CrackShot (Guns)
Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Live demo
Visit jectile.com for zombie survival and genuine Call of Duty in Minecraft.
Specialties
Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
- How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
- I configured my permissions file. How come players can still use all weapons?
- I modified the configuration. Why don't the weapons show up anymore?
- Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
- Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
- Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
- Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
Please update for 1.20.4!
In reply to itskronosyt_:
1.20.5 is right around the corner, so better just go for it instead, unless .4 ain't much diff.
necesitaria que el plugin se actualizara a versiones mas recientes, aunque tome tiempo, ya que la lista de playsound y id item no estan actualizadas y cambio el sistema de ID's, por lo que perjudica si se utiliza un texture pack con id's nuevas
How do i make it so crackshot guns cant be used to craft other things
like i have a gun that has the stick item id and players are saying that it can be used to make a pickaxe
im on paper 1.8.8 btw
I'm having trouble with the "Enchantment_To_Check" configuration for my weapons. Here's what I have:
Tactical_Knife:
Item_Information:
Item_Name: "&eTactical Knife"
Item_Type: 288
Item_Lore: "&eA melee attachment.|&eNot intended for standalone use."
Melee_Mode: true
Enchantment_To_Check: DAMAGE_ALL-2
Sounds_Acquired: SHOOT_ARROW-1-0-0
Remove_Unused_Tag: true
Hidden_From_List: true
I've followed the wiki to the letter, but no changes in-game.
(version 1.19)
Hello, I ran into a problem. My texture of the weapon will only work if I call it RTT so when I write in the name of the pridmet, the crackshot also does not take this texture if it is the first one and then I do everything works as well but it does not shoot
It wont let me use anything unless op. it say dont have permission, yet when i op then type /crackshot.use.all it just says unknown command, what is the exact and full command i have to write to enable all joining players to use it? thanks
Can someone pass me the resource pack?
Is there a 1.18 or 1.17 version? Block IDs don't work
The demo server is offline, I think it should be removed from the page.
Can you please add more particles (like crit or totem) an custom-model-data NBT (the ability to give the same item different textures/models).
Hi, I would like to set player permission to use a certain weapon (for example: only players with the crackshot.barret permission can use the barret) .. How could I do? Thanks in advance :D
i really want to know if i can craft the weapons and how i find the recipes
Will this work along side qualityarmory
How can I give the guns custom-model-data NBT for the texture pack?
Is there a way to make Riot Shields
unbreakable
In reply to agent8600:
Maybe you can make it unbreakable by setting Durability_Loss_Per_Hit to 0.
hi I wanted to ask something. in my server using the latest version of the plugin I could not get all the weapons that I see in other videos like the beretta the famas etc .... solutions?
In reply to runfish__:
If you want to add new weapons (Beretta and Famas) you can do this in the configuration-file.
So whenever I run /shot list all Command only a few weapons show up and all the weapons that are full auto or pistols or shotguns etc aren't showing up, I checked the default weapons.yml and all of the weapons are there but they don't show up in the list, whenever I run /shot config reload it says "default weapon.yml is configured incorrectly" but I did not mess with the files whatsoever, any solution to this? The plugin works perfectly for other servers