War
War - Minecraft PVP Arenas (TDM, CTF & more!)
Version: v1.9
War lets you create warzones, arenas that host team deathmatch and capture-the-flag battles.
Features:
As a player, you get a fast-paced PVP experience in SMP.
- Join a battle by entering through the warzone lobby. There is one gate per team (team diamond, gold or iron): step in to join that team.
- Your inventory is saved when you join a battle, and restored when you exit.
- When you die inside a warzone, you get instantly teleported back to your spawn, and one life is taken from your team's life pool. When that pool runs out, the other teams score a point!
- Steal the enemy team flag to score for your team.
- Fight over monuments, control points that, when captured, restore health to your teammates.
- Return the cake home to score a point for your team and refill your life pool.
- Capture the bomb and run for your enemy's spawn to blow it up. Careful! If you get attacked at close range you'll blow up.
As a warzone maker, you have total control.
- Take advantage cool landscape features or existing player-build structures and incorporate them in new warzones.
- Tons of options: friendly-fire, auto-assign, turn off PVP outside warzones, define respawn loadouts specific to each zone, and more!
War lets you keep mayhem contained in the warzones.
- All the blocks in a zone are reset at the end of every battle.
- Players are prevented from entering or leaving a zone - except through the designated warzone lobby - by a magic glass wall.
- A warhub can be created to link all your zones together.
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Test new features with our development builds.
Source - Fork the code.
Want to play war in your native language? Join the translation team and help bring the fun of War to non-English speakers. Translate for your localized server community or just to help out. Thanks for contributing.
This plugin uses Metrics to gather data. If you would like to opt-out, you may do so by editing plugins/PluginMetrics/config.yml and changing opt-out to true. It sends the information on this page to Hidendra's servers.
Keeping stats enabled allows the War team to find which features of War are most enjoyed by players so we can focus on improving certain areas of the plugin to make the experience of playing War the best it can be.
Also, you can look at the cool graphs it gives us!
Issues - Known bugs and planned features. Please read this. Submit an issue.
Find everything you need (release notes, instructions, forums, server list) at the official website: war.tommytony.com
To try out the plugin's gameplay, check out the warzones we set up at
The War Hub - tommytony's official War server @ warhub.tommytony.com (website) (minestatus)
How to install: Full instructions here
How to donate: Thanks for your help
How to play: List of player commands
How to create warzones: List of zone maker commands
Video tutorial:
tommytony shows you how to create a warzone
Video trailer:
When i try to create custom loadouts, like multiple ones other than jsut default, i get the long grey message explaining what zonecfg is for. I try /zonecfg loadout:Bomber but it doesnt work. i am in the map boundries and i am zonemaker. pls help?
War is not compatible with the Multiverse "pvp: false" world setting.
Could you fix it pls? ;)
I am having an issue with this plugin. When people win the game, their inventories are not returned, and they leave with the in-war-loadout (and any gained items)+reward. Their old inventories are wiped. This occurs about 5% (from what I have seen) of the time. Does anyone know how to resolve this, and if not, can the developers please look into the issue? My server has separate inventories for different worlds, so this is a major issue.
Can you Disable the WorldGuard flag "pvp deny"? So the Arena can stand in an protectet Town.
If you have the server settings turned off for PVP, will the plugin overwrite that command to allow pvp in warzones.
Can you make the spawn 1x1, because when I do /zonecfg spawnstyle:invisible, the spawn a 1x1 square 4 blocks above the spawn, so ill fill it in and do /savezone, but the block just gets re-deleted
Just a quick question. Does War fight with iZone pvp settings?
Is War compatible with Towny Advanced?
I am concerned because I read about the war.build and war.pvp rights and that you can't build or pvp outside the warzone if not given the permissions?
And if so, does this interfere with Towny Advanced wilderness PVP and building in towny plots?
I've been using 1.7.1, and there is a bug that sometimes occurs when saving changes to the arena. Some parts, usually containing the spawn points, get extremely warped. This may be caused by crowding the spawn or by having items with incorrect enchantments, but I feel that it is significant enough to fix.
Thanks again for the great plugin! I've had hours of fun with it.
Is there a way to remove the back to warhub thing at the warzone lobby?
My players can't build within the warzone why is that?
Is it possible to make this Last team standing? I always get so that everyone but the first team to die gets points...
Does War support citizens?
Is there a way to diable the reset of a zone? Cause this creates fucking big laggs, so i disabled (worldguard) destroying blocks but war still resets the zones!
@Hellgamerz
Hiding the names would require a client-sided mod like Spout. You can hide names simply by pressing F1 but that would also hide your inventory so I guess the only "easy" way to achieve this would be to download a mod like Zombe's Modpack that hides people's names.
Can you add a possibility to hide the playersnames? Its really anoying to see all the names, without those nameplate it would be a better pvp-feeling!
(sorry for bad english german ;) )
@winter4w
If you are running a 1.2.x server, you will need the DEV build from his website.
Also a little Issue I am running into is that the winner's inventory is not reset after a match, instead they keep their loadout and recieve the prize.
Any suggestions?
Also, a coding bug! Right after the match ended.
10:58:08 [INFO] [War] War> Reset 301 blocks in warzone deathmatch.
11:00:34 [WARNING] Task of 'War' generated an exception
java.lang.NullPointerException
at com.tommytony.war.job.HelmetProtectionTask.run(HelmetProtectionTask.j
ava:38)
at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(C
raftScheduler.java:126
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:517)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
21:23:57 [SEVERE] null initializing War v1.7 (Doolittle) (Is it up to date?) java.lang.NullPointerException at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:211) at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:183) at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigur ationManager.java:53) at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:156) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425) at net.minecraft.server.ThreadServerApplication.run(SourceFile:490)
@rozosmith dont you see the dev build for 1.2?
@Giinger
guys the plugin hasn't been updated to 1.2.4, it was last updated 2 months ago.