DropHeads
DropHeads
Let the head hunt begin!
Using high quality textures 85% supplied by Minecraft-Heads.com ❤️
Highlights
- Super configurable
- Heads as a loot drop, or with a command
- Huge variety (e.g., snow fox, lime sheep, zombified swamp farmer villager, …)
- Behead messages and translation support
- Regularly updated heads from the latest Minecraft snapshots
- Complete API for other developers to hook into
Configuration
Default values picked to fit well on most servers,
However, if you like getting into configuration, here's just a taste of what you can do:
- Adjust drop rates based on mob type
- Adjust drop rates based on ticks-lived
- Adjust drop rates based on what weapon is used
- Adjust drop rates based on spawn conditions (Breeding, Spawners, /summon, ...)
- Require using specific weapon(s) to get heads to drop
- Enabling charged creeper head drops
- Change any head textures, or add your own
- Optionally require killed by a player (configurable what counts as 'killed by a player')
- Opt-in automatic updates
- ...and more! Check out config files in the GitHub repository
Permissions
For an always update-to-date list, check here.
dropheads.canlosehead: Can drop a head upon death
dropheads.canbehead.<mob_type>: Can get heads from killing the given mob
dropheads.alwaysbehead.<mob_type>: Get heads for 100% of kills (unless canlosehead is false)
dropheads.silentbehead: Avoid triggering a global behead message in chat *
dropheads.canplacehead: Can place a head as a block
dropheads.clickinfo: Can see the name of a head by clicking it *
dropheads.spawn: Can get heads with a command *
dropheads.droprate: Can check head drop rates with a command
* = has sub-permissions
Troubleshooting / F.A.Q.
Q: Heads are not dropping!
A: There a many possible causes; here is a quick checklist of things you should try:
* Check if another plugin is causing the issue (compatibility)
* Check if you have the dropheads.canbehead permission
* Check head-drop-rates and spawn-cause-modifiers configs (e.g. spawn egg rates are nerfed!)
* Keep in mind the time-alive, weapon-used, and looting modifiers.
* If killing a player, check if they have the dropheads.canlosehead permission
* If you have modified your config files, check them carefully for other causes
Q: Does this plugin cause lag?
A: It shouldn't! I hear it is much faster than Xisumavoid's datapack :)
Q: Can I edit the head textures (i.e., to match a resource pack)?
A: Yes! Look in the head-textures.txt file
Q: Migrating from another heads plugin?
A: It should be an easy drag-n-drop replacement, but if you have any issues let me know!
Q: How do I install on Forge/Fabric/Singleplayer?
A: DropHeads currently only works on Bukkit and its forks (Spigot, etc); try the MMH-Nano datapack
Q: Where do I get help / report a bug?
A: You can post a comment below, create a bug report, or DM me :)
Q: Older versions of Minecraft?
A: Currently, DropHeads runs on 1.13+. You can find older DropHead jars for 1.12 in the Files tab, otherwise seek out a plugin with support for legacy versions, such as PlayerHeads.
Planned
- Fabric support
- Improve existing textures
- Tropical Fish heads (have the 22 common ones, still need the 3104 rare varieties ☹️)
- Horse variants (for the different patterns)
- Carpeted llamas
Please reach out if you find bugs or have a texture suggestions!
In reply to EvModder:
So sad that it's not available yet :-(
In reply to EvModder:
Hey, is there any update with the 1.18 release?
Thanks!
In reply to EvModder:
Hello when will it be up?
In reply to lukass129:
I'm not sure, it's still waiting in Bukkit's review/approval process for released files (probably taking longer than usual because lots of plugins are updating right now for 1.18).
If you want to download the development build on GitHub here is a link for it:
https://github.com/EvModder/DropHeads/raw/master/DropHeads for 1.18.jar
In reply to EvModder:
Ok thanks for the answer :)
do the heads drop if players do not kill them?
ie: auto mob kill farms like creeper farms
In reply to TekzYT:
Depends how you configure it (by default, no)
Hey, I've just installed this plugin on to my server but I can't seem to get any heads. Do I have to manually set the drop rates on the heads or are the droprates just low?
In reply to skrammel2:
The droprates are just a bit low (by default) to keep the heads from being too common, but you can increase them as much as you like in <your server folder>/plugins/DropHeads/head-drop-rates.txt, or do what some people do and give yourself a high-level looting sword (/minecraft:give @p golden_sword{Enchantments:[{id:looting,lvl:1000}]}) or use the /gethead command.
please let me enchant the heads!! (also tell me if i already can im a novice at all of this and am super ok with being told im being an idiot)
In reply to pure_seasalt:
You already can! :)
Just get yourself a head (e.g., /gethead pig), then enchant it. There are various plugins for enchanting items, but you can also do it "in vanilla" by dropping the head on the ground in front of you and running a command like this:
/data merge entity @e[type=item,distance=..5,limit=1] {Item:{tag:{Enchantments:[{id:"minecraft:silk_touch",lvl:1}]}}}
In reply to EvModder:
the problem may have been i was trying to use enchantments added in by another plugin, which makes sense that they wouldnt work lmao thanks for the reply!! i will be sporting an enchanted rabbit's head as my chosen armor now!
I have added my own heads in head textures.
In my case, I have made a careless mistake that there are two heads with same textures but different name in head-textures.txt.
Actually, I only want to have one head with that texture in the server.
The players cannot stack the two heads together.
I want to collect back all head_A from players and change the head_A to be head_B but it takes a lot of time.
Is it possible to change the NBT of head_A directly to be the NBT of head_B after placing the head_A and taking it back?
If it is not possible, I can only collect back head_A and change to be head_B one by one by myself.
I have also suggest a feature in a reply before.
You can see if it is a good feature to implement.
In reply to siulung201314:
There is a way to do it (but the names will still be different):
In this part of head-textures.txt:
If we change to this:
Then they will all use the same texture as the `Blue Axolotl Head (but each head will still have a different name).
I might add a feature to replace all of head_A with head_B on the whole server, but it will be tricky for heads placed on the ground or stored in chests and shulker boxes.
In reply to EvModder:
Thanks so much.
I will wait for the feature so I do not need to collect the heads back from players.
And I would like to suggest a feature.
User can add lore for different heads.
I have added some own heads and I hope I can add some words or sentences in the lore to introduce the heads.
I think this will make the heads become more attractive and interesting.
In reply to siulung201314:
I think the feature to replace all heads is too complicated to do in the plugin right now, so it might not happen (for a while).
The feature for adding custom item lore is not specific to just heads, it would be better to find another plugin which already does it and then let users set lore on head items. (Unless you want it to have custom lore on the head when it is dropped, in that case it might require using the DropHeads API).
In reply to EvModder:
I have an idea about the function of replacing heads.
I am not sure if it can make the feature less complicated or not.
Head A is only updated to be head B when head A is being placed or dropped on the floor.
Because I notice that a certain mob head created in old version can be updated to be the same mob head of new version when it is placed or dropped on the floor.
In reply to siulung201314:
That is a good idea, I will do it in that way. I am nearly ready to release the next update for the plugin.
Update: The plugin update is posted :)
In reply to EvModder:
I have tested the feature.
It works very well.
Thanks for saving my time!
How come ops have 100% drop rate for heads? I don't see a permission or setting in the config that affects this. Anyway I configure ops to have the same drop rate as default group?