Gringotts Goblin Head

Gringotts: Item based currency.

Gringotts is an item-based economy (currency) plugin for the Bukkit Minecraft server platform. Unlike earlier economy plugins, all currency value and money transactions are based on actual items in Minecraft, per default emeralds. The goals are to add a greater level of immersion, a generally more Minecraft-like feeling, and in the case of a PvP environment, making the currency itself vulnerable to raiding.

Gringotts was originally created for the Minecraft Wars PvP/survival server.


  • Item-backed economy (configurable, default emeralds)
  • multiple denominations with automatic conversion (for example, use emeralds and emerald blocks)
  • Storage of currency in chests and other containers, player inventory and ender chests (configurable)
  • direct account-to-account transfers commands
  • optional transaction taxes
  • fractional currency values (fixed decimal digits)
  • Account support for Factions, Towny and WorldGuard
  • Vault integration

Latest changes

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  • Named denominations: Each denomination can now have its own name, which will be shown in /balance messages and the like. To activate this feature, use the named-denominations config setting. By default this will use the denomination's displayname or regular item name, but you can define a custom name as well. See configuration instructions for details.
  • Balance messages can now be configured to show only regular balance or also vault/inventory balances.
  • Now also supports & prefix to color codes in messages and item displayname/lore in addition to the default § prefix.
  • can now also used Vault-supported item names in denomination config, not only regular Bukkit names. This can make the config a bit more intuitive. (requires Vault)
  • lore config for denomination items now also allows a simple string instead of a string list.
  • configuration should now always be loaded as UTF8.
  • fixed an issue with /money commands failing on some servers.


  • adds display name and lore support for currency items. See configuration instructions on how to configure this. Note you will need a third-party plugin to rename items not created by Gringotts.
    Thanks to dj5566 for contributing this feature!
  • startingbalance config option works again


  • fix some currency requests causing internet accesses and thus lag spikes. Should fix some problems people have been having with Towny
  • /money now shows money in vaults and money in inventory in addition to total balance


  • updates to dependency versions:
    • Bukkit API 1.8.3-R0.1
    • Vault API 1.5
    • Factions / MassiveCore 2.7.5 (incompatible with older Factions versions)
    • Towny
    • WorldGuard 6.0 beta
  • minor fixes in message formatting

Planned Features

See: Gringotts open enhancement issues on GitHub. You're welcome to vote on enhancements important to you, but I might not have the time to implement them.



Check out the Gringotts Wiki for more hints and a troubleshooting guide.

Installation and Configuration

Download Gringotts and place it in your craftbukkit/plugins folder.

Please see the Configuration and Permissions document on how to configure Gringotts.


For full information on configuration and usage in Gringotts v2.x, please see the configuration page and the usage page respectively.

Storing money in an account requires a Gringotts vault. A vault consists of a container, which can be either chest, dispenser or furnace, and a sign above declaring it as a vault. A player or faction may claim any number of vaults. Vaults are not protected from access through other players. If you would like them to be, you may use additional plugins such as LWC or WorldGuard.

Player vaults

Place a sign above a container block, with [vault] written on the first line. If it was created correctly, the sign will display your name on the third line and you will receive a message that the vault has been created.

Faction vaults

Place a sign above a container block, with [faction vault] written on the first line. If it was created correctly, the sign will display your faction's tag on the third line and you will receive a message that the vault has been created.

Towny vaults

  • To make a vault for your town: place a sign above a container block, with [town vault] written on the first line.
  • To make a vault for your nation: place a sign above a container block, with [nation vault] written on the first line.
    If it was created correctly, the sign will display your town's or nation's tag on the third line and you will receive a message that the vault has been created.

User commands


Display your account's current balance.

/money pay <amount> <player>

Pay an amount to a player. The transaction will only succeed if your account has at least the given amount plus any taxes that apply, and the receiving account has enough capacity for the amount.

/money withdraw <amount>
/money deposit <amount>

Withdraw an amount from vault storage into inventory, or deposit from inventory to a vault.

Admin commands

/moneyadmin b <account>

Get the balance of a player's account.

/moneyadmin add <amount> <account>

Add an amount of money to a player's account.

/moneyadmin rm <amount>

Remove an amount of money from a player's account.

/gringotts reload

Reload Gringotts config.yml and apply any changed settings.

Need Help?

  1. First, check the Wiki.
  2. For support requests, feature requests and bug reports, please open a ticket.
  3. When your issue is resolved, update the wiki troubleshooting page!

Also, follow me on twitter: @ebenwert


Gringotts is open source. View, fork and edit on Github


We use metrics to collect stats! We only collect basic information such as cpu info, plugin version type, and players online. If you want to see everything, click on the graph.
Go into plugins/PluginMetrics/config.yml to disable stat collecting if you wish.

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  • Avatar of ebenwert ebenwert Aug 25, 2015 at 13:41 UTC - 0 likes

    @RustyDagger: Go

    Yeah, it does make sense to have some vault location feature. I'll get around to it eventually : P

    You can use tools such as SquirrelSQL to peek into the db (and yes, it might be a bit of a hassle to get it setup right). You don't need to stop the server to download a copy of the file.

    BFAK:jast,90591661,29dd3c62f13055888a0278b5f523f4707080bdfbae848c19bb40cad45b19d27d My plugins: Gringotts: Item based currency economy system | Shaped Borders: World borders with combinable shapes | EnderPearl Cooldown

  • Avatar of RustyDagger RustyDagger Aug 25, 2015 at 13:08 UTC - 0 likes

    @ebenwert: Go

    How would I open the .DB and as its on a remote server I have to stop it to download the DB file any way. Yea its all seeming far too complex and too much of a hassle as is.

    I have some not so bright players that cant locate their own Vault. but we know they have one because the money goes there lol... Iv tried searching up their chest and sign placements with logblock but its just too many entry's 260+

    Sigh sometimes you just cant help them lol.... i just giggle,

    • Current Job: Taxi Driver.
    • Hobby: OzCraft
  • Avatar of ebenwert ebenwert Aug 25, 2015 at 09:22 UTC - 0 likes

    @NightHavoc: Go

    As stated in the config instructions, using a changed "displayname" requires items to have exactly that displayname to be counted as currency. If you want all drops to be renamed, you need a separate plugin for that.

    @RustyDagger: Go

    Currently only by looking into the db. Perhaps I'll add a command for that ...

  • Avatar of RustyDagger RustyDagger Aug 25, 2015 at 03:31 UTC - 0 likes

    is there any way I can locate a players [vault] Because im still suffering from this Unloaded chunk issue I cant check their money unless i can find their vault. short of just rtp around and trying the command...

  • Avatar of NightHavoc NightHavoc Aug 25, 2015 at 02:49 UTC - 0 likes

    Is this plugin still active or no? I have a problem.. When you drop/pick up the items set in config, it doesn't update the balance or allow it to be used as money in chestshop shops.. It only registers as currency when given using the /eco commands. Is this intended? If so, could it be optional to make all items of a type currency no matter condition?

    The config is literally untouched except for naming 1st denomination "diamond" and 2nd value set to "emerald." I don't think it'd be necessary to post my config and I receive no errors in console upon failure to register set item as money.

    Thanks in advance :)

    Edit: Using Spigot Build 1.8.8 R.1/Latest Vault stable build.

    Last edited Aug 25, 2015 by NightHavoc
  • Avatar of ebenwert ebenwert Aug 19, 2015 at 19:19 UTC - 0 likes

    @Aecnoril: Go

    Does it work with your name instead of UUID?

  • Avatar of Aecnoril Aecnoril Aug 19, 2015 at 16:15 UTC - 0 likes

    @Aecnoril: Go

    Though I can add money to other people's accounts, and transactions seem to work

  • Avatar of Aecnoril Aecnoril Aug 19, 2015 at 16:15 UTC - 0 likes

    For some reason I get [17:44:16 INFO]: Could not add 5 Goldnugget to account <My UUID>

    When I try to add money with /moneyadmin add 5 Aecnoril

    No errors or anything :(

  • Avatar of OficialSaciDePatinete OficialSaciDePatinete Aug 15, 2015 at 00:43 UTC - 0 likes

    ebenwert, forgive me for my English, I am Brazilian. I want to know if you have to prevent that the money is moved from enderchest to the player's inventory when a transaction occurs.

  • Avatar of ebenwert ebenwert Aug 14, 2015 at 20:12 UTC - 0 likes

    @OficialSaciDePatinete: Go

    I'm not sure what you're asking. Is this a request or a bug report? Gringotts perfers to put money into a player's inventory first, including leftover money from a transaction, so that the player sees the money directly. But they can use any money in any cault for transactions.


Date created
Sep 27, 2012
Last update
Aug 12, 2015
Development stage
  • deDE
  • enUS
BSD License
Curse link
Recent files



Optional dependency
Towny Advanced