CrackShot (Guns)
Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Live demo
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Specialties
Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
- How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
- I configured my permissions file. How come players can still use all weapons?
- I modified the configuration. Why don't the weapons show up anymore?
- Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
- Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
- Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
- Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
In reply to doc_krispo:
right click, it says in the description of the gun
Does anyone know if an update to 1.16 might happen? The projectile collision bug that affected versions above 1.9 has been fixed, so updating to 1.16 would be great.
the gauss shotgun's bullets are invisible can you fix it also its a good plugin good luck !
In reply to Forge_User_52359720:
You can add particles in the config file:
If Shampaggon will read this:
Since you fix very critical bugs on new MC updates such as the 1.13 item ID's, I hope you can fix this very critical bug too.
1.16 added HEX color codes, allowing you to use every color you want in chat, item names, lores, mob names,...
What exactly is the process to make recipes? Or is there already in-built recipes for the weapons?
Other than that, fantastic plugin.
In reply to sir_bambiino:
read the wiki
using 1.8.8 Minecraft and my explosives doesn't damage players from some reason. they do dmg land and mobs and animals tho. Anyone knows how to fix?. Nothing is blocking explosions (TNT works)
please update
I would like to ask why I can't give myself the weapons that have space(s) in their name, someone pls help me
can you create a crackshot texture pack.
I would like to be able to "stick" a weapon on an already existing object and I think that this functionality should be added in the next version. I explain: on my server I would like to use textures that change depending on how we rename an item (this functionality requires optifine and a texture pack using this technology), so in summary I would like to be able to rename an item and only then turn it into a weapon. I hope to see it soon in the next update :-).
Help plz :3
[INFO] [CrackShot] 'ENTITY_IRON_GOLEM_ATTACK-1-2-0' of weapon 'Carbine' contains either an invalid number or sound!
[INFO] [CrackShot] 'ENTITY.ZOMBIE.ATTACK_DOOR_WOOD-1-2-0' of weapon 'Carbine' contains either an invalid number or sound!
I tried to put different sounds from different sites, but it fails. What to do?
Version - 1.12.2
Are there any correct sounds for this version?
Is it possible to use the "CustomModelData" tag to texture guns in 1.14.4 right now?
When I try to give a gun to @p or @a for example it says "No Player Named @p (or @a) was found"
anyway to fix this?
I am using this plugin in 1.14.4
In reply to fattykatplayz:
The plugin doesnt support these vanilla selectors.
Does anyone know how to set a weapon to a damaged item?
For example the config would have:
Item_Type: 270~20
For a damaged wooden pickage. Unfortunately this currnetly spits out an error.
In reply to checked01:
I dont think thats possible at the moment.
Is it possible to stop CrackShot weapons from breaking item frames and paintings? Is it posible to stop this? Thanks in advance.
In reply to atheorytwitch:
use projectile-type: energy