AuthMe Reloaded
The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, xAuth, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- How to import database from xAuth
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories> <repository> <id>codemc-repo</id> <url>https://repo.codemc.io/repository/maven-public/</url> </repository> </repositories> <dependencies> <dependency> <groupId>fr.xephi</groupId> <artifactId>authme</artifactId> <version>5.6.0-SNAPSHOT</version> <scope>provided</scope> </dependency> </dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from http://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
Hello, I have a question to the 'lastlogin' field. What function is used to generate the time?
When I use php to give the data on the website out I get .1903 :D
When I use this: date('d.m.Y', $getAcc->lastlogin) to give a good time format, I get a bad date :p. How is the time set from AuthMe? Would be nice if you could explain me that :)
@rodier
yes try that version and how to configure it.
Im using 2.5.1 Im gonna upgrade now to 2.6.1 We have problem with this: player cant move, cant chat..etc when its not logged but they can still speak if they log as someone else. I mean there is player krtek ingame and any griefer called Krtek (big K letter) connect.. and he can chat.. have same colored nickname and text like krtek..same group.. how is that possible? that player with name Krtek (griefer) is NOT authenthed.. he just connected. will 2.6.1 fix it?
@tomori_peti
first use pastebin.com or bukkit paste for report error, what i can undestand in that caos?
second use a ticket manager for correct support.
@tomori_peti
Update to latest R4 1938 build and try with vault
We got this error on our server. Authme is use MySql with MD5 coding. We have the latest version of AuthMe and Bukkit R3. Edit: http://pastebin.com/94u2LRLk
@allix8
please open a correct ticket on it, iam going to release a stable version tomorrow, also use google translator please or write down all the action that u done and what is the result.
@AusTim
ok good advice i'll do it, when i complete vb database hook.
@d4rkwarriors
Awesome thanks :) Looking forward!
btw, another idea for implementation: restrict users that haven't activated the account through email (for vBulletin, for example). Otherwise a person can make increadible amount of accounts for further cheating. Shall it be difficult to make?
@d4rkwarriors
I'm sorry, bad with English.
1) So do not write down to me permissions.yml new players. It is also erased all the comments to the users. 2) Let me explain, I went into the game. Came out, closing the game client. I go again, writing - you are not logged, wait until the end of the session.
@AusTim
hey i have to do a little restrucuture of database, it is a very little change ( i have to add salt column otherwise u cant compare the correct hash :) ), hope that in the next three days i'll complete it.
@deleted_7554077
Sure.
@AusTim
Did you try this?
passwordHash: Md5VB
@deleted_7554077
Nope. Password hash doesn't match.
@AusTim
Like the change log states - initial support for Vbulletin 3.x has been added to version 2.6b7
Is it not working?
I'm sorry for bothering you, but when the build with vBulletin 4.0.8 support is planned to be released? Today or tomorrow or another day?
Thank you :)
@allix8
u ahve to check configuration section, now AuthMe work with Vault and Group permissions. so u have to set up a specified group for unloggedin user that have the permissions that u choose. this will prevent every type of bypass.
2) i dont undestand what u have written
@d4rkwarriors
Problem was solved, a new version of the plugin creates a database column X YZ When set back an older version of the plugin. Deleted columns, the problem is resolved.
Thanks anyway, I'll wait for a stable version. The problems in 2.6b7:
1) creates a permissions.yml (permissionsEX) of each user, why? 2) when the session does not re-enter, writes that we must wait
@allix8
open a ticket base on the comment let me see the error and config file pls
When registering new players write error: an error ocurred: please contact the admin In the error log file: [SEVERE] [AuthMe] ERROR: Field 'x' doesn't have a default shaft It appeared when I tried to upgrade the version 2.6b7 Authme set and returned back to 2.5.1
Help!
@BioBG
only with last dev build?
ok i have found the problem and fixed it.