Fletching
### This is the configuration for FLETCHING. ###
# Enables/Disables this skill attribute.
Enabled: true
#sets the starting level, and the maximum level a player can achieve.
Level Cap: 100
Starting Level: 1
# This will be applied to the leveling algorithm to lengthen each levels experience requirement.
# BEWARE!! this is a sensitive value. To require more experience for each level gain, increase this amount; to lessen, decrease
Gain Factor: 1.18
# Here you can modify the amount of arrows given. NOTE this will be taken into consideration along with the players current level.
Base Yield: 2
# Here you can set the level required and the experience gained for crafting.
# Format: {Level Required}, {Experience Gained}
Level Properties:
Generic: 1,1
Wood: 1,3
Glass: 5,4
Iron: 8,5
Gold: 10,7
Emerald: 15,10
Diamond: 20,10
Odisiac: 60,12
Dragon: 80,100
Explosive: 30,10
Electric: 75,10
Poison: 25,7
Frost: 20,13
Elemental: 50,50
Enderbone: 70,60