Original Plugin By Mushroom Hostage. Maintained And Continued By DSH105
EnchantMore adds dozens of new item enchantment effects; on flint & steel, hoes, shears, fishing rods, and other items…Ranging from entertainingly destructive to legitimately useful.
Download EnchantMore 2.0 - released 2013/04/19 for 1.5.1-R0.
- Over 80 unique enchantment/item combinations
- Items in inventory appear as expected (glowing + descriptive tooltip)
- No client mods required
- Only adds functionality, does not change any - all your existing enchanted tools work as expected
- Any effects can be disabled in the Configuration File
- Supports enchantments on modded items
An enchanting command is in the making, but at the moment, other enchanting plugins or inventory editors must be used
- EasyEnchant - see the Exception section in the config to enable/disable
- Tim The Enchanter - /enchant command for ops
- Auto Enchanter - set "unsafe" to true in config
- General - supported in v4.3+, enable in config
If you know of any other compatible plugins, let me know and I'll add them here. (If you're writing an enchanting plugin, use addUnsafeEnchantment() and ignore canEnchantItem(), then it should be compatible with EnchantMore.)
- Not all enchantments reasonably combine with one another
- No permission support
- Some effects are overpowered or unstable; be careful!
For all known issues or to file a new bug see Tickets.
All permissions are in this form: enchantmore.<category or item>.<enchantment>.
Item names are identical to those in the default configuration file, for example enchantmore.flintandsteel.aquaaffinity.
The method that forms the permissions can be found here on the GitHub source.
Slot Data protocol reference
Other relevant plugins of interest pertaining to enchantments:
- Sublimation - silk touch ice, no longer overpowered
- SilkSpawners - pickup and move mob spawners with silk touch
Got a cool idea for a new effect? I can't promise I'll implement everything, but all suggestions are welcome! Feel free to discuss your ideas below, or open a ticket for more specific requests. Including the specific item + enchantment name is appreciated, preferably from the available wanted effects list.
Also interested in new potions? Try PotionsPlus.
Testers For EnchantMore 2.0
A huge thank you to the following people for helping me get EnchantMore 2.0 tested and finished!
hetjoshi i can not find the sourcecode if you could please link me to it that would be amaizing.
is this plugin still in dev if not may i have the sourcecode so i may continue it
Try this....the Build was good...This will only work for 1.8 and above...Use with Tim the Enchanter (Needs Updated to bukkit 1.8) and do /enchant all...FUN! https://www.dropbox.com/s/clszgi5z91vgxzv/EnchantMore-3.0-SNAPSHOT.jar?dl=0 I went into Tim and edited out the "all" and "natural" commands to make plugin more enjoyable, then add the perms you want for enchantmore.
YO SOMEBODY UPDATE THIS srsly!
The plugin is opensource, can someone update it and fix the issues?
Pleas can you update this 1.8
Please fix compatibility issues with the latest worldguard before updating to 1.8, a lot of us are still in 1.7.10 or 1.8 protocol hack
I am not entirely the author of the project, I will have to talk with DSH about the plans for this plugin.
hi, spigot 1.8 is out! will you update soon?
There is planned to be a big update in the soon future. If there are problems, please make a ticket about it.
Any update planned? Lots of bugs in this version... Like the spam in console when a dispenser shoot an arrow, also disabling some enchants (like bow + bane of arthropods) in the config don't work
Unless there is a simpler way, I will not be adding the /enchant command because of how long it would take. TimTheEnchanter doesn't use up too much RAM so it shouldn't be a problem.
Your co-author is heavily involved in Sponge too I believe, thanks. I'm just waiting on the release that has the /enchant command included so I can get rid of TimTheEnchanter plugin.
I am sorry but I am busy with school and all. I will be able to update the plugin and answer simple problems. Just be patient and I will try my best to help.
Well at least somebody deleted my ticket which means someone is alive on here...
I want to give players the ability to enchant based on there permission but I don't like the enchant all command in tim the enchanter...Is there a way to remove (just) the enchant all and still have the enchant command?...Thanks! EDIT: I got it, I just removed the "all" string from the tim.java source file and it recompiled it and it treats it as a unkown ID!
Hi, I'm getting this error in the console everytime a dispenser launch an arrow, any update planned?
Can you name some of the enchantments that you are not able to use? And by factions integration do you mean not being able to use effects on people in your factions?
Bukkit hasn't uploaded Bukkit-1.7.10-R0.1 β yet
Why can't we use some enchantments in the air? ;(
You can use Action.LEFT_CLICK_AIR in PlayerInteractEvent, can't you ?
Can you add a Factions integration ?