Faction Capture Points
Configure Options
Permissions & Commands
General Guides and chest rewards info
Reward Guides
Enable/Disable features as you wish | Completed |
Define cooldown for rewards giveouts | Completed |
XP, money, items and command based rewards | Completed |
Potion rewards (give potion effects as reward) | Completed |
ChestShop support for Capture Point shops (admin shops) | Completed |
Allow sign capture only at certain time of the day | Completed |
Faction must be enemy to claim sign (if its already taken) | Completed |
Must wait x seconds before sign is claimed | Completed |
Protect land near sign (from claimings/explosions) | Completed |
SimpleClans Legacy support | Beta completed |
Towny support | Started |
Allow offline players to receive rewards | Not started yet |
Gringotts | Command Reward, increase player balance. |
ChestShop | Place Admin Shop at Capture Point, only faction who owns Capture Point can use shop. |
Thinking about adding this to server, do I need to have factions pluggin or does SimpleClans work with this plugin? Can players not in a faction capture the points s well? just wondering before I integrate into the system. Thank you for your time and consideration into this matter and have a great rest of the day, happy coding.
If I could make a recommendation, a command that would reward a player and / or faction the prize manually via an admin instead of using signs.
[13:14:11] [Server thread/INFO]: [blFCP] Enabling blFCP v0.0.9.9 [13:14:11] [Server thread/ERROR]: Error occurred while enabling blFCP v0.0.9.9 (Is it up to date?) java.lang.NoClassDefFoundError: com/massivecraft/factions/iface/RelationParticipator at net.blcraft.blFCP.blFCP.onEnable(blFCP.java:68) [?:?] at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:218) [spigot-1.7.2-R0.3-SNAPSHOT.jar:git-Spigot-1225] at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) [spigot-1.7.2-R0.3-SNAPSHOT.jar:git-Spigot-1225] at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:385) [spigot-1.7.2-R0.3-SNAPSHOT.jar:git-Spigot-1225] at org.bukkit.craftbukkit.v1_7_R1.CraftServer.loadPlugin(CraftServer.java:302) [spigot-1.7.2-R0.3-SNAPSHOT.jar:git-Spigot-1225] at org.bukkit.craftbukkit.v1_7_R1.CraftServer.enablePlugins(CraftServer.java:284) [spigot-1.7.2-R0.3-SNAPSHOT.jar:git-Spigot-1225] at net.minecraft.server.v1_7_R1.MinecraftServer.m(MinecraftServer.java:348) [spigot-1.7.2-R0.3-SNAPSHOT.jar:git-Spigot-1225] at net.minecraft.server.v1_7_R1.MinecraftServer.g(MinecraftServer.java:325) [spigot-1.7.2-R0.3-SNAPSHOT.jar:git-Spigot-1225] at net.minecraft.server.v1_7_R1.MinecraftServer.a(MinecraftServer.java:281) [spigot-1.7.2-R0.3-SNAPSHOT.jar:git-Spigot-1225] at net.minecraft.server.v1_7_R1.DedicatedServer.init(DedicatedServer.java:186) [spigot-1.7.2-R0.3-SNAPSHOT.jar:git-Spigot-1225] at net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java:430) [spigot-1.7.2-R0.3-SNAPSHOT.jar:git-Spigot-1225] at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:617) [spigot-1.7.2-R0.3-SNAPSHOT.jar:git-Spigot-1225] Caused by: java.lang.ClassNotFoundException: com.massivecraft.factions.iface.RelationParticipator at java.net.URLClassLoader$1.run(URLClassLoader.java:366) [?:1.7.0_45] at java.net.URLClassLoader$1.run(URLClassLoader.java:355) [?:1.7.0_45] at java.security.AccessController.doPrivileged(Native Method) [?:1.7.0_45] at java.net.URLClassLoader.findClass(URLClassLoader.java:354) [?:1.7.0_45] at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:80) [spigot-1.7.2-R0.3-SNAPSHOT.jar:git-Spigot-1225] at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) [spigot-1.7.2-R0.3-SNAPSHOT.jar:git-Spigot-1225] at java.lang.ClassLoader.loadClass(ClassLoader.java:425) [?:1.7.0_45] at java.lang.ClassLoader.loadClass(ClassLoader.java:358) [?:1.7.0_45] ... 12 more
latest faction error.
Towny Support Needs testers
i could really use this thats why i want to donate my server for testing this. please contact me.
@MightyKitttens
FCP should work in all worlds, including customs.
:p so looking into this plugin, can this be enabled for the end as well?
All right, christmas is over and other things have setlled enough to start looking into things again, pre-alpha version will be send out this week to those who have shown intrest in comment section to be testers, 1.8.4 Factions will be first.
just read comment below that answered this question.
@KeithSt0ne
That feature was under testing while ago, dont remember why I decided not to include it. I will look into that soonish, christmas is coming fast so cant really focus much at this moment but should be back on the updating road soon enough.
Can you add something like this:
After a faction captures a point, it can't be captured for X amount of time.
When that time expires it automatically set's the control point back to no owner/faction controlling it.
Would also need some kind of message that say's something like "FCP A" will be vulnerable in 30 min, to let people know when control points are going to be open soon.
@neoteknic
FCP does not have any strict multiworld support yet, I can inlude that to next update. If I understood right, you want players to receive rewards only from those Capture Points that are in same world as player currently is on?
@Uncklekikurass
Yeah, Im still bit paranoid about touching Factions plugin data itself, I understand need for something like this and it would be great enchant to current system, I will try and whack some ideas around while updating, if I come up anything I will let you know.
I have an idea for the Plugin that I thought would have been rather obvious and that I would definitely download to use for my server.
What if CapturePoints were automatically created at factions /f home. And that regions would be defined by the plots claimed by the faction around the /f home plot.
It would make people think twice about where they set their home and more of a reward for raiding...
How to restrict the benefit when online ONLY to a specific world ?
Just tell me how to add a command reward only sign. If the command is /item stone 16 <player> for exemple ? Is it an open source plugin ?
@neoteknic
Command reward <faction> tag was removed before recent update, its indeed easy to include but wanted to get first CMD testing done before expanding.
Small update on FCP status, current FCP testers have been pretty slow past few days and I havent got around doing any testing because of that, so sadly nothing new to report until I get more active testers.
Ok, thank you :-) With command reward, just add a <faction> tag to use command wich require faction name (for exemple to use with faction mob, a building that generate mobs), with this tag command just fire once even if no player online, with the <player> tag command fire once per player online. Is it possible to change timers of sign for rewards individually? I'm working on an interesting map thank to your plugin :-) I can help a bit, but I have only made basic plugins.
@neoteknic
I will write more detailed tutorials today, will inform once they are ready.
Hello, how to create a sign wich give X fish every X second ? my command to give is /item ID AMOUNT <player>
I try something like : /fcp FISH create item 349 1 <player> error tried : /fcp CMD item 349 1 <player> dont works too I dont understand the guide maybe ? I tried with XP it works and give 40 XP every X second but I dont know where is the "X" timer in the config ?
@Ora_unit_SR388
Factions 1.8.2 receives first love and updates, latest version (2..2.2 atm) updates are released with few days delays compared to 1.8.2.
If Factions plugin is not your thing, Im planning to support SimpleClans Legacy 2.4.3 / 2.4.4 soon as possible, most likely after next updates.
What faction plugin do you recommend we use with this?