Features

Features

Click here to view the rich documentation. [?]

Basics

  • Traitors are automatically selected at a configurable rate
  • Players are automatically given a "crowbar" and a "gun" when entering a game
  • Separate chat channel for each arena
  • Dead players leave behind "bodies", or chests detailing their role
  • Full-featured lobby system, allowing for automated minigame servers
  • Arenas may be created via the arena creation wizard, or imported from a world
  • Titles are sent to players on round start and end

Spectators

  • Spectator system on death (even without 1.8)
  • Living players can't see messages from dead players (but the dead can see messages from the living)

Detectives

  • Detective roles are randomly assigned to players at a configurable ratio to total players
  • Detectives are given DNA Scanners, used to find the killer of a body

Karma

  • Players' ingame actions affect their karma level in the exact same configurable way that it does in the real Trouble In Terrorist Town game
  • Players' karma is displayed on an ingame scoreboard along with their role and alive statuses
  • Optionally, damage dealt by players will be scaled to their karma (i.e. lower karma = more damage reduction)
  • Players may be auto-kicked or banned from TTT at certain karma floors

Other Stuff I'm Required To List

  • Auto-updater to ensure you get the latest features
  • MCStats integration
  • When a dev or alpha tester of the plugin joins a round, the message announcing the event will state their role