UtilityHats
Are you new to the idea of hats? Perhaps you're a server owner trying to find a new mechanic for your survival worlds. Either way, as the TF2 developers say, hats make a game 200% more satisfying. (Or something like that...)
Description:
UtilityHats presents your server with a new dynamic in the form of hat effects. The effects for each added hat were designed to keep a balance between head-wear marginal utility and costs. We've also made sure not to diminish the value of potions and enchantments by working parallel to them.
Tutorial/Demo (First 4 hats):
Features:
- Works right out of the box
- Configuration updates along with our releases. (New hats are no issue)
- The help is understandable to those who can read books
- Supports most popular permissions systems, including: Bukkit SuperPerms (Yes that includes PEX) and Legacy Permissions
- Players only need to know one 3-letter command.
- Players are only shown a list of what hats they have permissions for.
How-To:
- With a book in your hand, use "/hat" to get a list of available hats.
- Put the hat/block in your hand, and type "/hat".
- You now have a specialized hat on your cranium.
Dynamics:
Book: -Gives help output Glowstone **(Unavailable in the newest version as Minecraft does lighting client side now)**: -Pro: Lights up the area around you -Con: Attracts mobs at a greater range and through blocks Glass: -Pro: Can breath underwater -Con: Food depletes quicker -Con: Squids impede you, but will not drop ink or exp -Con: Your hat breaks upon taking damage Spawner: -Pro: 2x less damage from mobs that can naturally be found in spawners -Con: 2x more damage from mobs that aren't found in spawners Obsidian: -Pro: No damage from explosions -Con: Fall damage is increased by 2x -Con: Cannot sprint TNT: -Pro: Explode upon taking any damage -Pro: Explosion is as powerful as that of a charged creeper -Con: Removing hat from head will deplete all food -Con: Trying to sneak reveals your location Ice: -Pro: Water source blocks walked over temporarily turn to ice -Con: Any damage melts your ice -Con: Walking over oceans reduces food faster Piston: -Pro: With a redstone torch in hand, you can launch others upward -Con: Redstone power launches you upward -Con: Overheat upon dropping below half health Snow: -Pro: Negates fall damage -Con: One time use
Permissions:
The nodes only affects what happens when they use the "/hat" command.
- utilityhats.*: Can use any hat.
- utilityhats.book: Can receive the help output.
- utilityhats.glowstone: Can wear glowstone on head. (Unavailable in the newest version as Minecraft does lighting client side now)
- utilityhats.glass: Can wear glass on head.
- utilityhats.spawner: Can wear a spawner on head.
- utilityhats.obsidian: Can wear obsidian on head.
- utilityhats.tnt: Can wear tnt on head.
- utilityhats.ice: Can wear ice on head.
- utilityhats.piston: Can wear a piston on head.
- utilityhats.snow: Can wear a snow block on head. By default, these permissions are given to everybody.
What if some effects don't work out with my server?: No worries, just deny the permission for that hat, surely the many other unique hats will be able to keep your players content. Because players only see a list of hats which they have access to, it'd just be like that hat doesn't exist!
Note: Please put any suggestions in a ticket. We are still adding hats and tailoring a balance, so we may be less accepting of ideas than usual in the effort to give the best result without losing efficiency.
Some hats may be consistent of usually unobtainable blocks (such as spawners or ice). In these occasions, silk touch or other plugins are meant to be used. The pro/con balance is often based on certain plugins, (such as MonsterBox and IceExtractor) but any plugin that will allow for obtaining these blocks in moderation should be fine.
Is this still being developed. Seems like a pretty nice plugin, except the glowstone/sign glitch. Would be really nice if there was some kind of config to kind of customize it, like Precious Stones. Where you could set what block is used for the hat and the intensity of effect, maybe even different levels of the same helmet or ability to mix and match, like glow/redstone light being mix of glass & glowstone effect.
@Typical_Name
Nope... I didn't put any permissions checks in the event handlers because of the amount of added lag it would cause.
Is there a way I can forbid players from taking advantage of the effects of these hats without forbidding them from wearing the hats through the effects of another block hat plugin?
@hawkfalcon
https://gitorious.org/utilityhats
@Devil_Boy
Access type
Private
So you can't get to the git repo;0
@l4pierce
The link to the Git repo has always been in the "Repository" tab.....
Is there any way you can send me the source? PLEEASE? :D. Im trying to make a light related plugin, but i cant figure out how to put light around the player while walking.
@Zombiemold
You couldn't just disable the TNT hat?
I'm sure that's what the majority of people would have done.
In addition to the glowstone issue below, the TNT hat bypasses worldguard protections in addition to Towny protections which is really bad.
I had to disable this plugin entirely, as it became a complete griefing tool.
Love the glowstone hat! when will this be updated?
Hey, LOVE this plugin, just 2 issues. One (you probably already know this by now) is that the glowstone hat doesn't actually light up the area around you. Two- If you are wearing the glowstone hat and you walk up to a sign (even at the protected spawn) the signs fall off what they were attached to. If would be great if you could fix these problems, I tested out the rest, seem to all work fine. I'm going to remove the glowstone hat permissions for now. :D -Speed-
@GCSkye
I completly delete glowstone hat :P
@Adrenalineq
No problem :] glowstone hats work now? As in there is a light radius around the player?
@Devil_Boy
fail xd
@Adrenalineq
The decompile part isn't even needed seeing as our Git repository is given in the "Repository" tab. XD
@GCSkye
I decompile source and by yourself delete it ;D
@Tux2
I want to disable the negative effects of the glowstone hat, not the hat.
@GCSkye
To disable the glowstone hat just negate the utility hat's permission node for glowstone. In PermissionsEx it looks like this:
- -utilityhats.glowstone
@Tux2
Is there a way to disable the extra stuff provided by the hats? Or at least the glowstone hat. Looking forward to the update.
@Tux2
Sounds good to me, thank you