Faction Capture Points
Configure Options
Permissions & Commands
General Guides and chest rewards info
Reward Guides
Enable/Disable features as you wish | Completed |
Define cooldown for rewards giveouts | Completed |
XP, money, items and command based rewards | Completed |
Potion rewards (give potion effects as reward) | Completed |
ChestShop support for Capture Point shops (admin shops) | Completed |
Allow sign capture only at certain time of the day | Completed |
Faction must be enemy to claim sign (if its already taken) | Completed |
Must wait x seconds before sign is claimed | Completed |
Protect land near sign (from claimings/explosions) | Completed |
SimpleClans Legacy support | Beta completed |
Towny support | Started |
Allow offline players to receive rewards | Not started yet |
Gringotts | Command Reward, increase player balance. |
ChestShop | Place Admin Shop at Capture Point, only faction who owns Capture Point can use shop. |
So, I finally got computer and up running, had to do fresh window install and all that fun, it took a while to get backups from external HD and setup everything back, sadly I had not created backups for bukkit .jar files (bukkit, not craftbukkit), gotta try to see where I download those. Once I started checking around Bukkit I noticed current situation, so for now I will keep an eye what happends in near future.
Question for you guys and girls, are you still going to use Bukkit or move to another solution (minecraft default server software or so)? I don't personally play minecraft so I'm not all that up to date with all the hassle around bukkit/mojang/spigot etc.
@DungeonMan10
FCP should work for Factions plugin (once its updated to right version), SimpleClans and other support is just extra touch.
Any thoughts on making it compatible with the factions plugin? It's just a though and it's okay if it won't work.
Small update, computer should be up and running within few days if rest of the parts arrives in time, if not then early next week.
Some of you might remember that I bitched about my computer, well it finally decided to give up, GPU (and most likely PSU too) died. New parts will be ordered tomorrow and will be installed asap, but this means 1-2 weeks delay on new test builds.
Latest test build for Factions 1.8.2 and 2.4.x. is uploaded to safe place, so I can provide that if anyone is interest to test.
If anyone is wondering what is happening with FCP, here are the most recent "closed testing" release notes (testers will receive 2.2 update today).
August 16th - Beta RC 2.2
Fixed
1) FCP no longer throws errors if someone sends command "/fcp" or "/fcapture" without extra arguments.
2) You can now use "/fcp Plugin-Enabled" command to disable/enable plugin without restarting server. if Plugin-Enabled is false...
New Features
1) Added Reward-Distance configure option.
Changes
1) Region priority setting is now replaced by "Region-ValidateFlag".
Note that flag name must be correct otherwise plugin will throw errors, make sure to check correct flags at http://wiki.sk89q.com/wiki/WorldGuard/Regions/Flags.
2) Chest (item) rewards updated to use new "Reward-Distance" configure setting.
August 11th - Beta RC 2
Fixed:
1) Updated for Factions 2.4.
2) Unique permission node is now working, sorry for that
3) Plugin will now send correct error messages, "You dont have permissions to use command /fcapture xp" or such, depending which command was send.
Changes:
1) Capture Points are now listed under new config CapturePoints.yml
2) Unique permission mode now using new command system, fcapture.<command>.
this means every permission node is now using command format, example disable Chest-Search feature has permission node fcapture.Chest-Search.
@JoshTWC
Hey. No need to trash talk a plugin developer when he takes time to make a plugin and allow the public to use it. Not cool man.
@Dv2236
Yeah, I understand closed beta testing might not sound enjoyable. Im hoping to release public version soon as possible, lack of developer server has been biggest reason for slowing down. While open testing was fun, amount of "real bug reporting" versus people who thought FCP was ready for live server was not worth it in the end.
If it helps anything, "early/mid september" is rough ETA, there is really only two annoying bugs preventing beta release (one I hope worldguard 6 would had solved, but seems its not coming soon enough).
the idea behind this plugin sounds so epic to me, cant say im a fan of u closed beta testing but w/e
hop u guys keep this going strong, i would love to use this on server im wanting to build someday
FCP page update, open alpha is now over which means no public (dev.bukkit.org) downloads until beta, you can however request to be part of "closed alpha tester group" which means you will receive "developer builds" for testing and preparing your server.
Please read this for more information: http://dev.bukkit.org/bukkit-plugins/fcp/forum/69706-testing-schedule-and-faq/#p1
Another quick update send out for the testers.
@Drzell
Sending test build right now :P Thanks for intrest!
@CoffeeOD
I want to test the latest build! This plugin it's the "base" of my Factions server =D
PD: THANKS for your plugin :3
@Layania
Glad to hear, good job.
@JoshTWC
Actually, Im able to choose who I interact with when it comes FCP alpha non-public test/pre-release builds. Others have managed to show respect and patience while waiting for updates and for that very reason they will receive updates before public release.
"and you really don't want to deal with me." If I can expect that kind of behavior from you, it will reflect on the level of extra support Im willing to give, including non-public builds. This plugin is alpha for very good reason, I dont recommend using it in live server and that is mentioned at every download page, its not hidden information.
You are welcome to go and find another developer to do the job, Im not here to make plugins for those who comes screaming and treat others with disrespect. Thing is, this or any other plugin I make brings me nothing in return but people that might enjoy my work, it does not seem like you are one of them.
@micruz1
Hi, I will send you private message with download link for the test build later today/tmr (depending on your timezone, its night time for me).
WHEN WILL THIS BE REALEASED. I need you to realse this.
@CoffeeOD I Play on this Server Called MythicGaming [MC.MythicGaming.com] They Usually Have this Server Up Called GoldRush, GoldRush is a Really fun Factions Server with Capture Points you Can earn Gold to Sell and Buy guns or Obi and Stuff for Factions. Well that Server has been down for 5 Months Now because u frickin wont Update. The Plugin is Junk now and so Abstract Madness Cant Open the Server up Until you give us the Plugin. Is there any Development/Beta/Alpha Versions that i can give to the Owner to get the server back up? Because I freakin Tired of it being down. Plus the owner has 3 Servers that are down but GoldRush is his #1 Priority So if you release it he can manage the 3 others to get them back up. And im Pretty Mad, So if this isn't released by September im gonna be pretty Pissed off and angry and you really don't want to deal with me.
@CoffeeOD
Will the 2.4.0 coming out soon? Sorry to be bothersome, but your last comment was almost a month ago and I've been eagerly waiting the update.
@mobilephone2003
1.8.2 Factions update is coming very soon, 2.4.0 (latest Factions version) will take more time due to minecraft name update hassle. After the 1.8.2 update is out I should have some news about 2.4.0 progress (as some of the updates naturally affects to both versions).
EDIT: "very soon" means week or less as I have finally managed to fix config file issues.
@CoffeeOD
I hate to be one of those people but will we be seeing this update soon?