ClearLagg
Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.
- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable
Command | Description | Permission |
---|---|---|
/lagg clear | (Clears entities) | lagg.clear |
/lagg check [world1 world2...] | (Counts all entities) | lagg.check |
/lagg reload | (Reloads schedulers/config) | lagg.reload |
/lagg killmobs | (Kills mobs) | lagg.killmobs |
/lagg area <radius> | (Removes entities within given radius) | lagg.area |
/lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
/lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
/lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
/lagg admin | (Manage clearlag's modules) | lagg.admin |
/lagg gc | (Attempt to free memory) | lagg.gc |
/lagg tps | (View current TPS) | lagg.tps |
/lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
/lagg | (Shows helpful page) |
lagg.help |
Name | Description | Link |
---|---|---|
SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/
Hey, Is it possible to have the TPS monitor message only show up for OPs? If not any chance of it being added? Thanks
So I read on the minecraft wiki that the fishing_bobber will be added as an entity in version 1.13.
I guess this is my only hope of having it fixed in clear lagg. Since the double cast doesn't work either to recast it after clear lagg removes it.
In reply to Dats_ME:
In reply to bob7l:
December ;)
Bobbers stay just fine as soon as I disable that mod. It is so strange that the bobber only clears AFTER ClearLag prints its output to the chat "[ClearLag] Removed x Entities!"
I post this here in case anyone else comes here with the same problem.
Clearlagg Admin Ethical config considerations for players.
Hello admins! Please consider adding a list of items in your
do not wipe settings that prevent things like ores, diamond
armors/tools, expensive blocks like Diamond blocks or Slimefun
Machine blocks and skulls, vote reward drops and whatever else
your plugin list might drop for players being wiped by clearlagg!
I have used this plugin for years and players slowly helped me
build a list of things such as pigs etc from being wiped from
their farms. This list in the pastebin config example below
includes slimefun blocks and other stuff players would rage quit or
facepalm being wiped. Lets not also wipe player morale with each
clearlag pass, right? GG!
Make sure you build a safe list so players dont rage quit etc.
For inspiration my config is here. https://pastebin.com/jLa2FHjB
You can reduce the console/logs size impact of clearlagg's
messages simply by changing the default clear messages to shorter ones.
[ClearLag] in 60 s
[ClearLag] in 30 s
[ClearLag] in 5 s
[ClearLag] Cleared 23
In this section of your Config.yml
auto-removal:
item-filter:
- 397#(All skull items for example...)
It's in yours and your player's interest
to build a safer list of ignore items.
Go Go Go!
http://minecraft-ids.grahamedgecombe.com/
In reply to WilliamSteeves: .... You lose nothing on my servers!
It's not Clearlagg, it's ignorant careless admins/owners.
To the dev. Hello, thanks for reading this if you do.
I have a facepalm issue where chunk cleanups with
clearlagg are wiping holograms (HolographicDisplays)
Any idea what might be causing that and how I can fix it?
/lagg unloadchunks vanishes all holograms in nearby chunks.
Using latest Clearlagg release with Paper 1.12.1
In the mean time I have set a server schedualed task every 5m
to auto reload holograms.
In reply to bob7l:
Hi, thanks for the tip and yeah.
On my server I have a few menu, one is about 30 biome
warps on a 2 sec cooldown. Another takes folks to various
tutorials, grinders and shops. While spigot may be handling
chunks better than it used to it dont do it nearly fast enough.
I also have RandomPortal all worlds and gear with attributes
speed making flying/elytras hyper fast. The menu for warps etc
also runs clearlag's chunk cleanup.
The effect is FAR less chunks loaded than without the command.
Your reminder is handy, ty, but I need much more efficient
as and when required, instant chunk tidying on this server.
I still dont know why holograms get ganked by the command though.
I hate this plugin so much It always delete my items
In reply to WilliamSteeves:
can anyone help to identify the conflict and lavafurnace plugin clearlagg? in lavafurnace vylivaetsya a bucket of lava and it has to burn endlessly but when the player leaves the chunk and works clearlagg that lava is also cleared
Is there a way to limit wither_skulls with clearlagg?
Thanks!
Has anyone figured out a fix for the bobbers getting cleared even though projectiles are set to false in both the auto clear and manual clear settings in the config? I posted the information bob7lrequested of me on Dec 19, 2017 but have not heard any more.
See issue 192
first sorry for my english ^^ [google translator]
I have a question and I would like the items to be deleted after 10 minutes and that the chat window will not appear until the last minute.
how do I have to change this?
It would be nice if you could help me quickly.
With best regards Bassfire
Please add a mob whitelist for live-time !
https://www.spigotmc.org/resources/locked-items-trade-blocker.18225/
I want to ask that if this plugin (the Clearlagg one) will delete locked items from the lockeditems plugins???? just want to ask, my server needs it
Anybody can tell me if this module is working?
Thanks!
Congratulations for the Developer for this great plugin!
Would you pls. clarify if the entities are set according the names on this list?
Thanks!
Is anyone else having issues with 2.97 clearing bobbers all of a sudden?
I have used ClearLag for years and have had projectiles set to false for a long time in both the auto and manual sections of the config. However, after updating to 2.97 they now get cleared when the auto clear kicks in. I checked the config and projectiles are still set to false. I have tried reloading Clearlag in the game and have restarted the server but they are still clearing.
Great plugin man, just wondering if you have any plans of adding a command to see how long until the next clearlag will happen. Thanks!