UtilityHats
Are you new to the idea of hats? Perhaps you're a server owner trying to find a new mechanic for your survival worlds. Either way, as the TF2 developers say, hats make a game 200% more satisfying. (Or something like that...)
Description:
UtilityHats presents your server with a new dynamic in the form of hat effects. The effects for each added hat were designed to keep a balance between head-wear marginal utility and costs. We've also made sure not to diminish the value of potions and enchantments by working parallel to them.
Tutorial/Demo (First 4 hats):
Features:
- Works right out of the box
- Configuration updates along with our releases. (New hats are no issue)
- The help is understandable to those who can read books
- Supports most popular permissions systems, including: Bukkit SuperPerms (Yes that includes PEX) and Legacy Permissions
- Players only need to know one 3-letter command.
- Players are only shown a list of what hats they have permissions for.
How-To:
- With a book in your hand, use "/hat" to get a list of available hats.
- Put the hat/block in your hand, and type "/hat".
- You now have a specialized hat on your cranium.
Dynamics:
Book: -Gives help output Glowstone **(Unavailable in the newest version as Minecraft does lighting client side now)**: -Pro: Lights up the area around you -Con: Attracts mobs at a greater range and through blocks Glass: -Pro: Can breath underwater -Con: Food depletes quicker -Con: Squids impede you, but will not drop ink or exp -Con: Your hat breaks upon taking damage Spawner: -Pro: 2x less damage from mobs that can naturally be found in spawners -Con: 2x more damage from mobs that aren't found in spawners Obsidian: -Pro: No damage from explosions -Con: Fall damage is increased by 2x -Con: Cannot sprint TNT: -Pro: Explode upon taking any damage -Pro: Explosion is as powerful as that of a charged creeper -Con: Removing hat from head will deplete all food -Con: Trying to sneak reveals your location Ice: -Pro: Water source blocks walked over temporarily turn to ice -Con: Any damage melts your ice -Con: Walking over oceans reduces food faster Piston: -Pro: With a redstone torch in hand, you can launch others upward -Con: Redstone power launches you upward -Con: Overheat upon dropping below half health Snow: -Pro: Negates fall damage -Con: One time use
Permissions:
The nodes only affects what happens when they use the "/hat" command.
- utilityhats.*: Can use any hat.
- utilityhats.book: Can receive the help output.
- utilityhats.glowstone: Can wear glowstone on head. (Unavailable in the newest version as Minecraft does lighting client side now)
- utilityhats.glass: Can wear glass on head.
- utilityhats.spawner: Can wear a spawner on head.
- utilityhats.obsidian: Can wear obsidian on head.
- utilityhats.tnt: Can wear tnt on head.
- utilityhats.ice: Can wear ice on head.
- utilityhats.piston: Can wear a piston on head.
- utilityhats.snow: Can wear a snow block on head. By default, these permissions are given to everybody.
What if some effects don't work out with my server?: No worries, just deny the permission for that hat, surely the many other unique hats will be able to keep your players content. Because players only see a list of hats which they have access to, it'd just be like that hat doesn't exist!
Note: Please put any suggestions in a ticket. We are still adding hats and tailoring a balance, so we may be less accepting of ideas than usual in the effort to give the best result without losing efficiency.
Some hats may be consistent of usually unobtainable blocks (such as spawners or ice). In these occasions, silk touch or other plugins are meant to be used. The pro/con balance is often based on certain plugins, (such as MonsterBox and IceExtractor) but any plugin that will allow for obtaining these blocks in moderation should be fine.
@samineru
usually i equip something else, like glass block, which is just, get glass, do /hat. so no need for an empty hand command, its the same time/amount of work ;)
@Devil_Boy
Yes, that would be really fantastic. Additionally, I noticed in creative there does not seem to be a clear way to unequip a hat altogether. Might I suggest the usage of /hat with an empty hand will draw it from head to hand?
@Devil_Boy
that whole perms thing that everybody was complaining about, if he told you how to fix and it didnt need fixing then it doesnt matter ;)
@cvxx7q
To fix what? Tux has the plugin on his server no permissions problems at all.
@Devil_Boy
tux said he told you how to fix lol :P
@mrchasez
Some dude said he got it to work with all upper-case. I haven't been able to replicate any permissions issues. I'm still thinking some other plugins are interfering.
Do perms work yet
@Devil_Boy
:P, oh and cake does go on the head, if u ask a 2 year old... XD
@cvxx7q
Gotcha.
@Devil_Boy
well there is two cake "items" one is a block the other is an "item/entity"
92 is block
354 is entity i think
@cvxx7q
Don't have time to test O.o
@Devil_Boy
test ID 92 ;)
@cvxx7q
What? O.o
A cake is a tile entity...
@Devil_Boy
cake block, two cakes remember ;)
@cvxx7q
Not sure if cake goes on the head.
@Devil_Boy
if someone wants to wear cake block on their head let em.. XD
dont piss off the dude with the cake ;)
@samineru
Does SimpleHat work at the same time as UtilityHats? :O
I think they use the same command XD
I uh.. We'' that'd sort of go against the name and what the goal was. But I suppose I could slap that onto a "/mask" command or something and have a perm: utilityhats.mask
How's that sound? O.O
Hi, I really like the functionality of this mod, especially glass and glowstone hats. I also use a plugin SimpleHat that lets players put arbitrary blocks on their heads. It would be nice if UtilityHats let people wear blocks that had no utility yet, just for cosmetics.
@Devil_Boy
DB look wat happens when tux leaves u alone for 5 minutes.. ;)
just foolin :P see you on PG some time ;)
@kahlilnc
I honestly don't know what's going on with Permissions now O.o
Earlier the fix was lowercase, now it's uppercase? Have they been doing updates or something that I've been missing?