AuthMe Reloaded
The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, xAuth, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- How to import database from xAuth
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories> <repository> <id>codemc-repo</id> <url>https://repo.codemc.io/repository/maven-public/</url> </repository> </repositories> <dependencies> <dependency> <groupId>fr.xephi</groupId> <artifactId>authme</artifactId> <version>5.6.0-SNAPSHOT</version> <scope>provided</scope> </dependency> </dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from http://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
you need to check the single permissions like this "authme.player.*", i guess she are not working. at least not with permissionsex.
OBs: v2.5.1
@Filipe_Rodrigues
what do u mean with blocking even if is an op?
so many chat plugin will make me crazy, for someone chat options work good, someonelese not, with every versions that i release there are someone that have usses with chat.
what kind of chat related plugin do u use?
mmm im back again to old version.. the Build 2.6b3 is locking people with same name even if on op.. but now i discovered, he is allowing people talk if they havent registed or loged and im using same config.. allowchat: false
:S
Link Removed: http://www.mediafire.com/?28rrqtnjsgn2n0n Example of Config file
@BioBG
has to work, session disable will disable all session check. Are u sure that u download the correct jar file?
10 minuts i upload a example config file!
Authme - Build 2.6b3
Bukkit - 1914
ho to remove the sessions ? sessions: enabled: false timeout: 0
do not work .....
@d4rkwarriors: ticket no.14
@BioBG
seems all correct check your console output, thre should be messages like "match ip?" look into it if there are some match.
for "Other", its normal that is the function of session, if player disconnect or server restart the session will prevent u to do another time login.. so there arent any usses..
@darkknight thats so strange, please open a ticket with all output error, your plugin and cb version, and some other plugin that use mysql.
@d4rkwarriors: of course there is mysql connector :)
the restriction do not work ... i added my nick and different IP and i join server with no problems :)
the config file: http://pastie.org/3314634
Other: some time the sessions stay open after player quit or server restarts.
@darkknightcz
mmm have u check in your lib folder if there is mysql connector?
@BioBg in last dev build
d4rkwarriors - after enabling Vault, another error :) mysql config is correct http://pastebin.com/dk3NfRaC
BioBG - yes
@BioBG
it is already in 2.6b2 :D read the changelog and how to add it.
Great plugin !
TODO: add some ip restriction for admin or moderator (only i can join from this IP)
can you add this in next version ? :)
@d4rkwarriors: thanks, will try
@d4rkwarriors
the plugin is a little heavier, but no so much.
@darkknightcz
with last dev build u need to downlaod Vault plugins. that should fix all your problems
hi, im having an error with mysql (migrated from xauth), this is error log http://pastebin.com/C3EuvWYn
this is config http://pastebin.com/ZQMB5KJu
if i use backend: file, it works (but i have to use database with 800 users)
@d4rkwarriors
Sure @d4rkwarriors Sorry to have been mistaken last time in my explanation. When I reload my server, people are frozen in place and need to use /login again to login when I activate sessions. However, if they disconnect and reconnect, they actually get a "session login" message, which makes me believe that this effect is unintentional.
@FurmigaHumana
little fix to bukkit fail i think :) tell me if it work correctly, and if it increese bad performaces on your server