ChestShop (iConomyChestShop)

ChestShop logo - mini

I am not responding to bug reports in the comments. Please create a ticket here!

I released my first Android game, would you mind giving it a go?

ChestShop

A simple, yet very powerful system for making physical shops using signs and chests.

It's never been that easy to create shops! With features like shop protection and anti-lag protection, you won't have to worry about your server's economy anymore!

"Just works"! Don't worry about your economy plugin, ChestShop supports all of them with Vault).

The plugin by default submits anonymous stats about your server (player count, plugin/server version and type) to a public statistics website - mcstats.org - in order to provide the developers with usage information. If you wish to opt out, you can do so in the PluginMetrics/config.yml file. It also features an auto-update feature, which can be turned off in the config.

Additional modules for ChestShop:

Using shops

It's easy! Just right-click the sign to buy, left-click to sell. (You can configure the buttons in the config file!)

How to create a shop

Player shop

Place a chest on the ground
Place a sign 1 block away from the chest (for example, above it)
On the sign, write:Sign
First line will be filled by the plugin automatically
Price line is a combination of buy and sell prices. You need to have a price indicator (like 'B' - price that will apply to items BOUGHT by PLAYERS - or 'S' - the SELL price) near the price - the prices are separated by a colon (:)Some of the possible price combinations: "B 5:5 S", "B 5", "S free"
You can find out the name of the item you're holding by doing /iteminfo
For exampleExample sign
A person can buy 64 diamonds for 10 dollars and sell them back for 5 dollars from AcrobotPL

Admin Shop - shop with unlimited items

Firstly, you've got to be sure that you've the ChestShop.admin permission / you are an OP. To make an Admin Shop, simply put "Admin Shop" (configurable in config.yml) on the first line of the sign.

Translations

Here is a list of player-made translations: Translation list

Permission nodes

Description
ChestShop.shop.*shop creation and buying/selling - it contains:
ChestShop.shop.create.*create all types of shops
ChestShop.shop.buybuy any item from shop
ChestShop.shop.sellsell any item to shop
ChestShop.modopen any shop chest, destroy stores
ChestShop.adminopen any shop chest, destroy stores, create admin shops

A full list of permission nodes

Useful tips by players

How not to get bankruptA customisable price table
Alternative price table

Full plugin description

For full plugin description, visit the plugin's thread on Bukkit forums.

Got an error or suggestion?

Simply submit a ticket here!

Has ChestShop helped you or your server?

If you want to thank the team in a more materialistic way, feel free to donate! :)

Donate

A shout-out to my friend

I believe that the music he makes is really stunning - you can decide it for yourself!

His SoundCloud account

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of Sitmobedaf Sitmobedaf Jul 07, 2015 at 15:19 UTC - 0 likes

    Acrobot, thanks for fix the bugs. I like you!

  • Avatar of Kixot14 Kixot14 Jul 06, 2015 at 22:09 UTC - 0 likes

    Can you add colors to sign text?? And can you fix id on sign and on shop interactions messages? Players sometime don't understand what they buy/sell, because some id is incorrect!

    For example: Dark Oak Wood in sign text visualising as Wood:5 and in shop message as Redwood Wood

    Last edited Jul 07, 2015 by Kixot14
  • Avatar of DevKit DevKit Jul 06, 2015 at 11:54 UTC - 0 likes

    Is there anyway to get data out of this? Whats bought and sold to the admin shops etc?

  • Avatar of roracle roracle Jul 06, 2015 at 05:52 UTC - 0 likes

    I notice this is called "iConomy Chest Shop" so I have a few questions:

    This requires vault, though it shouldn't if I'm using iConomy?

    Multi-world/multi-currency support: does it actually work properly? (ie: player1 buys from player2 in worldA, player2 is playing in worldB but his balance in worldA is changed)

    If you do not really support multiple worlds, why (like others) would you say you do?

  • Avatar of Acrobot Acrobot Jul 05, 2015 at 18:58 UTC - 1 like

    @TheFenixFire: Go Sorry for not responding in the comments, professional life unfortunately recently gets into the development of ChestShop.

    There is not much I can do with BlockPhysicsEvent. It basically is there so no sign attached to sand/gravel can be broken just by TNT/breaking sand beneath. It is also there so the shop owner can destroy the block and ChestShop will let him do it.

    I am trying my best - believe me. However again, my time is limited and I just cannot work on ChestShop as often as I could before.

    I was trying to explain to @hutt132 that having 32,913.0k (== 32,913,000) events fired in 40 seconds is bad and it is not ChestShop that causes the lag, but it seems like it is falling on deaf ears. Well, there is nothing else I can really say. I will be trying to improve ChestShop's performance, however the remaining miliseconds will still "lag", according to some.

    EDIT: Also, SignBreak.onSign(BlockPhysicsEvent) does not care for falling sand/gravel, it cares for the signs that are "popping off" - the events I am checking are fired for signs.

    Last edited Jul 05, 2015 by Acrobot
  • Avatar of Liger_XT5 Liger_XT5 Jul 04, 2015 at 03:02 UTC - 0 likes

    I'm not sure what's causing this, but it's been happening a lot.

    http://gyazo.com/a7ee9cc1d67466f2e0e9bd79225cfc97

    MCDen @ mc.mine-craft-den.com
    http://dv95vg8j0dclt.cloudfront.net/images/servers/banners/normal/39051_1423940226.jpg
    Details at PMC!

  • Avatar of TheFenixFire TheFenixFire Jul 03, 2015 at 14:23 UTC - 1 like

    @hutt132

    I agree with you. That issue is happening on multiple servers, and whenever I do profiling, it always seems to be from ChestShop's event listeners.

    HOWEVER, some things need to be made clear.

    1) It might be true that the only way ChestShop can do what it does is by using the BlockPhysicsEvent listener.

    2) ChestShop has NO control over how many times that event is triggered on a server. If the server does wacky things, even if a DIFFERENT plugin triggers that BlockPhysicsEvent, ChestShop has no control over it.

    3) With regards to your comment " If you insist on using BlockPhysicsEvent, at least have it trigger only when sand and gravel fall, instead of every time a piece of redstone turns on and off or vines grow." There is no way to do that. When an event listener is created for an event, like BlockPhysicsEvent, there is no way to tell it "Only listen to that event if these conditions are met ...". You need to have a method that is an event listener (which will ALWAYS be called when that event is triggered, no matter what), then inside that method, you need to test it for the conditions you want.

    That being said, I DO think that the ChestShop author needs to look at either writing the event listener in a more friendly fashion in order to handle servers with a high level of BlockPhysicsEvents, OR he needs to see if the same things can be done with a DIFFERENT event, and stop using BlockPhysicsEvent.

    @Acrobot, would you at least be amenable to looking into those two options? Thank you.

    Last edited Jul 03, 2015 by TheFenixFire
  • Avatar of hutt132 hutt132 Jul 03, 2015 at 09:57 UTC - 1 like

    Acrobot
    Jun 25, 2015 at 15:27

    "No, I cannot make it not handle it. Really the issue is not with ChestShop. As you can see, it takes 7.23 ms to process an event - a really short time."

    http://timings.aikar.co/?url=11814683
    "Average Players: 10.42 - Average TPS: 13.15"
    "ChestShop v3.8.10 Total: 39.452 s Pct: 16.84%"

    And Acrobot claims the issue isn't with ChestShop...
    This is ridiculous. SignBreak::onSign is being called with every physics event. This needs to be addressed. Multiple people are having the same exact issue. If you insist on using BlockPhysicsEvent, at least have it trigger only when sand and gravel fall, instead of every time a piece of redstone turns on and off or vines grow.

    Last edited Jul 03, 2015 by hutt132
  • Avatar of MedicOP123 MedicOP123 Jul 01, 2015 at 14:30 UTC - 0 likes

    The plugin dev hasn't responded to my ticket in a while. Anyone else have a solution to this 16 characters long username problem? http://dev.bukkit.org/bukkit-plugins/chestshop/tickets/1049-username-16-characters-long/

  • Avatar of mike_x1 mike_x1 Jun 28, 2015 at 09:38 UTC - 0 likes

    Just wondering if I can get the chestshop worldguard flag working in 1.8 (NMS version v1_8_R2)...

    I don't get a stacktrace on load and worldguard simply tells me that the flag "chestshop" doesn't exist.

Facts

Date created
Aug 25, 2011
Categories
Last update
Jul 05, 2015
Development stage
Mature
Language
  • deDE
  • enUS
  • esES
  • frFR
  • itIT
  • plPL
  • ptBR
  • ruRU
  • zhCN
  • zhTW
License
GNU Lesser General Public License version 2.1 (LGPLv2.1)
Curse link
ChestShop (iConomyChestShop)
Downloads
4,142,659
Recent files
  • R: v3.8.11 for 1.8.1 Jul 05, 2015
  • R: v3.8.10 for 1.8.1 Jun 11, 2015
  • R: v3.8.9 for 1.8.1 May 31, 2015
  • R: v3.8.8 for 1.8.1 May 22, 2015
  • R: v3.8.7 for 1.8.1 Mar 21, 2015

Authors

Relationships

Required dependency
Vault
Optional dependency
Lockette
LWC
Towny Advanced
WorldGuard