CrackShot (Guns)
Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Live demo
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Specialties
Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
worst (no) plugin and not even being updated anymore, i am getting issues on 1.21.3. it was working fine until 1.21.1 and im now getting issues on 1.21.3 with this plugin. Bullets (particles) of the guns doesnt show up and i am getting the message "An unexpected error occurred trying to execute that command" on every command i used, commands are working but i get this message i even if that works. Please continue updating this plugin and drop support for modern versions and so this will be fixed. it is on 1.16, i know updating it doesn't make a difference and works even on far newer versions but it will make issues on 1.21.3 and i guess even higher. i cant see particles of guns and some of them doesnt work properly. also it is logging a lot warnings on the console when using crackshot's commands
1.20.1?
In reply to user_3rzo6l7k4s8eec9t: No point when 1.20.6 exists.
Please update for 1.20.4!
In reply to itskronosyt_:
1.20.5 is right around the corner, so better just go for it instead, unless .4 ain't much diff.
necesitaria que el plugin se actualizara a versiones mas recientes, aunque tome tiempo, ya que la lista de playsound y id item no estan actualizadas y cambio el sistema de ID's, por lo que perjudica si se utiliza un texture pack con id's nuevas
How do i make it so crackshot guns cant be used to craft other things
like i have a gun that has the stick item id and players are saying that it can be used to make a pickaxe
im on paper 1.8.8 btw
I'm having trouble with the "Enchantment_To_Check" configuration for my weapons. Here's what I have:
Tactical_Knife:
Item_Information:
Item_Name: "&eTactical Knife"
Item_Type: 288
Item_Lore: "&eA melee attachment.|&eNot intended for standalone use."
Melee_Mode: true
Enchantment_To_Check: DAMAGE_ALL-2
Sounds_Acquired: SHOOT_ARROW-1-0-0
Remove_Unused_Tag: true
Hidden_From_List: true
I've followed the wiki to the letter, but no changes in-game.
(version 1.19)
Hello, I ran into a problem. My texture of the weapon will only work if I call it RTT so when I write in the name of the pridmet, the crackshot also does not take this texture if it is the first one and then I do everything works as well but it does not shoot
It wont let me use anything unless op. it say dont have permission, yet when i op then type /crackshot.use.all it just says unknown command, what is the exact and full command i have to write to enable all joining players to use it? thanks
Can someone pass me the resource pack?
Is there a 1.18 or 1.17 version? Block IDs don't work
The demo server is offline, I think it should be removed from the page.
Can you please add more particles (like crit or totem) an custom-model-data NBT (the ability to give the same item different textures/models).
Hi, I would like to set player permission to use a certain weapon (for example: only players with the crackshot.barret permission can use the barret) .. How could I do? Thanks in advance :D
i really want to know if i can craft the weapons and how i find the recipes
Will this work along side qualityarmory
How can I give the guns custom-model-data NBT for the texture pack?
Is there a way to make Riot Shields
unbreakable
In reply to agent8600:
Maybe you can make it unbreakable by setting Durability_Loss_Per_Hit to 0.