Features
Basics
- Traitors are automatically selected at a configurable rate
- Players are automatically given a "crowbar" and a "gun" when entering a game
- Separate chat channel for each arena
- Dead players leave behind "bodies", or chests detailing their role
- Full-featured lobby system, allowing for automated minigame servers
- Arenas may be created via the arena creation wizard, or imported from a world
- Titles are sent to players on round start and end
Spectators
- Spectator system on death (even without 1.8)
- Living players can't see messages from dead players (but the dead can see messages from the living)
Detectives
- Detective roles are randomly assigned to players at a configurable ratio to total players
- Detectives are given DNA Scanners, used to find the killer of a body
Karma
- Players' ingame actions affect their karma level in the exact same configurable way that it does in the real Trouble In Terrorist Town game
- Players' karma is displayed on an ingame scoreboard along with their role and alive statuses
- Optionally, damage dealt by players will be scaled to their karma (i.e. lower karma = more damage reduction)
- Players may be auto-kicked or banned from TTT at certain karma floors
Other Stuff I'm Required To List
- Auto-updater to ensure you get the latest features
- MCStats integration
- When a dev or alpha tester of the plugin joins a round, the message announcing the event will state their role