ClearLagg

Config setup

How to setup your config!

Where is the config? plugins\ClearLag\config.yml

settings:
  auto-update: true  #Should the plugin update when updates are available.
  enable-signs: true  #Should clearlag's signs be enabled
  config-version: 1  #Don't touch this
  disable-waterlife: true  #Should squids be disabled from spawning
  keep-spawn-in-memory: true  #Should the spawn chunks be kept loaded (Highly recommended! Prevents falling into the void!)
  enable-api: true  #-Deprecated- Should plugins be able to hook into clearlag's API
  

area-filter: #What type of entities SHOULD NOT be removed while doing /lagg area?
    - Itemframe
    - Painting
    - Wolf 
    - Villager
    - Horse

#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
config-updater:
  force-update: false #Puting this as false wont reset your config, but may cause bugs.. Still in testing!
 
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
  enabled: false
  check-radius: 8
  max-mobs: 5
 
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
  enabled: false
  limit: 6000
  create-new-chunks: true #-Deprecated-
 
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
  enabled: true
  zombie: 5
  skeleton: 30
  creeper: 20
 
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
  enabled: false
  interval: 10
  mobtimer: true
  itemtimer: true
  arrowtimer: true
  arrowkilltime: 15
  moblivetime: 600
  itemlivetime: 240
 
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
  enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
  max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
  interval: 30
#This is the radius around the player
  radius: 30
#This is the radius FROM the player (in blocks!)
  radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
  forcespawn: false
#4 = nighttime, what light level should mobs spawn in
  lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
  armor-chance: 30 
  mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - zombie 5
    - skeleton 3
    - creeper
    - enderman
  animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - pig 4
    - sheep 1
    - cow 6
    - chicken 2
  
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
  enabled: false
  max: 2
  radius: 6
  
#This option reduces global dispenser rate
dispenser-reducer:
  enabled: false
  time: 100
  
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
  tnt-reducer: false
  
#This option reduces fire spread rate
firespread-reducer:
  enabled: false
  time: 2000
  
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
  enabled: true
  limit: 3
  
spawn-limiter:
  enabled: false
  interval: 15
  monsters: 300
  animals: 300
  
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
  enabled: false
  interval: 15 
  tps-trigger: 14.0
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
  
#This is /lagg killmobs, put what you DON'T want removed! 
kill-mobs:
   disable-build-wither: false 
   mob-filter:
        - Villager
        - Wolf
        - Horse
  
#This takes care of mob spawners
mobspawner:
  enabled: false
  max-spawn: 4
  
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
  enabled: false
  radius: 6
  
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
  broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
  broadcast-warning: true
  enable-scheduler: true
  autoremoval-interval: 234
  warnings: #You can have thousands of warnings! Put the time they should be executed, and the message (FOLLOW FORMAT!!)
        - time:2 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
        - time:4 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
        - time:6 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
  
#What should be removed during an auto-removal
remove:
  world-filter: #What worlds should NOT be iterated through during clearing~
    - this_world
  broadcast-removal: true
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true #What items SHOULD be removed during clearing~
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter: #What items should NOT be removed during clearing~
   - 264
  mobs: #What mobs should NOT be removed during clearing~
  # - cow
 
#What should be removed during /lagg clear 
command-remove:
  world-filter:
    - this_world
  broadcast-removal: false
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266
  mobs:
  # - cow
   
check:
  world-filter:
    - this_world
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266
  mobs:
    creature: true
    animals: true
    monster: true
   
limit:
  enable-limit: false
  max: 1000
  check-interval: 60
  broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  world-filter:
    - this_world
  broadcast-removal: true
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266

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  • Avatar of Dooley_labs Dooley_labs Dec 03, 2015 at 15:26 UTC - 0 likes

    Someone please update this page with accurate information. It's grown too outdated for safe use in the new config layout.

  • Avatar of adam9511 adam9511 Nov 08, 2015 at 03:35 UTC - 0 likes

    Works good error free been using this plugin for years , it's currently running on Bukkit 1.8.8-R0.1-SNAPSHOT with no problems ....Thanks Good plugin !

  • Avatar of Aberzhulan Aberzhulan Sep 20, 2015 at 09:12 UTC - 0 likes

    From some quick testing, I found that the config above does not match the actual config I have (unsure if it's the same for everyone). In my config, there is an "item-filter" section for /lagg clear and auto removal that does NOT kill/remove the items listed there. However, the "mobs" section actually removes the mobs listed.

    If you're having issues with mobs being removed you put in the mobs section, try removing those mobs from the list.

  • Avatar of 789101112 789101112 Aug 29, 2015 at 23:56 UTC - 0 likes

    @miki88mouse: Go

    i think in the "remove:" section under either (or both) "item-filter:" or "remove-mobs:" add "- ARMOR_STAND"

  • Avatar of miki88mouse miki88mouse Jul 29, 2015 at 20:21 UTC - 0 likes

    How disable that Armor Stand will be nit removed? with auto clear?

  • Avatar of bob7l bob7l Jun 28, 2015 at 21:04 UTC - 0 likes

    @liammoroney: Go

    Why are you on bukkit? KCauldron is not bukkit

    Open for custom plugins! Skype: bob7l.bob7l.bob7l

  • Avatar of liammoroney liammoroney Jun 15, 2015 at 11:08 UTC - 0 likes

    I am running a server with kcauldron 1.7.10 1448. I have tried multiple versions of clearlag, but the commands dont seem to be working, is there and particular version for me?

  • Avatar of Dirtwrap Dirtwrap Jun 02, 2015 at 03:45 UTC - 0 likes

    can you plz add this option:

    console-messages : true / false # will also post messages on the console to see clearlag has been activated

    very annoying to see if people have been active over night, and see that there is a list of clearlag spamming my console with over 500 messages, be nice to see it in game, but not the console

    Last edited Jun 02, 2015 by Dirtwrap
  • Avatar of EnergyFlame123 EnergyFlame123 Dec 03, 2014 at 21:43 UTC - 0 likes

    In Auto Removal msg can i edit the msg as i like and in the new update its like 400 from 460 so the msg will be shown plz help abouth this section

  • Avatar of pepper82 pepper82 Oct 07, 2014 at 10:53 UTC - 0 likes

    Can I use this plugin to only limit the frames / chests per chunk?


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Facts

Date created
Dec 24, 2012
Last updated
May 16, 2014

Author