WarpsManager
WarpsManager v1.0.3 is now available
Note: WarpsManager will be updated by February/March.
Warps is a plugin aimed for people that have from 1 world to multiple worlds, this plugin allows you to: Let users have homes for different worlds (Without conflicting homes in other worlds), set a spawn for each world, set warps.
Some of the features I like most of this plugin is that:
- It lets you have a default home and other homes as well.
- It lets you set spawn for each world or have a global spawn.
- It lets you modify the amount of homes each group has.
Commands:
- home: Teleports you to the home you entered, if you leave it in blank it will teleport you to your default home (which is named "home").
- sethome: Defines a new home named as the parameter you gave, If you leave it in blank the home will set as the default one "home".
- back: Returns you to your last location
- delhome: Deletes the home named as the parameter you gave, If you leave it in black the deleted home will be the default one "home".
- homes: Shows you all your homes in the world your currently on.
- spawn: Teleports you to your worlds spawn or to the global spawn (defined in the config)
- setspawn: Sets the spawn for the world your currently on.
- warp: Warps you to the warp you entered
- setwarp: Defines a new Warp named as the parameter you gave.
- delwarp: Deletes the Warp named as the parameter you gave
- warps: Shows all the defined warps.
- visit: Allows you to visit a players home.
- hlist: Shows the homes of the specified player.
Command usage:
- /home [name]
- /sethome [name]
- /back
- /delhome [name]
- /homes
- /spawn
- /setspawn
- /warp <name>
- /setwarp <name>
- /delwarp <name>
- /warps
- /visit <player name> <home name>
- /hlist <player name>
Permission Nodes:
- warpsmanager.home
- warpsmanager.sethome
- warpsmanager.back
- warpsmanager.delhome
- warpsmanager.homes
- warpsmanager.spawn
- warpsmanager.setspawn
- warpsmanager.warp
- warpsmanager.setwarp
- warpsmanager.delwarp
- warpsmanager.warps
- warpsmanager.visit
- warpsmanager.hlist
You might be thinking: "Whats the difference between this teleport plugin with all the other ones?"
My answer as the developer would be:
- As far as I'm concerned all or almost all of the teleport, if you have more than 1 home the home name is mandatory, in this plugin it isn't if you leave it blank it will teleport you to your default home.
- Many teleport plugins are outdated or have un-frequent updates, making it a pain since you need more faster, Which in my case I try to update my plugins as fast as I can with new features each update (some updates don't get updates if none are requested or I don't think of a new one).
- I like to take the time to read all the errors and crashes and fix them or give a solution as fast as I can, since I know you as a server manager need a fast fix, otherwise your server will be compromised till a new update or solution is available.
Future features: - None of the moment
All suggestions are welcome, Most of the times If I like the suggestion made I add it for the next release.
@Burgi2
I don't think that is a bug, but I'll re code the plugin to see if that fixes it.
At the first few days it worked fine, but later it removed the warps after every restart. But they still showed up in the config file and when i typed in the /warps command. (this happens to the most warping plugins i've tested)
My server is running on 1.6.2
I noticed that you're up to updated the plugin to 1.6.2, if this is a known bug, will you fix it?
i hope it isn't my fault..
(I'm german so, if my english is bad, I'm sorry about it)
@cyberze
Please next time put the error code on pastie to avoid error code spamming.
That error code is that there is no spawn defined on the world your on at that time. Just define a spawn in that world and it will be fixed.
When updating to 1.6.2 it works like usual but i get this error and then it causes errors in wordguard, and multiverse like that : [SEVERE] Could not pass event PlayerTeleportEvent to Multiverse-Core v2.4-b527
2013-08-02 02:34:00 [SEVERE] Could not pass event PlayerJoinEvent to WarpsManager v1.0.3 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:30) at us.Myles.PWP.FakePluginManager.fireEvent(FakePluginManager.java:101) at us.Myles.PWP.FakePluginManager.callEvent(FakePluginManager.java:87) at net.minecraft.server.v1_6_R2.PlayerList.c(PlayerList.java:208) at net.minecraft.server.v1_6_R2.PlayerList.a(PlayerList.java:104) at net.minecraft.server.v1_6_R2.PendingConnection.e(PendingConnection.java:136) at net.minecraft.server.v1_6_R2.PendingConnection.d(PendingConnection.java:48) at org.spigotmc.netty.NettyServerConnection.b(NettyServerConnection.java:132) at net.minecraft.server.v1_6_R2.MinecraftServer.t(MinecraftServer.java:592) at net.minecraft.server.v1_6_R2.DedicatedServer.t(DedicatedServer.java:239) at net.minecraft.server.v1_6_R2.MinecraftServer.s(MinecraftServer.java:481) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:413) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582) Caused by: java.lang.NullPointerException at org.bukkit.craftbukkit.v1_6_R2.entity.CraftPlayer.teleport(CraftPlayer.java:392) at org.bukkit.craftbukkit.v1_6_R2.entity.CraftEntity.teleport(CraftEntity.java:198) at debels.wm_main.onPlayerJoin(wm_main.java:56) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425)
@Litdaze
Not at the moment, Once I finish updating EconomyManager I will proceed with updating WarpsManager and adding new filters.
Can I limit for a 1 home per Player? I'm not enjoying other player creating warps to unwanted players houses.
how do i download the plugins off the wesite
@Debels
Not instanting on a rush for the Player to Player teleports, but would that be released next week with the update? If so I think I can handle without them until it updates. :3
Would it also be possible to add permissions to certian groups, limiting how many homes they can set? Or is this a "defaulted amount" only?
I ask because right now I am torn between using this plugin that promises multiple homesets (but with unsure permissions on limits per group) or one that already has player to player teleports but makes no mention of multiple homesets or not. miniedit: Would it be too much to ask for permission nodes, limiting how many homesets people could have? I tend to like to give different ingame ranks different amounts of homesets as they progress up the ladder.
EDIT: Actually the other plugin doesn't even have anything to configure, so I assume there is no multiple home-sets or options to set a limit on any. I won't be using it after all... So, I eagerly await your next update :3
EDIT2: When players disconnect from server, are they supposed to be returned to the spawn point instead of where they were when they logged out? Cause it's rather annoying to have to travel back to where I was everytime I disconnect.
@sakura_blades
Yes, It will be updated to 1.6.2, I can add the player to player teleporting.
I will release this next week, since this week I'm really busy, So if you have any other requests try to post them asap so I add them on next update.
Will this be updated to 1.6.1/1.6.2?
I'm trying to remove essentials and since this will cover all my homeset/warp and spawn needs, I'm really hoping so! :3
What would make this true teleport/warp/spawn all plugin is if it had player to player teleporting. :P Seems to be all it's missing to cover everything, if you do decide to add it to your plugin, I suggest perhaps making it a request thing or an optional to have it a request or not.
Can i iomport my commandbook homes and warps? I really need to bump cb as its deleting warps on its on daily. Need an alternative.
@CyberPirat0
Sure, consider it added on next version :)
edit: 1.0.3 already finish and under testing.
Would you be able to give server operators access to 'visit' homes of other players, for example with /whvisit player:homename?
@jamjak18
Just give them access to the permission nodes mentioned above, in other words put those nodes in there group.
I feel a bit stupid asking this, but how am I supposed to allow other players besides ops use the warps and homes etc.
@supertg111
np
@FeatherSouls
Good to see that :), since I couldn't find the problem, maybe another plugin was trolling you :P
@iiPandazz
Sorry, going to release a 1.5.2 version in some hours, if no new features are requested.
The first warp mod witch works on my server with the permissions
Thanks!
Is there a delay?
Okay, thanks for looking into it anyways :) We'll see how it is after the update.
EDIT: Strangely enough, I just went on and it didn't send me to the spawn. Second time I logged on it didn't do it either. Hm.
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@FeatherSouls
I tried to see where the problem was, but so far I don't see any problems with it, maybe I edited the source and forgot to upload it.
Going to update it in a few days.