GameMode Inventories
Downloads
I'm too lazy to upload GMI files to Bukkit anymore, as builds are automatically created when the plugin is updated and changes pushed to GitHub.
For 1.18.x, please download GMI from the TARDIS Jenkins server: http://tardisjenkins.duckdns.org:8080/job/GameModeInventories/
Features
GameMode Inventories allows you to have separate inventories for Creative and Survival game modes (it also works for Adventure!).
- Inventories are saved and switched automatically
- Configurable option to save and restore inventories on player death
- Configurable option to also switch XP amount automatically (enabled by default)
- Configurable option to also switch armor automatically (enabled by default)
- Configurable option to also switch Ender Chest inventories automatically (enabled by default)
- Configurable option to restrict inventory opening for Chests, Ender Chests, Enchantment Tables, Anvils, Furnaces and Dispensers in CREATIVE game mode
- Configurable option to disable players dropping items from their inventories in CREATIVE game mode
- Configurable option to disable players from picking up items in CREATIVE game mode
- Configurable option to remove potion effects when switching from CREATIVE to SURVIVAL
- Configurable option turn off the plugin's messages which can get excessive when
no_pickups
andno_drops
are enabled - Configurable option to track the placement of CREATIVE gamemode placed blocks, then either: disable them from being broken, or, allow them to be broken but not drop anything - and also prevent pistons from moving them and deny the block dropping if the attached block is broken - this MUST be enabled for a world to work. You can specify a list of blocks you don't want to track as well
- Configurable option to prevents drops from falling blocks e.g. anvils, gravel, sand
- Configurable option to prevent the breaking of bedrock in CREATIVE, set to false to prevent breaks below Y<5 in all worlds, and Y>122 in the Nether
- Configurable blacklist of blocks that cannot be placed in CREATIVE (use Spigot Material names)
- Configurable blacklist of commands that cannot be used in CREATIVE
- Configurable option to preserve custom attributes when switching inventories (player and armour only)
- Configurable options to set which GMI features can be bypassed
- Configurable option to restrict spectator gamemode access
- Configurable option to switch to a creative world when changing to gamemode CREATIVE
- Localisable messages - edit messages.yml
- Support for using a MySQL database
Created in response to this plugin request: http:forums.bukkit.org/threads/separate-inventories-creative-survival.112187/
Featured in Curse's Minecraft Spotlights
How it works
Add the GameModeInventories.jar file to your server's plugins directory and start up the server. A config file will be created automatically with the default values.
Then all you have to do is switch game modes and your current inventory, armor and XP will be saved and your new game mode inventory will take its place.
What it doesn't do
GameMode Inventories is not a replacement for the Creative Control plugin:
- its primary purpose is an inventory management tool
- this is NOT likely to change anytime soon
- please stop asking
GameMode Inventories is an open sourced project, if you want to make the changes yourself, you are free to do so, as long as the plugin is released under the same license and conditions as GameMode Inventories.
Timings
Please do not bother posting timings for this plugin, here's why:
- See above
- I don't use any of the plugins' 'restriction' features
- You should expect to see GMI working hard if you have
track_creative_place
enabled, this is normal, after all, GMI is watching all your players all the time, and is keeping them all in line while not bothering you. Any server owner will eventually have a problem if he pushes his hardware too much, for example by running lots of heavyweight plugins. - If you do have a problem, the solutions are to either add more RAM/cpu power, re-prioritize your plugins to drop a few you don't desperately need, reduce your max players or seriously think about why you are letting your players have Creative gamemode at all (if you can't trust them not to abuse it, then don't let them have it, or set up a creative only world).
- Finally, don't expect SQLite to be able to handle big loads - if you are running this plugin on a server with
track_creative_place
enabled, you should probably be using MySQL as the GMI database provider
Commands/Configuration
There are several config options:
save_on_death: [true|false] xp: [true|false] armor: [true|false] enderchest: [true|false] remove_potions: [true|false] restrict_creative: [true|false] no_drops: [true|false] no_falling_drops: [true|false] no_pickups: [true|false] dont_spam_chat: [true|false] track_creative_place: enabled: [true|false] break_no_drop: [true|false] no_piston_move: [true|false] attached_block: [true|false] worlds: - world dont_track: - STONE - DIRT creative_blacklist: [true|false] blacklist: - TNT - BEDROCK - LAVA_BUCKET break_bedrock: [true|false] command_blacklist: [true|false] commands: - give - i - buy - sell custom_attributes: [true|false] bypass: inventories: [true|false] items: [true|false] blacklist: [true|false] survival: [true|false] commands: [true|false] restrict_spectator: [true|false]
You can enable/disable the options with a command (all options are available via tab completion):
/gmi save_on_death /gmi xp /gmi armor /gmi enderchest /gmi remove_potions /gmi restrict_creative /gmi restrict_spectator /gmi no_drops /gmi no_pickups /gmi dont_spam_chat /gmi track_creative_place /gmi break_no_drop /gmi attached_block /gmi break_bedrock /gmi creative_blacklist /gmi command_blacklist /gmi no_falling_drops /gmi custom_attributes /gmi bypass.inventories /gmi bypass.items /gmi bypass.blacklist /gmi bypass.survival /gmi bypass.commands
Permissions
There are four:
gamemodeinventories.use
Default: true - Allow players to have separate inventories for each game mode
gamemodeinventories.death
Default: op - Allow players to save their inventories on death, and restore them on respawn
gamemodeinventories.bypass
Default: op - Allow players to bypass inventory opening restrictions in CREATIVE (when restrict_creative: true
). Also allow players to bypass the no items drops / no item pickups restriction (when no_drops: true
or no_pickups: true
). As of version 2.5.4, you can configure which features can be bypassed:
inventories
- if true players can bypass not being able to open inventories in creativeitems
- if true players can bypass not being able to pick up and drop items in creativeblacklist
- if true players can bypass not being able to place and use restricted block and items in creativesurvival
- if true players can bypass being forced into survival gamemode when changing worldscommands
- if true players can bypass not being able to place and use restricted commands- If any of the bypass options are set to false, then nobody will be able to bypass them (regardless of whether they have the permission or not)
gamemodeinventories.admin
Default: op - Allow players to change config options
Source code
Dev builds
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
My creative players say that sometimes inventory doesn’t change.
@eccentricnz
Yeah I saw that in the thing, but I only had half a bar so I didn't think it was that. I just did /xp and I had 2 billion XP somehow .....
I always have the dumbest issues :(
@diannetea
You have too much XP... There is a hard limit to the amount that GMI is set to handle. I suggest you use some up, or deposit some in an XP bank.
http://pastebin.com/gHHBYKxm
:(
Just started happening today.
It is also apparently just me, nobody else :/
Well for some reason when I toggled it twice it fixed the issue, even though the configuration said otherwise, so thanks? I'll let you know if it breaks on restart, but I'm hoping it won't.
edit:
Yeah it's persistent now, I have absolutely no idea. lol.
@diannetea
I can't reproduce your issue on my server... so I have added some debug messages to the plugin - you can download the 'debug' version from my Jenkins server, link below.
Bukkit requires me to display a warning...
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://keetley.servegame.com:8080/job/GameModeInventories%202/3/me.eccentric_nz.gamemodeinventories$GameModeInventories/
You'll need to toogle debug on -
/gmi debug
And just to make sure toggle 'track_creative_place' on and off again -
/gmi track_creative_place
- you need to see a message saying track_creative_place was set to: falseAfter that place some blocks in creative, switch to survival and try to break them.
What we DON'T want to see in the server log is:
[GameModeInventories Debug] If 'track_creative_place: enabled: false' is in the config we shoudn't get this message when BREAKING blocks!
- if you are, then something is preventing the plugin from reading the false value from the config, or another plugin is overriding GMIs BlockBreakEvent.@eccentricnz
Yes, I get that message.
Just a fair warning to all MCPC+ users out there, this mod is half compatible :( (so not with most mod items like: mps stuff, tcon items..)
@diannetea
Do you get the message: "You cannot break blocks that were placed in creative game mode!" when you try, or no message at all?
@eccentricnz
Sorry, I can be slow about these things. This is my configuration:
I am still unable to break blocks in survival that were placed in Creative.
@PsychoNavigator
That's a bit of a stretch for an Inventory plugin, but should be easy enough to do, look out for it in a future version.
Hi there, would it be at all possible to have an option to not be able to place/break any blocks at all?
Theoretically, I'd like to be able to use this to allow players to change gamemode and fly around, but not interact with the survival world in any capacity, other than being able to observe.
@nunphix
Have you read the second paragraph on this page? There were a couple of missing options, but I have added them.
@nunphix
ex. What does don't_spam_chat: [true|false] do?
Seems like a good plugin to replace AntiShare (which is a mess) but I dont see a lot of explanation as far as the config goes. Some of the options in the config are confusing and im not sure of their exact purpose.
Could you explain some of those option better as far as what they do?
@luridftw32
That's not what I was talking about plugin king.....
You cannot make it so they can only sell in Creative/Survival How ever you can use Per World Permissions to set commands they cannot use in your plot world.
The problem I am having is players going into creative in my plotworld, then mining the blocks in survival.
One small problem My players can sell creative materials to the Admin shop. iconomy/chest shop. Is there a way you can block that? So they can only sell in survival mode?
Testing the plugin on my server. So far so good. Nice job man. And thank you!
@monstercat101
Can you confirm that the Jukebox bug disappears when GameModeInventories is disabled/not present - or give clearer instructions on how to reproduce the bug - I cannot reproduce disk duplication, and GMI doesn't have any code that relates to Jukeboxes...