EnchantMore
Original Plugin By Mushroom Hostage. Maintained And Continued By DSH105
EnchantMore adds dozens of new item enchantment effects; on flint & steel, hoes, shears, fishing rods, and other items…Ranging from entertainingly destructive to legitimately useful.
Download EnchantMore 2.0 - released 2013/04/19 for 1.5.1-R0.
Features
- Over 80 unique enchantment/item combinations
- Items in inventory appear as expected (glowing + descriptive tooltip)
- No client mods required
- Only adds functionality, does not change any - all your existing enchanted tools work as expected
- Any effects can be disabled in the Configuration File
- Supports enchantments on modded items
Effect List
Enchanting
An enchanting command is in the making, but at the moment, other enchanting plugins or inventory editors must be used
- EasyEnchant - see the Exception section in the config to enable/disable
- Tim The Enchanter - /enchant command for ops
- Auto Enchanter - set "unsafe" to true in config
- General - supported in v4.3+, enable in config
If you know of any other compatible plugins, let me know and I'll add them here. (If you're writing an enchanting plugin, use addUnsafeEnchantment() and ignore canEnchantItem(), then it should be compatible with EnchantMore.)
Limitations
- Not all enchantments reasonably combine with one another
- No permission support
- Some effects are overpowered or unstable; be careful!
For all known issues or to file a new bug see Tickets.
Permissions
All permissions are in this form: enchantmore.<category or item>.<enchantment>.
Item names are identical to those in the default configuration file, for example enchantmore.flintandsteel.aquaaffinity.
The method that forms the permissions can be found here on the GitHub source.
Notes
Slot Data protocol reference
Other relevant plugins of interest pertaining to enchantments:
- Sublimation - silk touch ice, no longer overpowered
- SilkSpawners - pickup and move mob spawners with silk touch
Got a cool idea for a new effect? I can't promise I'll implement everything, but all suggestions are welcome! Feel free to discuss your ideas below, or open a ticket for more specific requests. Including the specific item + enchantment name is appreciated, preferably from the available wanted effects list.
Also interested in new potions? Try PotionsPlus.
Testers For EnchantMore 2.0
A huge thank you to the following people for helping me get EnchantMore 2.0 tested and finished!
GitHub
@FlamingUber
I'll release a dev build this weekend
@Bobacadodl
I would love a development release if possible.
@FlamingUber
I have recreated all of the tool/weapon enchantments, but I haven't done any of the armor enchantments yet.Would you like a release now? It will probably take me another week before I can finish all of the armor enchantments.
Will the release be soon or is there a lot more work to do?
Just letting you guys know that I am still working on this! I was delayed with a lot of big projects. I will get a working version of EnchantMore 2.0 out for 1.4.4 ASAP although it may be lacking some features.
Waiting for the release <3 Why did it get delayed?
Cant wait for 2.0! One feature request would be to implement a command that lets you give pre-enchanted items to players. Example: /give Lanuk diamondsword sharpness10
I know your plugin doesn't handle unsafe/unlimited enchantments itself, but this would be a cool addition as none of the plugins (as far as I can see) yours is compatible with have this/want to have this.
support enchant blaze rod?
this plugin is great, i am waiting for the new version. also i think that if you could get those enchants using a enchanting table instead of commands i would be far better. there are enchanments that are op, but if you dissable them you end up with a plugin that gives you simply too many new options.
May I suggest that you add a function where we get to customize the cool downs for overpowered enchantments like Sword + Power?
@Bobacadodl
Not sure if the release got delayed, but the Beta Build for 1.4 is out, I hope you plan to use it for your update, rather than waiting for a RB. Thanks for any reply.
@1cec0ld
This should be fixed with the release of Enchantmore2.0 :) Some of the code is outdated and doesn't work on the latest build. Expect a beta release of 2.0 by 11/20/12. The beta release will probably be missing quite a few of the current enchantments, but it will definitely be more stable.
@Sarge22234
I'm working on a separate plugin that allows you to get these enchantments from an enchanting table. Of course, some of these enchantments are completely op, so you can choose which ones players can get :)
This plugin is so great o3o Is there a plugin that makes is so you can get these using an enchanting table? if no, then you should make one :3 it would be awesome
-EDIT actualy I take the enchantment table thing back, it would be a terrible idea
@Bobacadodl
I really do not know, I saw it in the server log when I tried to see why it crashed, I wasn't there when it actually happened. I left the enchant and /item commands in there in case you wanted to try and replicate it. (I can't toy around with it since 20+ people don't enjoy when I crash the server for testing purposes)
@1cec0ld
Is there anything that is specifically causing this error? I don't have access to my IDE at the moment, so I'm trying to figure out what's causing this. I am running enchant more on my server and it seems to be working fine.
http://pastie.org/4921763
Additional notes at the bottom, I hope it's useful. Thanks for keeping us informed about progress and work on this plugin (good luck with mcmmo anything!)
Looking forward to it!
I will be adding McMMO and AnitCheat/NoCheatPlus support in the next update!
@Klaythegreat
Yes. It should still function on CB1.3.2 although there may be a few bugs. I'm working on this plugin again and will be fixing them ASAP