Faction Capture Points
Configure Options
Permissions & Commands
General Guides and chest rewards info
Reward Guides
Enable/Disable features as you wish | Completed |
Define cooldown for rewards giveouts | Completed |
XP, money, items and command based rewards | Completed |
Potion rewards (give potion effects as reward) | Completed |
ChestShop support for Capture Point shops (admin shops) | Completed |
Allow sign capture only at certain time of the day | Completed |
Faction must be enemy to claim sign (if its already taken) | Completed |
Must wait x seconds before sign is claimed | Completed |
Protect land near sign (from claimings/explosions) | Completed |
SimpleClans Legacy support | Beta completed |
Towny support | Started |
Allow offline players to receive rewards | Not started yet |
Gringotts | Command Reward, increase player balance. |
ChestShop | Place Admin Shop at Capture Point, only faction who owns Capture Point can use shop. |
@mobilephone2003
Unfortunately that seems to be bug, tho it wont help now but I have fixed that bug for the next update (1.8.2 factions first then 2.4.0 factions following shortly).
@CoffeeOD
No problem, thanks for the quick response!
Really struggling with permissions at the moment as I want players to have access to the list command.
Permission mode is "normal", using "unique" doesn't seem to change anything, players just get no feedback when they type /fcapture list, and i've given them fcapture.list, any ideas?
@mobilephone2003
Hi, actually in the upcoming update Capture Points (including buff/potion and command regions) will be using CapturePoints.yml file, so thats done, it was one of the biggest reasons why updating has taken so long (outside personal life issues), I also noticed few other problems with config files but they should be fixed now.
and I agree about the setup commands, they are quite akward to use but Im currently looking to improve them.
I figured capture time format would make sense, Im bit worried if changing "core feature" would be too much of hassle at this point, Im open for suggestions tho and if plugin users think another way to define time would be better, Im more than happy to make changes.
About money format, I remember hearing about that but no idea why I havent done anything, I will definitely check into that.
Im thinking to include few sign changes including color support and full reward display "XP 120", "Money 3540" etc.
I would love to promise all the changes soon as possible, sadly my skills to provide accurate ETA sucks. Thanks for giving FCP a try and providing feedback!
Coming back to this now that we're using factions. Liking it so far.
Permissions don't seem to be working, defaults to "normal", doing unique does nothing. Odd that you have to define seconds in multiples of 10. Also, doing 0.1 money gives 0. Also odd that you have to /fcapture money, then /fcapture region, then /fcapture money again Also, can the capture points please be stored in a seperate file? It would be much better for those who keep the config up and upload it when necessary, I'm making capture points then making a config change and as it is in that file they get deleted.
Suggestions from players:
EDIT: Finally biggest problem I had is fixed (with new config files not working right), this issue was delaying both 1.8.2 and 2.4.x updates, so Im finally able to continue adding other features. There will be some extra changes (as in new features) that I have not yet mentioned, I will write detailed changelog and "how to update" soon enough, update uploading will happend once I finish updating "Guides and Tutorial" pages.
Factions 1.8.2 update is planned out today (evening, its 2 hours past midnight here). Factions 2.4.x will take bit longer due to their recent changes (from 2.3.x version).
@intominecraft Yeah, I can do that, will look into it soon as possible.
Can you make it so that if you leave a certain radius from the FCP you no longer gain rewards from that FCP?
@abstractmadness It seems every time I give an ETA, all hell breaks loose and I must postpone update due to real life stuff. So instead giving ETA, I will stop drinking coffee if the update is not out by end of the next week (13th day). Most of the "shitty" work is done, its pretty much doing new config file for capture points and making updating stuff for server owners smooth as possible.
@Layania Thanks, slowly, life is a rollercoaster :P
Awe man, sad to hear, hope everything is getting better.. If possible could I get a copy of the BETA version?
@CoffeeOD
Bad days :/
I hope that better now.
TL;DR (short) Plugin updating continues this weekend/early next week, if you are intrest to know why there has been delays, read information from below.
All right, so where to begin.... first, computer at work decided to finally die and reboot itself every 10 minutes, unfortunately Im not in situation to replace it and seems Im stuck with mobile phone internet access :/
Second, my own computer HD (hard disk drive) has shown signs of death also, so I have spend few days creating backups to two external HD`s and its finally complete, before that I was on road trip with wife and then with a friend, followed by some web design and ggame development meetings.
Now that I finally had time to continue updating plugins, my mother had to go into surgery and at least today I have to spend night over her house to make sure everything is okay since it was quite big surgery.
@ocbxpert Try it out, if not, I will look into adding support for that.
@ocbxpert Glad to hear, sadly there has been some problems delaying update.
@abstractmadness Thanks!
@PhyreStormAZ
same :)
@CoffeeOD
Looking forward to your update!
Rum in CB 1.7.2-R0.3 ?
Next pre-release will be sent to tester this weekend, if intrest send me PM but prepare to edit existing configure files as this is next "major release" for FCP.
@Layania Glad to hear.
Great news, i just update my server to 1.7.9
Thanks to our work and this usefull plugin.
Time for another update, some valuable feedback received from pre-releases and changes are listed below.
More information coming soon, once there are no major problems happening I will release public update.
Testing has gone pretty decent, one nasty bug fixed just few minutes ago which would been quite embarrassing to have in public release. Again, reminder:
if you anyone wants update and help by testing for bugs and such, even when this build is currently WITHOUT feature to allow/disallow block placement/removed on claim capture points, you can send private message to me.
@alanthya
Sounds good, I will send PM to you with download link tomorrow, gotta check that no testing code is there before uploading.
I would like the beta release, I can patch the allow/disallow block place issue by making a worldguard region and writing a skript to deny placement of certain items in the region.
Current bugs still haunt and prevent making update public, if you anyone wants update WITHOUT feature to allow/disallow block placement/removed on claim capture points, you can send private message to me.