Gringotts

Gringotts Goblin Head

Gringotts: Item based currency.

Gringotts is an item-based economy (currency) plugin for the Bukkit Minecraft server platform. Unlike earlier economy plugins, all currency value and money transactions are based on actual items in Minecraft, per default emeralds. The goals are to add a greater level of immersion, a generally more Minecraft-like feeling, and in the case of a PvP environment, making the currency itself vulnerable to raiding.

Gringotts was originally created for the Minecraft Wars PvP/survival server.

Features

  • Item-backed economy (configurable, default emeralds)
  • multiple denominations with automatic conversion (for example, use emeralds and emerald blocks)
  • Storage of currency in chests and other containers, player inventory and ender chests (configurable)
  • direct account-to-account transfers commands
  • optional transaction taxes
  • fractional currency values (fixed decimal digits)
  • Account support for Factions, Towny and WorldGuard
  • Vault integration

Latest changes

To get notified of new versions, please subscribe to file updates.

v2.7

  • Named denominations: Each denomination can now have its own name, which will be shown in /balance messages and the like. To activate this feature, use the named-denominations config setting. By default this will use the denomination's displayname or regular item name, but you can define a custom name as well. See configuration instructions for details.
  • Balance messages can now be configured to show only regular balance or also vault/inventory balances.
  • Now also supports & prefix to color codes in messages and item displayname/lore in addition to the default § prefix.
  • can now also used Vault-supported item names in denomination config, not only regular Bukkit names. This can make the config a bit more intuitive. (requires Vault)
  • lore config for denomination items now also allows a simple string instead of a string list.
  • configuration should now always be loaded as UTF8.
  • fixed an issue with /money commands failing on some servers.

v2.6

  • adds display name and lore support for currency items. See configuration instructions on how to configure this. Note you will need a third-party plugin to rename items not created by Gringotts.
    Thanks to dj5566 for contributing this feature!
  • startingbalance config option works again

v2.5

  • fix some currency requests causing internet accesses and thus lag spikes. Should fix some problems people have been having with Towny
  • /money now shows money in vaults and money in inventory in addition to total balance

v2.4

  • updates to dependency versions:
    • Bukkit API 1.8.3-R0.1
    • Vault API 1.5
    • Factions / MassiveCore 2.7.5 (incompatible with older Factions versions)
    • Towny 0.89.2.0
    • WorldGuard 6.0 beta
  • minor fixes in message formatting

Planned Features

See: Gringotts open enhancement issues on GitHub. You're welcome to vote on enhancements important to you, but I might not have the time to implement them.

Instructions

Wiki

Check out the Gringotts Wiki for more hints and a troubleshooting guide.

Installation and Configuration

Download Gringotts and place it in your craftbukkit/plugins folder.

Please see the Configuration and Permissions document on how to configure Gringotts.

Usage

For full information on configuration and usage in Gringotts v2.x, please see the configuration page and the usage page respectively.

Storing money in an account requires a Gringotts vault. A vault consists of a container, which can be either chest, dispenser or furnace, and a sign above declaring it as a vault. A player or faction may claim any number of vaults. Vaults are not protected from access through other players. If you would like them to be, you may use additional plugins such as LWC or WorldGuard.

Player vaults

Place a sign above a container block, with [vault] written on the first line. If it was created correctly, the sign will display your name on the third line and you will receive a message that the vault has been created.

Faction vaults

Place a sign above a container block, with [faction vault] written on the first line. If it was created correctly, the sign will display your faction's tag on the third line and you will receive a message that the vault has been created.

Towny vaults

  • To make a vault for your town: place a sign above a container block, with [town vault] written on the first line.
  • To make a vault for your nation: place a sign above a container block, with [nation vault] written on the first line.
    If it was created correctly, the sign will display your town's or nation's tag on the third line and you will receive a message that the vault has been created.

User commands

/money

Display your account's current balance.

/money pay <amount> <player>

Pay an amount to a player. The transaction will only succeed if your account has at least the given amount plus any taxes that apply, and the receiving account has enough capacity for the amount.

/money withdraw <amount>
/money deposit <amount>

Withdraw an amount from vault storage into inventory, or deposit from inventory to a vault.

Admin commands

/moneyadmin b <account>

Get the balance of a player's account.

/moneyadmin add <amount> <account>

Add an amount of money to a player's account.

/moneyadmin rm <amount>

Remove an amount of money from a player's account.

/gringotts reload

Reload Gringotts config.yml and apply any changed settings.

Need Help?

  1. First, check the Wiki.
  2. For support requests, feature requests and bug reports, please open a ticket.
  3. Drop by the Gitter channel and talk to me (jastice), and I will drop by.
  4. When your issue is resolved, update the wiki troubleshooting page!

Also, follow me on twitter: @ebenwert

Source

Gringotts is open source. View, fork and edit on Github

Metrics

We use metrics to collect stats! We only collect basic information such as cpu info, plugin version type, and players online. If you want to see everything, click on the graph.
Go into plugins/PluginMetrics/config.yml to disable stat collecting if you wish.

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  • Avatar of Excalibous Excalibous Feb 05, 2016 at 21:46 UTC - 0 likes

    @ebenwert: Go

    Then I wish i knew even a single thing about programming a plugin. or knew someone who did. I don't know where to even begin searching for that kind of feature, so i guess ill have to wait for now, at least till 1.9 where apparently i can assign texture to item damages, maybe even ones that dont exist. (when i put a damage to the firework star in the config it gives me a untextured mess)

  • Avatar of ebenwert ebenwert Feb 05, 2016 at 13:34 UTC - 0 likes

    @Excalibous: Go

    Oh my, more complexity. Let's say I'll accept pull requests for this feature, if you (make someone) get it to work :)

    BFAK:jast,90591661,29dd3c62f13055888a0278b5f523f4707080bdfbae848c19bb40cad45b19d27d My plugins: Gringotts: Item based currency economy system | Shaped Borders: World borders with combinable shapes | EnderPearl Cooldown

  • Avatar of Excalibous Excalibous Feb 05, 2016 at 13:17 UTC - 0 likes

    @ebenwert: Go

    Then that is my problem. Firework stars DO in fact work differently. their colors are defined by an NBT tag, not a damage value like dye does. Hmm guess I'll have to either just use normal fireworks stars or find something else. Thanks though, sorry to put you through any trouble. Though i do suggest maybe looking into adding a way to define NBT tags on items as well to increase customization.

  • Avatar of ebenwert ebenwert Feb 05, 2016 at 13:12 UTC - 0 likes

    @Excalibous: Go

    Unless firework stars work differently from any other minecraft item, the color is defined by the damage value, probably the same way dyes are. I don't know what you use to make custom fireworks and don't have time to play around with it, sorry.

  • Avatar of Excalibous Excalibous Feb 05, 2016 at 12:05 UTC - 0 likes

    @ebenwert: Go

    I think we're talking about two different things here. I think you're seeing it as every firework star has a different damage value as if you were to type minecraft:firework_charge {damage:2} where this is not the case. to make a custom firework star like i have done you have to do {explosion:{type:3,color:[(whatever the color value is)]}} so would I just type that into the damage value line? or are we talking about two different things?

  • Avatar of ebenwert ebenwert Feb 05, 2016 at 11:53 UTC - 0 likes

    @Excalibous: Go There's examples in the configuration documentation. You just need to find the right damage values for the colors you want to use, or experiment around with them. I don't have them at hand, sorry.

  • Avatar of Excalibous Excalibous Feb 05, 2016 at 11:11 UTC - 0 likes

    @ebenwert

    Would i do this as if i were making a command out of it? i understand the damage value is the variation of the item. but i'm not sure how i would go about changing the data value on its line. if you could give me an example (preferably using a custom color) so i could see more of what you mean.

    Last edited Feb 05, 2016 by Excalibous
  • Avatar of ebenwert ebenwert Feb 05, 2016 at 09:04 UTC - 0 likes

    @Excalibous: Go

    The display name is a custom name. You probably want to adjust the damage aka durability aka data value to select a specific color of firework star.

  • Avatar of Excalibous Excalibous Feb 05, 2016 at 06:32 UTC - 0 likes

    a quick question. i want to use different colored fireworks stars as sudo coins. how would i go about defining these if its at all possible?

    EDIT: nevermind, i read through the configuration guide very thoroughly and found the displayname tag so i can just name them what i want and it will count them. Great plugin if it includes such customization as that!

    EDIT 2: So I tried out the display name option for it and it doesnt seem to allow me to have custom colored ones which is unfortunate as i was really hoping i would be able to have them be told apart easier. is there anyway to set it so that it will do it with a specific colored firework star?

    Last edited Feb 05, 2016 by Excalibous
  • Avatar of ebenwert ebenwert Feb 01, 2016 at 10:29 UTC - 0 likes

    @Gergthegog: Go

    Make sure you're u sing the latest version of Gringotts and have only one Gringotts jar in your plugin folder

Facts

Date created
Sep 27, 2012
Categories
Last update
Aug 12, 2015
Development stage
Release
Language
  • deDE
  • enUS
License
BSD License
Curse link
Gringotts
Downloads
22,374
Recent files

Authors

Relationships

Optional dependency
Factions
Towny Advanced
Vault
WorldGuard