Archery

### This is the configuration for ARCHERY. ###

# Enables/Disables this skill attribute.
Enabled: true

#sets the maximum level a player can achieve.
Level Cap: 100
Starting Level: 1

# This will be applied to the leveling algorithm to lengthen each levels experience requirement.
# BEWARE!! this is a sensitive value. To require more experience for each level gain, increase this amount; to lessen, decrease
Gain Factor: 1.43

# This modifies the amount of experience gained from each entity type.
Experience:
  Player: 10
  Mob: 5

# This is applied to the damage event system algorithm in conjunction with current modifiers(if any)
# For more damage per player attack level, increase this value, for less decrease.
Global Modifier: 0.30

# This allows you to define how much damage a bow will do. Keep in mind this is processed alongside the global modifier.
Global Damage: 3.0

# Here you can set the damage for specialty arrows and levels required to shoot them.
# Format: {Level Required}, {Base Damage}, {ArrowEffect}
# Note (1 damage = 0.5 heart).
Arrow Properties:
  Generic: 1,1,NONE
  Wood: 1,2,NONE
  Glass: 5,3,NONE
  Iron: 8,4,NONE
  Gold: 10,6,NONE
  Emerald: 15,10,NONE
  Diamond: 20,8,NONE
  Odisiac: 60,13,NONE
  Explosive: 30,5,EXPLOSION
  Electric: 75,5,LIGHTNING
  Poison: 25,5,POISON
  Frost: 20,5,SLOWNESS
  Elemental: 50,17,NONE
  Dragon: 75,20,NONE
  Enderbone: 60,15,NONE

ArrowEffect Properties:
  EXPLOSION:
    Magnitude: 1
  LIGHTNING:
    Fire Ticks: 60
  SLOWNESS:
    Duration: 5
    Level: 2
  POISON:
    Duration: 10
    Level: 2