AutoSaveWorld - multifunctional plugin that can save, backup, purge, restart the minecraft server, reload plugins and much more.
AutoSaveWorld will work on any bukkit/spigot/mcpc+ build starting from version 1.2.5-R5.0

Version: 4.13

Note: all feautures except autosave are disabled by default.

  • Performs a world and players data saves (similar to save-all in console)
  • Performs a world backups({server folder}/backups/)
  • Performs some plugins data purge
  • Performs autorestart at a defined time
  • Performs restart at server crash
  • Executes console commands defined in config automatically
  • Warning messages
  • Multi-World Support
  • Configurable messages
  • Option to disable broadcast message

Note: Configuration can only be reloaded by built-in commands
AutoSaveWorld have many features:
1)AutoSave - saves your worlds and player inventory.
AutoSave documentation page
2)AutoBackup - backups your worlds
AutoBackup documentation page
3)AutoPurge - purges some plugins data
AutoPurge documentation page
4)AutoRestart - restarts server at a defined time
AutoRestart documentation page
5)CrashRestart - restarts server if it crashes
CrashRestart documentation page
6)AutoConsoleCommand - automatically executes console commands
AutoConsoleCommand documentation page
7)WorldRegen - starts server with a fresh map but preserves some plugins territory claims
WorldRegen documentation page
8)PluginManager - load, unload, reload plugins using commands
PluginManager documentation page
Messages config explanation:
Messages configuration
Additional commands:
/asw help #displays help for all comands
/asw reload #reloads config.yml and configmsg.ymlPermission:autosaveworld.reload
/asw reloadconfig #reloads config.yml Permission:autosaveworld.reloadconfig
/asw reloadmsg #reloads configmsg.yml Permission:autosaveworld.reloadmsg
/asw version #displays AutoSaveWorld version Permission:autosaveworld.version
/asw info #displays AutoSaveWorld info
Note:All commands work if you are OP, console or have permission.
Note:Config can only be reloaded using config reload commands.

Dev builds and Source code
Develompent builds: jenkins
Source code: GitHub

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  • Avatar of BBFChaser BBFChaser Apr 16, 2014 at 16:28 UTC - 0 likes

    @Shevchikden: Go

    Yes I figured that. I ran the command to see what was going on.

    Ill test out the jenkins build tonight or tomorrow.

  • Avatar of thedaffman thedaffman Apr 15, 2014 at 22:12 UTC - 0 likes

    Sorry if this was asked already, but is there a way to only backup if there is at least one player online, like the "donotsaveifempty" option for autosave?

    Last edited Apr 15, 2014 by thedaffman
  • Avatar of Shevchikden Shevchikden Apr 15, 2014 at 13:37 UTC - 0 likes

    @BBFChaser: Go You weren't able to start backup using this command, so ofc no folders were created.

    Last edited Apr 15, 2014 by Shevchikden

    Java — write once, debug everywhere.
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  • Avatar of BBFChaser BBFChaser Apr 15, 2014 at 13:05 UTC - 0 likes

    @Shevchikden: Go

    Sounds good. I was wondering why I couldn't get a backup folder to create might that be the reason?

    I've had no issues with this plugin in the past and love the backup feature more then the others.

  • Avatar of Shevchikden Shevchikden Apr 15, 2014 at 04:58 UTC - 0 likes

    @BBFChaser: Go I found why it happens, i used the wrong method on asw backup command (the backup command works fine), i will fix that as soon as possible.

  • Avatar of BBFChaser BBFChaser Apr 14, 2014 at 22:03 UTC - 0 likes

    @Shevchikden: Go

    Thats always nice to know lol. I ran across the same error with a Bukkit build would you like me make a ticket?

  • Avatar of Shevchikden Shevchikden Apr 14, 2014 at 06:37 UTC - 0 likes

    @wrecktify80: Go Fixed in the latest dev build.

    @BBFChaser: Go

    No idea...

  • Avatar of BBFChaser BBFChaser Apr 14, 2014 at 02:45 UTC - 0 likes

    Ran across this error while trying to perform a backup using the console.

    Any Ideas?

    Last edited Apr 14, 2014 by BBFChaser
  • Avatar of wrecktify80 wrecktify80 Apr 12, 2014 at 18:03 UTC - 0 likes

    Running autosaveworld 4.13 with craftbukkit 1.7.8-R0.1 error

    [12:52:26 INFO]: AutoSaving [12:52:26 WARN]: java.lang.NoSuchMethodException: net.minecraft.server.v1_7_R3.PlayerList.q() [12:52:26 WARN]: at java.lang.Class.getDeclaredMethod(Unknown Source) [12:52:26 WARN]: at [12:52:26 WARN]: at$200( [12:52:26 WARN]: at$ [12:52:26 WARN]: at [12:52:26 WARN]: at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftScheduler.mainThreadHeartbeat( [12:52:26 WARN]: at net.minecraft.server.v1_7_R3.MinecraftServer.v( [12:52:26 WARN]: at net.minecraft.server.v1_7_R3.DedicatedServer.v( [12:52:26 WARN]: at net.minecraft.server.v1_7_R3.MinecraftServer.u( [12:52:26 WARN]: at [12:52:26 WARN]: at [12:52:26 INFO]: AutoSave Complete

  • Avatar of Shevchikden Shevchikden Apr 11, 2014 at 16:13 UTC - 0 likes

    @ArcticWolf1512: Go AutoSaveWorld doesn't have a kick function.

    Probably some another plugin does something on worldsave.


Date created
Apr 15, 2012
Last update
Jan 16, 2014
Development stage
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GNU General Public License version 3 (GPLv3)
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