When booted, MineResetLite retrieves information related to recent updates made to the plugin. If your version is out of date, alerts will be send to those with this permission when they join.
/mrl list
Permissions: mineresetlite.mine.list
Simply enough, this command lists the names of all mines.
/mrl p1 (-feet)
Permissions: mineresetlite.mine.create
This command will set your first MRL selection point to the block you are looking at. If you execute the command with the -feet argument, it will set your first point to the block you're standing on.
/mrl p2 (-feet)
Permissions: mineresetlite.mine.create
This command will set your second MRL selection point to the block you are looking at. If you execute the command with the -feet argument, it will set your second point to the block you're standing on.
/mrl create <mine name>
Permissions: mineresetlite.mine.create
To create a mine, make a selection via either WorldEdit or /mrl p1/p2, then use this command to save the mine to memory. Mine names are allowed to have spaces.
/mrl info <mine name>
Permissions: mineresetlite.mine.info
To view information about a mine, such as its composition, automatic reset settings, or world, use /mrl info.
/mrl set <mine name> <block>:(data) <percentage>%
Permissions: mineresetlite.mine.composition
Example usages:
Set the mine to contain 98% stone: /mrl set <mine name> stone 98%
Set the mine to contain 50% birch log: /mrl set <mine name> log:2 50%
Setting the percentage of a block already in the mine will always overwrite the old value in the mine. You cannot have a mine whose composition totals to be over 100%, however, you can have a mine with a composition of less than 100%. When a mine resets, if the composition is less than 100%, it is padded with air until the composition does equal 100%.
/mrl unset <mine name> <block>:(data)
Permissions: mineresetlite.mine.composition
To remove a block entirely from a mine's composition, such that the mine will no longer contain that block, use /mrl unset.
Example usages:
Remove stone from the mine: /mrl unset <mine name> stone
Remove birch logs from the mine: /mrl unset <mine name> log:2
/mrl reset <mine name> (-s)
Permissions: mineresetlite.mine.reset
/mrl reset will immediately reset the specified mine, also crediting the player who ran the reset command. If you wish to not have the mine broadcast the fact it was just reset, use /mrl reset <mine name> -s.
/mrl flag <mine name> <setting> <value>
Permissions: mineresetlite.mine.flag
/mrl flag most importantly modifies settings for automatic resets. Each flag is detailed below:
resetDelay: The integer number of minutes between every mine reset. For example, if the resetDelay was 10, the mine would reset every 10 minutes.
resetWarnings: A comma separated list of integer minute values to warn players of the imminent mine reset. For example, to display a warning at 10, 5, and 1 minute before the reset, set the value of resetWarnings to: 10,5,1
fillMode: Boolean, whether or not to activate fill mode on reset of this mine. Fill mode means only blocks that are air will be changed. This mode is not commonly used on prison servers.
surface: A block type. When set to anything but air, sets the top block of the mine to always be the specified block after a reset. This hides "surface ores" that are freebies. When set to air, the flag is cleared.
slient: Boolean. If true (the default), the mine will announce when it has been automatically reset. When false, the mine won't announce that. This flag doesn't apply to command-initiated resets.
/mrl erase <mine name>
Permissions: mineresetlite.mine.erase
To completely and irrevocably remove a mine, simply delete it with /mrl erase.
jjkoletar you really do need to make a protection part to it for player to be able to mine
for the mean time ill make a quick tutorial to explain to server owners on how to make certain people be able to mine/enter the area
for this you will need the plugin "WorldGuard"
ok now to start
first you need to make a region using the wand select your two positions as if you were making any other region then use /region define <minename> eg /region define Donator/RankedMine
now you have your region you now need to parent it to any regions around it such as spawn if ur building it under spawn so use the following command
/region setparent <id> [Parent-id]
example
/region setparent Donator/RankedMine Spawn
that way people can be added into the mine and be able to mine please bear in mind you only want the actual mine for the region not any of the surrounding part of the building
and beacuse were all nice owners we want the players to see a welcome message when they start mining so we use
/region flag Donator/RankedMine greeting <message> so im going to make mine simple n nice /region flag Donator/RankedMine greeting happy times mining
Now you need to add the player into the reigion so use /region addmember <playername>
now the player can mine
but what if we dont want them to even enter the mine area as they might be annoying players that just want free stuff that other players drop while mining?
simple make another region same as always select the two points then use
/region define donator/rankedminefull
then we need to add the flag so they cant enter for that you need the "entry flag"
so use /region define donator/rankedminefull entry deny
now the player must be added to the region "donator/rankedminefull" to even be able to go into the area
now we want them to mine we need to add them to donator/rankedmine and donator/rankedmine full so we need to use the following two commands
/region addmember donator/rankedmine <playername>
/region addmember donator/rankedminefull <playername>
now the player should be able to break blocks in the mine and enter the mining area.
you will also want to make it so that a player cant tp people in so to do this u will need
/region flag donator/rankedminefull blocked-cmd tpaccept
this is all theroy it hasnt been tested so ill make a mine soon and test this,plz correct me if im wrong in any of my commands or if i missed a command
slient: Boolean. If true (the default), the mine will announce when it has been automatically reset. When false, the mine won't announce that. This flag doesn't apply to command-initiated resets.
What is the permission to let people mine?
I need players to be able to mine the blocks. What is the permission for that?
What command makes all the mine reset times synchronize?
@in2lego
/mrl reschedule
@wwcam1
MRL doesn't handle protection at all. Look into WorldGuard, likely.
Hey nice plugin but is there anyway i can stop it saying the mine has being automatically reset in chat.
you could try Just switching what it says like Make it say This server is awesome in 5 mins!
jjkoletar you really do need to make a protection part to it for player to be able to mine for the mean time ill make a quick tutorial to explain to server owners on how to make certain people be able to mine/enter the area for this you will need the plugin "WorldGuard" ok now to start first you need to make a region using the wand select your two positions as if you were making any other region then use /region define <minename> eg /region define Donator/RankedMine
now you have your region you now need to parent it to any regions around it such as spawn if ur building it under spawn so use the following command /region setparent <id> [Parent-id] example /region setparent Donator/RankedMine Spawn that way people can be added into the mine and be able to mine please bear in mind you only want the actual mine for the region not any of the surrounding part of the building and beacuse were all nice owners we want the players to see a welcome message when they start mining so we use /region flag Donator/RankedMine greeting <message> so im going to make mine simple n nice /region flag Donator/RankedMine greeting happy times mining Now you need to add the player into the reigion so use /region addmember <playername> now the player can mine but what if we dont want them to even enter the mine area as they might be annoying players that just want free stuff that other players drop while mining? simple make another region same as always select the two points then use /region define donator/rankedminefull then we need to add the flag so they cant enter for that you need the "entry flag" so use /region define donator/rankedminefull entry deny now the player must be added to the region "donator/rankedminefull" to even be able to go into the area now we want them to mine we need to add them to donator/rankedmine and donator/rankedmine full so we need to use the following two commands /region addmember donator/rankedmine <playername> /region addmember donator/rankedminefull <playername> now the player should be able to break blocks in the mine and enter the mining area. you will also want to make it so that a player cant tp people in so to do this u will need /region flag donator/rankedminefull blocked-cmd tpaccept this is all theroy it hasnt been tested so ill make a mine soon and test this,plz correct me if im wrong in any of my commands or if i missed a command
A really good plugin that also works well with the version CraftBukkit Beta Build (1.5.2-R0.1).
Is there any way to link mines to one another?
Command /mrl flag <mine name> slient <value> don't work - it's sending an error "Unkown flag. Use /mrl ? set for a list"
Use /mrl flag <mine name> silent true
No, slient! -> silent
@mibac138
Use /mrl flag <mine name> silent true
No, slient! -> silent
what setting in /flag cmd pls tell me
In reply to salarqaz1384:
What do you need??
Is there anyway we can change the broadcast messages? That would be a great feature to have.
@EatingEmoKids
Umm... how bout reading the first line...
WHY DOES ONLY THE 3 END BLOCKS OF THE MINE BREAKABLE WHEN NOT OP!!!!!!!!!!!!!!!!!!!!!!!!!????????????????
slient: Boolean. If true (the default), the mine will announce when it has been automatically reset. When false, the mine won't announce that. This flag doesn't apply to command-initiated resets.
Should be silent not slient
the mines dont seem to reset :(
How can you make it so they TP out of the mine, so they won't die if the mine resets?