UtilityHats
Are you new to the idea of hats? Perhaps you're a server owner trying to find a new mechanic for your survival worlds. Either way, as the TF2 developers say, hats make a game 200% more satisfying. (Or something like that...)
Description:
UtilityHats presents your server with a new dynamic in the form of hat effects. The effects for each added hat were designed to keep a balance between head-wear marginal utility and costs. We've also made sure not to diminish the value of potions and enchantments by working parallel to them.
Tutorial/Demo (First 4 hats):
Features:
- Works right out of the box
- Configuration updates along with our releases. (New hats are no issue)
- The help is understandable to those who can read books
- Supports most popular permissions systems, including: Bukkit SuperPerms (Yes that includes PEX) and Legacy Permissions
- Players only need to know one 3-letter command.
- Players are only shown a list of what hats they have permissions for.
How-To:
- With a book in your hand, use "/hat" to get a list of available hats.
- Put the hat/block in your hand, and type "/hat".
- You now have a specialized hat on your cranium.
Dynamics:
Book: -Gives help output Glowstone **(Unavailable in the newest version as Minecraft does lighting client side now)**: -Pro: Lights up the area around you -Con: Attracts mobs at a greater range and through blocks Glass: -Pro: Can breath underwater -Con: Food depletes quicker -Con: Squids impede you, but will not drop ink or exp -Con: Your hat breaks upon taking damage Spawner: -Pro: 2x less damage from mobs that can naturally be found in spawners -Con: 2x more damage from mobs that aren't found in spawners Obsidian: -Pro: No damage from explosions -Con: Fall damage is increased by 2x -Con: Cannot sprint TNT: -Pro: Explode upon taking any damage -Pro: Explosion is as powerful as that of a charged creeper -Con: Removing hat from head will deplete all food -Con: Trying to sneak reveals your location Ice: -Pro: Water source blocks walked over temporarily turn to ice -Con: Any damage melts your ice -Con: Walking over oceans reduces food faster Piston: -Pro: With a redstone torch in hand, you can launch others upward -Con: Redstone power launches you upward -Con: Overheat upon dropping below half health Snow: -Pro: Negates fall damage -Con: One time use
Permissions:
The nodes only affects what happens when they use the "/hat" command.
- utilityhats.*: Can use any hat.
- utilityhats.book: Can receive the help output.
- utilityhats.glowstone: Can wear glowstone on head. (Unavailable in the newest version as Minecraft does lighting client side now)
- utilityhats.glass: Can wear glass on head.
- utilityhats.spawner: Can wear a spawner on head.
- utilityhats.obsidian: Can wear obsidian on head.
- utilityhats.tnt: Can wear tnt on head.
- utilityhats.ice: Can wear ice on head.
- utilityhats.piston: Can wear a piston on head.
- utilityhats.snow: Can wear a snow block on head. By default, these permissions are given to everybody.
What if some effects don't work out with my server?: No worries, just deny the permission for that hat, surely the many other unique hats will be able to keep your players content. Because players only see a list of hats which they have access to, it'd just be like that hat doesn't exist!
Note: Please put any suggestions in a ticket. We are still adding hats and tailoring a balance, so we may be less accepting of ideas than usual in the effort to give the best result without losing efficiency.
Some hats may be consistent of usually unobtainable blocks (such as spawners or ice). In these occasions, silk touch or other plugins are meant to be used. The pro/con balance is often based on certain plugins, (such as MonsterBox and IceExtractor) but any plugin that will allow for obtaining these blocks in moderation should be fine.
please update to 1.7!! i beg of you!! xC
Will this ever be released for 1.6? I Really, really like the idea of this and i'd love to try it.
Thanks!
@UnSHaken
Okay, I know it's a little late, but it's fixed now!
@UnSHaken
You'll find the source code for all of our plugins here: http://gitorious.org/+pg-dev-team
@Devil_Boy
gerve me da source? i will see what i can do ^.^ Seeing as Tux just ignores me and you are Busy with Uni, I did offer him money but i guess not.
@Tux2
Fix it tuxyboi ^.^ I miss this plugin LOL!
@UnSHaken
lol, I do watch the comments on this plugin... ;)
@UnSHaken
You do it XD
@Devil_Boy
Curse you ^.^ Throw it at tux be like bitch update this! haha
@UnSHaken
Not currently :/
Been busy with college.
Hey DB are you able to update this?
@ghost76549
Not really sure. I haven't had a chance to work on this plugin in forever. Need to settle into college first.
@Devil_Boy What about the rest of the "hats"?
@ghost76549
The glowstone hat won't work like it used to.... This is because the MineCraft client handles lighting changes now.
I've been trying to come up with some viable replacements. Changing the block you're stepping on isn't as satisfying as I'd hoped.
Just a question, but will this be updated for 1.3.1/2? Glowstone didnt work for me, but it did not rape any signs around me. Also, when i tested the glass block, i was loosing air underwater. Seems like this plugin no longer works. If i knew how to program java i would be all over this, but alas, i do not.
Oh that's unfortunate :/ yeah I've actually been playing around with disguise craft some but don't really see it as a replacement though. Those are just masking yourself as something else whereas these are actually giving you new abilities, almost like wearable precious stones hehe.
@thudog77
Umm... It's possibly but not in my interest :/
The source is public if you want to make the few edits to make it work that way.
Can you make it on the tnt that it only blows opon upon death and not upon harm?
@leponder
It is, but very slowly. With the rise of DisguiseCraft, we've been focusing on this plugin much less. I have been meaning to fix the Glowstone hat issue, but I have not yet found the time.