AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, xAuth, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- How to import database from xAuth
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.6.0-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from http://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jul 25, 2022Hello! Me and my brother wants to play on a server with AuthMe Reloaded, but because we use the same connection, we can't. How do I configure this?
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Posted Nov 1, 2021Hello so this plugin is not updated on curseforge, but its still updated here
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Posted Jun 19, 2022In reply to mrcorpz:
Dev builds are still updated
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Posted Aug 10, 20211.17 pls
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Posted Jun 19, 2022In reply to skglag:
Please download the beta or a dev build.
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Posted Jun 7, 2021Please update on 1.16.5 Thank you very much
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Posted May 12, 2021Hello! Is it possible to hide inventory when players are Unauthorized?
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Posted Jun 19, 2022In reply to gudancik:
Yes if ProtocolLib is installed.
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Posted May 12, 2021coords can exploiting on here HOW to FIX it Tell me commands and all pls
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Posted Jun 19, 2022In reply to technokolla:
Obfuscating coordinates can be very difficult. There are some other plugins here that does it, but it could break a lot of ingame functionality.
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Posted Apr 11, 2021last updated version year is 2018 but spigot is up to date. please update the plugin! and also this plugin closing my server
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Posted Apr 11, 2021In reply to kekstog0:We submitted the update to curseforge but the moderation team rejected it and told us that it isn't allowed to publish resources that store player ips, emails and PASSWORDS. I opened a support ticket but they didn't answer yet. I'm very sorry for the situation, in the meantime download the latest beta release of authme from spigotmc.-
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Posted Apr 22, 2021In reply to kekstog0:
UPDATE: the curseforge team answered to our support ticket and accepted the update :)
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Posted Dec 8, 2020update for 1.16.3 please
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Posted Oct 11, 2020so, i use aternos, and they won't let me upload a plugin from my computer
i can only add a plugin from bukkit
please, add the latest version of this plugin to the bukkit site.
thx
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Posted Oct 11, 2020In reply to itzMadaGamingLIVE:
Why do you use aternos? While you can create a server on your computer that you can give both your favorite RAM and CPU-
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Posted Oct 15, 2020In reply to Forge_User_03633612:
bruh that's expensive
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Posted Aug 10, 2021In reply to Forge_User_03633612:
bruh it hard and i have only 4 gb ram and a trash pc
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Posted Oct 9, 2020Hello,
I need help:
When I add the plugin to my server, the server launcher I use closes (I use a .jar or .bat file) and when I remove the plugin and folder it doens't closes.
How do I fix this?
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Posted Sep 18, 2020When will version 1.14 come out anyway? Because that would be great