Defense

### This is the configuration for DEFENSE. ###

# Enables/Disables this skill attribute.
Enabled: true

#sets the maximum level a player can achieve.
Level Cap: 100
Starting Level: 1

# This will be applied to the leveling algorithm to lengthen each levels experience requirement.
# BEWARE!! this is a sensitive value. To require more experience for each level gain, increase this amount; to lessen, decrease
Gain Factor: 1.25

# Here you can set the levels required for each type of sword.
Tool Levels:
  Wood:
    Level: 1
  Stone:
    Level: 10
  Iron:
    Level: 25
  Gold:
    Level: 30
  Diamond:
    Level: 40

# Here you can set the levels required for each tier of armor.
# Setting the 'Enabled' value inside 'Armor Levels' false will disable this portion of the configuration and allow players to equip any armor-type at any level.
Armor Levels:
  Enabled: true
  Leather:
    Level: 1
  Gold:
    Level: 5
  Chainmail:
    Level: 10
  Iron:
    Level: 25
  Diamond:
    Level: 40

# This modifies the amount of experience gained from blocking.
Experience: 5

# This allows players to level up even if they are not blocking during the attack event.
# Negate percentage gives a percent of the total event negate(pretend if they were blocking)
Defenseless Properties:
  Enabled: false
  Negate Percentage: 5
  Experience: 1

# This is applied to the damage event system algorithm in conjunction with current modifiers(if any)
# For more negated damage per player defense level, increase this value, for less, decrease.
Global Modifier: 0.05

# This section allows you to define which sword negates how much damage. Keep in mind this is processed alongside the global modifier.
Negate Modifiers:
  Wood:
    Negate: 0.5
  Stone:
    Negate: 1.0
  Iron:
    Negate: 2.0
  Gold:
    Negate: 5.0
  Diamond:
    Negate: 8.0