DropHeads
DropHeads
Let the head hunt begin!
Using high quality textures 85% supplied by Minecraft-Heads.com ❤️
Highlights
- Super configurable
- Heads as a loot drop, or with a command
- Huge variety (e.g., snow fox, lime sheep, zombified swamp farmer villager, …)
- Behead messages and translation support
- Regularly updated heads from the latest Minecraft snapshots
- Complete API for other developers to hook into
Configuration
Default values picked to fit well on most servers,
However, if you like getting into configuration, here's just a taste of what you can do:
- Adjust drop rates based on mob type
- Adjust drop rates based on ticks-lived
- Adjust drop rates based on what weapon is used
- Adjust drop rates based on spawn conditions (Breeding, Spawners, /summon, ...)
- Require using specific weapon(s) to get heads to drop
- Enabling charged creeper head drops
- Change any head textures, or add your own
- Optionally require killed by a player (configurable what counts as 'killed by a player')
- Opt-in automatic updates
- ...and more! Check out config files in the GitHub repository
Permissions
For an always update-to-date list, check here.
dropheads.canlosehead: Can drop a head upon death
dropheads.canbehead.<mob_type>: Can get heads from killing the given mob
dropheads.alwaysbehead.<mob_type>: Get heads for 100% of kills (unless canlosehead is false)
dropheads.silentbehead: Avoid triggering a global behead message in chat *
dropheads.canplacehead: Can place a head as a block
dropheads.clickinfo: Can see the name of a head by clicking it *
dropheads.spawn: Can get heads with a command *
dropheads.droprate: Can check head drop rates with a command
* = has sub-permissions
Troubleshooting / F.A.Q.
Q: Heads are not dropping!
A: There a many possible causes; here is a quick checklist of things you should try:
* Check if another plugin is causing the issue (compatibility)
* Check if you have the dropheads.canbehead permission
* Check head-drop-rates and spawn-cause-modifiers configs (e.g. spawn egg rates are nerfed!)
* Keep in mind the time-alive, weapon-used, and looting modifiers.
* If killing a player, check if they have the dropheads.canlosehead permission
* If you have modified your config files, check them carefully for other causes
Q: Does this plugin cause lag?
A: It shouldn't! I hear it is much faster than Xisumavoid's datapack :)
Q: Can I edit the head textures (i.e., to match a resource pack)?
A: Yes! Look in the head-textures.txt file
Q: Migrating from another heads plugin?
A: It should be an easy drag-n-drop replacement, but if you have any issues let me know!
Q: How do I install on Forge/Fabric/Singleplayer?
A: DropHeads currently only works on Bukkit and its forks (Spigot, etc); try the MMH-Nano datapack
Q: Where do I get help / report a bug?
A: You can post a comment below, create a bug report, or DM me :)
Q: Older versions of Minecraft?
A: Currently, DropHeads runs on 1.13+. You can find older DropHead jars for 1.12 in the Files tab, otherwise seek out a plugin with support for legacy versions, such as PlayerHeads.
Planned
- Fabric support
- Improve existing textures
- Tropical Fish heads (have the 22 common ones, still need the 3104 rare varieties ☹️)
- Horse variants (for the different patterns)
- Carpeted llamas
Please reach out if you find bugs or have a texture suggestions!
does this add special abilities to heads of mobs?
In reply to AD_PLAYZ:
Technically yes there are a few Easter-Egg type abilities in the plugin, although some are disabled by default. For example, there is a list "endermen-camouflage-heads" in the config. You can put, for example, endermen and ender_dragon heads in there, so they would work the same as wearing a pumpkin (to avoid provoking endermen).
You could also enable "cracked-iron-golem-heads", which means they drop a cracked version of their head that can be repaired by clicking on it with ingots, which would update any observer looking at the head.
There's also custom noteblock sounds for each mob type, which can be customized if you want.
I can't think of anything else rn, but in theory it would be easy to add some extra NBT/custom_data item attributes with an add-on or plugin listening to the HeadDropEvent
is there a way to prevent a player from dropping their head on death? like using dropheads.canlosehead or maybe dropheads.canbehead?
In reply to squishiscool:
Yeah!
dropheads.canlosehead <--- a player with this permission will never drop their head on death
dropheads.canbehead <--- a player WITHOUT this permission (by default everyone has it) cannot get heads when killing others
you can also set the dropchance for "PLAYER" entity type to 0% in the head-drop-rates.txt file to disable all player head drops
When a charged creeper explodes a villager or a wolf/dog it wont drop the head but i can get all the other heads with charged creepers
In reply to proking88:
Hmm, I haven't been able to recreate the issue for villagers (their heads seem to drop for charged creepers), so maybe message me your setup & step to cause that if it continues to not work.
Wolves on the other hand - definitely an issue, and it seems to not just be charged creepers but affecting all wolf beheads.I am working on a hotfix (v3.6.7) and will post it sometime tonight
noice
Will you be adding noteblock heads? It's been featured in certain youtube series such as Hermitcraft [ability to place head on noteblock to play sounds] works on Hermitcraft with non base vanilla mob heads.
In reply to silly_montalcini27:
It's already a feature, and should be enabled by default :)
but if not check the config and turn it on, there's a couple options to control how the sounds are played/stored
Hello.
Does the latest version of the plugin have the heads of wolf variant(including collar)?
Thanks.
In reply to siulung201314:
It has the new variants, but not including collar (yet).
Making the head .PNG files for the collar variants is easy, but uploading 1-by-1 to Mojang skin server is taking me a while because the API changed so I need to do it manually.
(will be done in a few days)
how do i use the givehead command?
In reply to DuWeido:
example: /gethead mob:Sheep|Red
does you can make a gui with de % set by the player with that its possible to no with head are in the server end with pourcentage we have for dropping the head
In reply to levraid3mon:
there isn't a GUI for setting droprate % at the moment, and I don't have any plans to add one sorry - you can edit it in the config file though
Can I change the Chances in the head-drop-rates.txt? If yes how should I do it? Does 0.006 mean ist a 0.006% chance or how does it work?
In reply to tenl1p_tale:
It's on a 0-1 scale (0 = 0%, 1 = 100%)
So for a couple examples, 0.5 means "50% drop chance", and 0.06 would be a 6% chance
In reply to EvModder:
Thanks. I love this plugin and now with this knowledge I can enjoy it even more.
U are the best :3
Good morning,
very good plugin is there a translation into French?
In reply to Exot1cLucas:
Not yet;
There is a file that generates in the server at ./plugins/DropHeads/translations.yml
This file has all messages in DropHeads that need translation (right now only traditional Chinese is completed), but if you want to help get a public French translation available to other users, this page should hopefully allow community contributions