Configuration
Below is the default configuration file as of version 0.10.0.
# ##################### # # # TTT Configuration # # # ##################### # # See http://ttt.badking.net/config-and-commands/convars#TOC-Karma # for more detailed descriptions of certain config settings. ################## # Round Settings # ################## # The duration of the "preparation" period, before roles are assigned and the round fully starts. preptime-seconds: 60 # The duration of rounds after the preparation period. roundtime-seconds: 360 # The duration of the period after the round has ended but before it has reset. posttime-seconds: 15 # The number of players required for a round to automtically enter its preparation period. minimum-players: 3 # The maximum number of players permitted in a round (set to -1 for no limit). maximum-players: 32 # Whether players may join rounds in-progress as spectators. allow-join-as-spectator: true ############################## # Traitor/Detective Settings # ############################## # The ratio of traitors to innocents as a decimal. traitor-pct: 0.25 # The ratio of detectives to other players. detective-pct: 0.13 # The minimum number of players required for a detective to be assigned in a round. # This will override the value of detective-pct if the minimum count is reached. detective-min-players: 10 # The number of seconds required for the DNA scanner to charge (update). # (Vanilla TTT uses 25 as default, but also displays the exact location rather than just the direction.) scanner-charge-time: 7.5 # Maximum range in meters within which a DNA sample of the killer is planted on the corpse of the victim. killer-dna-range: 10 # The time in seconds DNA samples last for when the killer is 0 meters from the victim. # When the killer is further, the time will be decreased. killer-dna-basetime: 100 ################## # Title Settings # ################## # Whether TTT should send titles to players on round start and end. # This will not do anything on Minecraft versions prior to 1.8. send-titles: true # Whether status titles (event.g. "You are a traitor!") should be sent as full-sized titles. # If false (default), subtitles will be sent instead. # Setting this to true may cause the title to obstruct the player's screen. large-status-titles: false # Whether status titles (event.g. "The traitors won!") should be sent as full-sized titles. # If false (default), subtitles will be sent instead. # Setting this to true may cause the title to obstruct the player's screen and additionally may # cause the title to not fit on the screen for certain locales (such as de_DE). large-victory-titles: false ################### # Weapon Settings # ################### # The item to use as a crowbar. This should be a raw Material enum value. # See here for all valid values: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html crowbar-item: IRON_SWORD # The item to use as a gun. This should be a raw Material enum value. # See here for all valid values: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html # The default value, IRON_BARDING, represents iron horse armor. gun-item: IRON_BARDING # The amount of damage (in half-hearts) each hit with a crowbar should do. crowbar-damage: 5 # Whether ammunition is required to use guns. require-ammo-for-guns: true # The number of arrows given to players on round start. initial-ammo: 55 ################## # Karma Settings # ################## # When strict is off, the damage penalty is very low when people stay above 800. # However, beyond this limit it will follow a more parabolic curve, dropping more severely the lower the player's karma. karma-strict: true # The initial karma assigned to players. This will be clamped to karma-max. karma-starting: 1000 # The maximum karma a player may hold at a given time. # (After this is reached, the player will not receive karma until they go below it again.) karma-max: 1000 # The ratio used in the formula used to determine the karma penalty for damaging an ally (0-1). karma-ratio: 0.001 # From the official TTT documentation: # # All karma penalties are based on damage dealt. The kill penalty is just an extra amount of "damage" dealt # when you kill someone. So if this was 100, and you headshot someone with a rifle, it would penalise you as # if you dealt 200 damage. karma-kill-penalty: 15 # The amount of karma allocated to each player on round end. karma-round-increment: 5 # The amount of karma allocated on round end to each player who avoided friendly fire. karma-clean-bonus: 30 # From the official TTT documentation: # # When a player's Karma is above the starting level (meaning the karma max has been configured to be higher than # that), all his karma increases will be reduced based on how far his karma is above that starting level. So it # goes up slower the higher it is. karma-clean-half: 0.25 # The ratio used in the formula used to determine the karma reward to innocents for damaging a traitor (0-1). karma-traitordmg-ratio: 0.0003 # The amount of karma given to an innocent upon killing a traitor. # (This will be scaled by traitordmg-ratio and the victim's karma.) karma-traitorkill-bonus: 40 # Players will be kicked from the round once they reach or go under this karma level. (Set to -1 for no autokick.) karma-low-autokick: 450 # Whether players should be temporarily or permanently banned instead of kicked. karma-low-ban: false # The duration in minutes players will be banned for upon falling below the threshold. (Set to -1 for a permanent ban.) # Note: changing this will not retroactively apply to previously issued bans. karma-low-ban-minutes: 60 # Whether karma will persist through restarts and disconnects. # If false, karma will reset when the plugin is reloaded and when players leave the server. karma-persist: true # Whether damage is scaled based on karma. At lower karma values, players will do less damage. karma-damage-reduction: true # Whether karma changes less than 1 should be rounded up. karma-round-to-one: true # Whether karma changes should be logged to the console. Note that this will typically cause massive log spam. karma-debug: false ################### # Plugin Settings # ################### # Whether potentially unnecessary information should be logged. verbose-logging: true # The default locale used by the plugin. # TTT will attempt to send messages to players in their respective locale, but will fall back to this if a message # is not available in a locale. It will also be used for console messages. locale: en_US # Whether the plugin should update itself (highly recommended). enable-auto-update: true # Whether the plugin is allowed to submit anonymous usage information to MCStats. enable-metrics: true