dropping if the attached block is broken - this MUST be enabled for a world to work. You can specify a list of blocks you don't want to track as well
- Configurable option to prevents drops from falling blocks e.g. anvils, gravel, sand
- Configurable option to prevent the breaking of bedrock in CREATIVE, set to false to prevent breaks below Y<5 in all worlds, and Y>122 in the Nether
- Configurable blacklist of blocks that cannot be placed in CREATIVE (use Spigot Material names)
- Configurable blacklist of commands that cannot be used in CREATIVE
- Configurable option to preserve custom attributes when switching inventories (player and armour only)
- Configurable options to set which GMI features can be bypassed
- Configurable option to restrict spectator gamemode access
- Configurable option to switch to a creative world when changing to gamemode CREATIVE
- Localisable messages - edit messages.yml
- Support for using a MySQL database
Created in response to this plugin request: http:forums.bukkit.org/threads/separate-inventories-creative-survival.112187/
Featured in Curse's Minecraft Spotlights
How it works
Add the GameModeInventories.jar file to your server's plugins directory and start up the server. A config file will be created automatically with the default values.
Then all you have to do is switch game modes and your current inventory, armor and XP will be saved and your new game mode inventory will take its place.
What it doesn't do
GameMode Inventories is not a replacement for the Creative Control plugin:
- its primary purpose is an inventory management tool
- this is NOT likely to change anytime soon
- please stop asking
GameMode Inventories is an open sourced project, if you want to make the changes yourself, you are free to do so, as long as the plugin is released under the same license and conditions as GameMode Inventories.
Timings
Please do not bother posting timings for this plugin, here's why:
- See above
- I don't use any of the plugins' 'restriction' features
- You should expect to see GMI working hard if you have
track_creative_place
enabled, this is normal, after all, GMI is watching all your players all the time, and is keeping them all in line while not bothering you. Any server owner will eventually have a problem if he pushes his hardware too much, for example by running lots of heavyweight plugins. - If you do have a problem, the solutions are to either add more RAM/cpu power, re-prioritize your plugins to drop a few you don't desperately need, reduce your max players or seriously think about why you are letting your players have Creative gamemode at all (if you can't trust them not to abuse it, then don't let them have it, or set up a creative only world).
- Finally, don't expect SQLite to be able to handle big loads - if you are running this plugin on a server with
track_creative_place
enabled, you should probably be using MySQL as the GMI database provider
Commands/Configuration
There are several config options:
save_on_death: [true|false] xp: [true|false] armor: [true|false] enderchest: [true|false] remove_potions: [true|false] restrict_creative: [true|false] no_drops: [true|false] no_falling_drops: [true|false] no_pickups: [true|false] dont_spam_chat: [true|false] track_creative_place: enabled: [true|false] break_no_drop: [true|false] no_piston_move: [true|false] attached_block: [true|false] worlds: - world dont_track: - STONE - DIRT creative_blacklist: [true|false] blacklist: - TNT - BEDROCK - LAVA_BUCKET break_bedrock: [true|false] command_blacklist: [true|false] commands: - give - i - buy - sell custom_attributes: [true|false] bypass: inventories: [true|false] items: [true|false] blacklist: [true|false] survival: [true|false] commands: [true|false] restrict_spectator: [true|false]
You can enable/disable the options with a command (all options are available via tab completion):
/gmi save_on_death /gmi xp /gmi armor /gmi enderchest /gmi remove_potions /gmi restrict_creative /gmi restrict_spectator /gmi no_drops /gmi no_pickups /gmi dont_spam_chat /gmi track_creative_place /gmi break_no_drop /gmi attached_block /gmi break_bedrock /gmi creative_blacklist /gmi command_blacklist /gmi no_falling_drops /gmi custom_attributes /gmi bypass.inventories /gmi bypass.items /gmi bypass.blacklist /gmi bypass.survival /gmi bypass.commands
Permissions
There are four:
gamemodeinventories.use
Default: true - Allow players to have separate inventories for each game mode
gamemodeinventories.death
Default: op - Allow players to save their inventories on death, and restore them on respawn
gamemodeinventories.bypass
Default: op - Allow players to bypass inventory opening restrictions in CREATIVE (when restrict_creative: true
). Also allow players to bypass the no items drops / no item pickups restriction (when no_drops: true
or no_pickups: true
). As of version 2.5.4, you can configure which features can be bypassed:
inventories
- if true players can bypass not being able to open inventories in creativeitems
- if true players can bypass not being able to pick up and drop items in creativeblacklist
- if true players can bypass not being able to place and use restricted block and items in creativesurvival
- if true players can bypass being forced into survival gamemode when changing worldscommands
- if true players can bypass not being able to place and use restricted commands- If any of the bypass options are set to false, then nobody will be able to bypass them (regardless of whether they have the permission or not)
gamemodeinventories.admin
Default: op - Allow players to change config options
Source code
Dev builds
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Awesome thanks! Needed a replacement for CreativeControl
@MakZF
Probably caused by player's with extremely high levels of XP, I'll see if I can make the hard max level configurable
I like this plugin, but I am having some issues. I sometimes get this exception thrown when people warp between worlds on my server:
[Server thread/ERROR]: Could not pass event PlayerGameModeChangeEvent to GameModeInventories v2.0
Caused by: java.lang.IllegalArgumentException: Level 105112 > hard max level 100000
full exception here: http://pastebin.com/V178ABMi
@eccentricnz
@eccentricnz
its finally approved!
thanks a bunch man!
its really hard to run a server without this anti-cheat plugin
@cloclo8003
New file uploaded and awaiting approval...
v2.0
Warning
This version of GameModeInventories uses a different storage format when saving inventories. Before installing this version, you should first run the GMIDatabaseConverter plugin on a CraftBukkit 1.6.4 server to update your GameModeInventories database.
How do I update my GMI database?
Before upgrading your server to CraftBukkit 1.7.x and installing GameModeInventories version 2.x, you should run GMIDatabaseConverter on your 1.6.4 server.
Why did you change the storage format?
The format change is a result of code changes removing the reliance on using net.minecraft.server and org.craftbukkit code directly within the plugin (instead of using only the Bukkit API). This led to the plugin breaking with every Minecraft/CraftBukkit update. These code changes mean the plugin should no longer break between versions.
@cloclo8003
As soon as I am able, 1.7.2 NBT code has changed a lot so need to figure out the changes first
When will it be updated for 1.7.2?
@Squawkers13
If
restrict_creative
is true, thenno_drops
andno_pickups
means that players cannot drop or pickup items on the groundsave_on_death
does what it says, saves your inventory when you die and restores it when you respawn.What does save-on-death, no-drops, and no-pickup do??
@Akadelvo
Just tested this, and can't reproduce the issue you are having. Perhaps you have a conflict with another plugin?
Is your home in another world? Is the world a different game mode?
ok :)
@Akadelvo
sounds a bit odd, I'll do some tests when I get time tomorrow
Hi, a few minutes ago i recognized an interesting behaviour. When i go in my mine and get some stuff and i use the essentials /home command, the items which farmed between the login and the port time are lost. And now the interessint fact, i have enabled save_on_death. If it is disabled, the items are not lost. Do you have any idea how i can solve this, a litte bit annyoing, behaviour? :)
Edit: I believe it isnt a permissiontrouble, because it is the same if iam opped or not opped.
@eccentricnz
Good :)
Updated for 1.6.4 :)
@xion87
You can't import Multiverse-Inventories. This plugin only stores inventories per game mode, not per world, so it would potentially have problems working hand in hand with MVI (depending on how MVI is set up). If all survival worlds share and inventories and all creative worlds share inventories then it would probably be ok, but then there would be no point in running both plugins... Best bet is to set a test server and have a play to see if it works for your setup.
i can import multiverse inventories here? and this is compatible with multiverse core? and with authme, that force you to spawn in survial world before login? (becase multiverse it make you import all items in creative mode in survial inventories by loging out from survial world)
@DrSulfurious
New file uploaded
If you could update this to patch Donkey's, Horses, and frames that'd be amazing, thank you!
@therealspoljo
Sure, that would be great