Defense
### This is the configuration for DEFENSE. ###
# Enables/Disables this skill attribute.
Enabled: true
#sets the maximum level a player can achieve.
Level Cap: 100
Starting Level: 1
# This will be applied to the leveling algorithm to lengthen each levels experience requirement.
# BEWARE!! this is a sensitive value. To require more experience for each level gain, increase this amount; to lessen, decrease
Gain Factor: 1.25
# Here you can set the levels required for each type of sword.
Tool Levels:
Wood:
Level: 1
Stone:
Level: 10
Iron:
Level: 25
Gold:
Level: 30
Diamond:
Level: 40
# Here you can set the levels required for each tier of armor.
# Setting the 'Enabled' value inside 'Armor Levels' false will disable this portion of the configuration and allow players to equip any armor-type at any level.
Armor Levels:
Enabled: true
Leather:
Level: 1
Gold:
Level: 5
Chainmail:
Level: 10
Iron:
Level: 25
Diamond:
Level: 40
# This modifies the amount of experience gained from blocking.
Experience: 5
# This allows players to level up even if they are not blocking during the attack event.
# Negate percentage gives a percent of the total event negate(pretend if they were blocking)
Defenseless Properties:
Enabled: false
Negate Percentage: 5
Experience: 1
# This is applied to the damage event system algorithm in conjunction with current modifiers(if any)
# For more negated damage per player defense level, increase this value, for less, decrease.
Global Modifier: 0.05
# This section allows you to define which sword negates how much damage. Keep in mind this is processed alongside the global modifier.
Negate Modifiers:
Wood:
Negate: 0.5
Stone:
Negate: 1.0
Iron:
Negate: 2.0
Gold:
Negate: 5.0
Diamond:
Negate: 8.0