CrackShot (Guns)
Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Live demo
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Specialties
Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
- How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
- I configured my permissions file. How come players can still use all weapons?
- I modified the configuration. Why don't the weapons show up anymore?
- Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
- Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
- Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
- Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
I was customizing a weapon with the Run_command function and I ran into a problem. Because the command has " in it, it would not work. Is there a substitute for it?
I don't have permissions
(You do not have permissions to do this)
How do i fix this can someone help me?
there is no config/yml file.
In reply to Sikminbashi:
This isn't a bug, just check the wiki for the list of permissions for CrackShot.
Why doesn't the Skip_name_check work on certain guns? like the deagle, and my custom weapons?
Great plugin thank you! I would like to use it on a 1.12.2 server, will it work or do I need an older version?
In reply to cairnsminecraft:
The latest version works fine. Full backwards compatibility is supported. Though IDs are not the same as with older versions and newer versions. This applies of item IDs, block particle IDs and such.
do i need a texture pack for this plugin???
In reply to iWisd0M:
No.
In reply to iWisd0M:
Technically no.
If you want custom textures/models you need to create a texturepack. They don't have texture pack because the don't know which guns you have created in the plugin.
for the potion effect module, which activation type works for explosions?
truly amazing and i want to use this plugin in a MC roleplay, but im wondering if you have a texture pack for this, or can you plz give a tutorial on how to install a texture pack with your type of guns?
In reply to billstr3:
just google it, there are already some texture pack tutorials
In reply to billstr3:
Considering that it is just item based Minecraft items. You can make your own by replacing the Minecraft items with your gun. There are several methods in doing this. Just need a bit of research.
In reply to billstr3:
You can create a texturepack. They don't have texture pack because the don't know which guns you have made.
Super great plugin and super fun to play with! I've been using this on my server for literal years. With that said, 1.16+ has introduced an odd issue. If the gun has two formatting codes in a row(e.g. &7&eAK-47) or ends with one (e.g. &7AK-47&r), the plugin fails to recognize it. As a result, any guns with that issue won't work at all until that's corrected. Could we get an update to fix that problem? It's a pretty well known issue at this point to the point of being included in CrackShotPlus' update log as a known issue.
Please Resource Pack PLZZZZZ
In reply to Forge_User_58900613:
Just make one.
hey how do i use python with knife. like how do i shoot
In reply to doc_krispo:
right click, it says in the description of the gun
Does anyone know if an update to 1.16 might happen? The projectile collision bug that affected versions above 1.9 has been fixed, so updating to 1.16 would be great.