GameMode Inventories
Downloads
I'm too lazy to upload GMI files to Bukkit anymore, as builds are automatically created when the plugin is updated and changes pushed to GitHub.
For 1.18.x, please download GMI from the TARDIS Jenkins server: http://tardisjenkins.duckdns.org:8080/job/GameModeInventories/
Features
GameMode Inventories allows you to have separate inventories for Creative and Survival game modes (it also works for Adventure!).
- Inventories are saved and switched automatically
- Configurable option to save and restore inventories on player death
- Configurable option to also switch XP amount automatically (enabled by default)
- Configurable option to also switch armor automatically (enabled by default)
- Configurable option to also switch Ender Chest inventories automatically (enabled by default)
- Configurable option to restrict inventory opening for Chests, Ender Chests, Enchantment Tables, Anvils, Furnaces and Dispensers in CREATIVE game mode
- Configurable option to disable players dropping items from their inventories in CREATIVE game mode
- Configurable option to disable players from picking up items in CREATIVE game mode
- Configurable option to remove potion effects when switching from CREATIVE to SURVIVAL
- Configurable option turn off the plugin's messages which can get excessive when
no_pickups
andno_drops
are enabled - Configurable option to track the placement of CREATIVE gamemode placed blocks, then either: disable them from being broken, or, allow them to be broken but not drop anything - and also prevent pistons from moving them and deny the block dropping if the attached block is broken - this MUST be enabled for a world to work. You can specify a list of blocks you don't want to track as well
- Configurable option to prevents drops from falling blocks e.g. anvils, gravel, sand
- Configurable option to prevent the breaking of bedrock in CREATIVE, set to false to prevent breaks below Y<5 in all worlds, and Y>122 in the Nether
- Configurable blacklist of blocks that cannot be placed in CREATIVE (use Spigot Material names)
- Configurable blacklist of commands that cannot be used in CREATIVE
- Configurable option to preserve custom attributes when switching inventories (player and armour only)
- Configurable options to set which GMI features can be bypassed
- Configurable option to restrict spectator gamemode access
- Configurable option to switch to a creative world when changing to gamemode CREATIVE
- Localisable messages - edit messages.yml
- Support for using a MySQL database
Created in response to this plugin request: http:forums.bukkit.org/threads/separate-inventories-creative-survival.112187/
Featured in Curse's Minecraft Spotlights
How it works
Add the GameModeInventories.jar file to your server's plugins directory and start up the server. A config file will be created automatically with the default values.
Then all you have to do is switch game modes and your current inventory, armor and XP will be saved and your new game mode inventory will take its place.
What it doesn't do
GameMode Inventories is not a replacement for the Creative Control plugin:
- its primary purpose is an inventory management tool
- this is NOT likely to change anytime soon
- please stop asking
GameMode Inventories is an open sourced project, if you want to make the changes yourself, you are free to do so, as long as the plugin is released under the same license and conditions as GameMode Inventories.
Timings
Please do not bother posting timings for this plugin, here's why:
- See above
- I don't use any of the plugins' 'restriction' features
- You should expect to see GMI working hard if you have
track_creative_place
enabled, this is normal, after all, GMI is watching all your players all the time, and is keeping them all in line while not bothering you. Any server owner will eventually have a problem if he pushes his hardware too much, for example by running lots of heavyweight plugins. - If you do have a problem, the solutions are to either add more RAM/cpu power, re-prioritize your plugins to drop a few you don't desperately need, reduce your max players or seriously think about why you are letting your players have Creative gamemode at all (if you can't trust them not to abuse it, then don't let them have it, or set up a creative only world).
- Finally, don't expect SQLite to be able to handle big loads - if you are running this plugin on a server with
track_creative_place
enabled, you should probably be using MySQL as the GMI database provider
Commands/Configuration
There are several config options:
save_on_death: [true|false] xp: [true|false] armor: [true|false] enderchest: [true|false] remove_potions: [true|false] restrict_creative: [true|false] no_drops: [true|false] no_falling_drops: [true|false] no_pickups: [true|false] dont_spam_chat: [true|false] track_creative_place: enabled: [true|false] break_no_drop: [true|false] no_piston_move: [true|false] attached_block: [true|false] worlds: - world dont_track: - STONE - DIRT creative_blacklist: [true|false] blacklist: - TNT - BEDROCK - LAVA_BUCKET break_bedrock: [true|false] command_blacklist: [true|false] commands: - give - i - buy - sell custom_attributes: [true|false] bypass: inventories: [true|false] items: [true|false] blacklist: [true|false] survival: [true|false] commands: [true|false] restrict_spectator: [true|false]
You can enable/disable the options with a command (all options are available via tab completion):
/gmi save_on_death /gmi xp /gmi armor /gmi enderchest /gmi remove_potions /gmi restrict_creative /gmi restrict_spectator /gmi no_drops /gmi no_pickups /gmi dont_spam_chat /gmi track_creative_place /gmi break_no_drop /gmi attached_block /gmi break_bedrock /gmi creative_blacklist /gmi command_blacklist /gmi no_falling_drops /gmi custom_attributes /gmi bypass.inventories /gmi bypass.items /gmi bypass.blacklist /gmi bypass.survival /gmi bypass.commands
Permissions
There are four:
gamemodeinventories.use
Default: true - Allow players to have separate inventories for each game mode
gamemodeinventories.death
Default: op - Allow players to save their inventories on death, and restore them on respawn
gamemodeinventories.bypass
Default: op - Allow players to bypass inventory opening restrictions in CREATIVE (when restrict_creative: true
). Also allow players to bypass the no items drops / no item pickups restriction (when no_drops: true
or no_pickups: true
). As of version 2.5.4, you can configure which features can be bypassed:
inventories
- if true players can bypass not being able to open inventories in creativeitems
- if true players can bypass not being able to pick up and drop items in creativeblacklist
- if true players can bypass not being able to place and use restricted block and items in creativesurvival
- if true players can bypass being forced into survival gamemode when changing worldscommands
- if true players can bypass not being able to place and use restricted commands- If any of the bypass options are set to false, then nobody will be able to bypass them (regardless of whether they have the permission or not)
gamemodeinventories.admin
Default: op - Allow players to change config options
Source code
Dev builds
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
@JacobWhitehead
The file is still waiting for approval, but if you like, I could send you the link where I downloaded it... ( in PM )
When will the 1.6.2 version be out?
v1.6.9 uploaded and awaiting Bukkit approval - adds support for 1.6.2
@EdwardOfLinster
I can't reproduce this, can you make a video showing it please
Theres a error when you leave a world that has creative mode on then go into a survivalworld then go back to the creativemode then go back to survival that time you get only 1 of each block in your inventory into survival mode
Could you add an option in config where we can set the default armor when we change our gamemode to creative? So, once we change gamemode to creative, we automagically have our armor (defined in config). This would be useful, so we can see who is in creative mode :D
v1.6.7 uploaded and awaiting Bukkit approval
restrict_creative
is settrue
@shades161
http://dev.bukkit.org/bukkit-mods/multiverse-inventories/
i love this plugin but would it be possible for you to make it have multiworld support for ex. a pvp world in survival and then another pvp world in survival so people could have different inventories when in the main pvp world and then a different survival inventory for another pvp world (such as with the plugin skylands++)
@Grave9912
https://dl.dropboxusercontent.com/u/53758864/GameModeInventories.jar
Not supported by Bukkit - use at your own risk!
@eccentricnz
Thanks you :) Would it be possible for you to just send me a link to it?
@Grave9912
Added config option:
dont_spam_chat: [true|false]
to turn off messaging whenno_pickups
,restrict_creative
orno_drops
are settrue
It's
false
by default - turn it on with/gmi dont_spam_chat
:)File awaiting Bukkit approval...
@eccentricnz
Please do, that would be great.
@Grave9912
The only thing I can do is add an option to turn it off completely as I have no control over when the pickup event is triggered
Hello, The no_pickup spams players. Can you fix that please?
I love this plugin thankyou! It works great with the plugin i have for certain worlds have certain gamemodes!
@CHANDLERxD
v1.6.5
File awaiting Bukkit approval :)
Hey can you please make a 1.2.5 one of this plugin I would love it for my server
@ydeneyer
Just tested this with moving between SURVIVAL and CREATIVE worlds, and using Essentials /home command and inventory switching is working flawlessly. The only issue I had was, one time only due to a bit of lag, some items moved from the hot bar into the player inventory but the number and types of items was the same
Hi,
I like this plugin, but I have a problem. When a player is in creative world and come back in the survival world, he keeps his stuff most of time. With the /home command (essentials) he always keeps his creative stuff, and lost his survival stuff
Do you have an idea ?