TTT (Trouble In Terrorist Town)
PLEASE DO NOT REPORT BUGS/REQUEST FEATURES IN THE COMMENTS. CREATE AN ISSUE INSTEAD.
What is TTT?
Inspired by the popular Garry's Mod gamemode Trouble In Terrorist Town, this plugin attempts to emulate the game in Minecraft. At the start of a round, players are assigned a role: Innocent, or Traitor. It is the job of each group to eliminate the other. While the traitors are outnumbered, they have the advantage of knowing the role of all players. It will be up to the Innocents to decide who should live, and who's a traitor.
Note: This plugin requires the latest version of Steel.
Documentation (commands, permissions, tutorials, etc.)
Rich Documentation (GitHub wiki)
Legacy Documentation (BukkitDev)
Help, It's Broken!
If you should encounter a bug not listed on this BukkitDev project, please create an issue explaining in detail the bug and the steps taken to produce it. Please include an error log (if applicable), as I generally can't do anything without it. Please refrain from reporting bugs in the comments!
Translating TTT
I've set up a Crowdin page to help organize translations for the plugin. If you speak a language other than English, you can head over and contribute translations which will eventually be included in the plugin. It's really easy to use, and has an intuitive interface to make translating as painless as possible.
bStats/Telemetry
This plugin is designed to submit anonymous usage statistics to bStats.org. This includes a UUID, the Java version, online mode, plugin version, server version, OS version and arch, CPU core count, player count, and metrics version. This may be toggled via the plugin-metrics
config key. Click here to see them.
Additionally, TTT submits anonymous usage data to a remote server. This includes a UUID, the plugin version, the Flint API level, the plugin's operating mode, and summary statistics regarding arenas and rounds. This may be toggled via the enable-telemetry
config key.
Disclaimer
TTT includes an auto-updater which will automatically download new updates to the plugin by default. This may be toggled via the auto-update
key in the config.
External Links
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. Additionally, these builds often undergo little to no testing, so there is no guarantee they will function properly. You can download them here.
PLEASE DO NOT REPORT BUGS/REQUEST FEATURES IN THE COMMENTS. CREATE AN ISSUE INSTEAD.
How do i set it so a player spawns in a certain area on the map because the player gets spawned 7000 blocks away from the actual arena i want them at
I have to suggest a few guns for the update that will come with that. A rifle, which would make sense to be a bow. Also a shotgun which could be maybe a hoe that shoots snowballs or something like that.
I would love to have a bow in addition to a gun
Comment from players on my server
@ItzRobotix
I've nothing specific in mind at the moment.
@caseif
So are there any plugins in particular you are looking at to integrate?
@ItzRobotix
I'm afraid you're a bit mistaken. I've been dreading adding custom guns (I don't envision it as being remotely fun to code), though I can't speak for NoChance. Here's how I want to do it: TTT will be packaged with a native gun (the one that's already included), but it will also include code which will allow it to hook into multiple gun plugins (granted, only one at a time) and use those instead. The plugin it hooks into will of course be defined in the config.
@caseif
Hey I just had a great idea, so I know you want to add your own custom guns but there is a plugin you could use called crackshot http://dev.bukkit.org/bukkit-plugins/crackshot/ it is a very perfected and awesome plugin and if you added support for this plugin and implemented in some way this would enhance the plugin drastically.
@caseif
Better late than never and ok thanks.
@ItzRobotix
We unfortunately don't have an estimate at the moment.
@DewTheMelon
Go check the to-do list on the main page. We already plan to include this feature, but it's going to take a bit. Complaining isn't going to speed it up.
I cannot make good arenas because of this. I cannot set up world spawnpoints!
@caseif
Hello?
@caseif
How long will the traitor karma fix take?
@DewTheMelon
Please create a ticket for this.
Add new feature: ALl chests in TTT world will regenerate when round ends.
@caseif
Yes and ok yes I just looked they are but the message isn't working so thats why I thought not, but I still haven't checked to see if it doesn't actually work in game I will check and edit this post. EDIT: The lobby seems to work :) I have yet to play a game but upon leaving you TP there so its all good. Later I will get some more people on and have a check over the gameplay and edit this post further :) EDITEDIT: Worked fine, really well, then I stopped the server for updates on other plugins to take effect started again. Then when I tried to join the game I got internal error message but the plugin is active and it says this world is already imported so? I have submitted a ticket.
@caseif
this is what i get on fisrt launch of plugin: http://pastebin.com/fztL5Aua, then i reboot server and i get this: http://pastebin.com/EXnTe90u, it have TTT_SkyBowl and if i do /ttt join SkyBowl it send me to arena, last release (you can check it from paste above), thank you
edit: I sent you pm with italian traslate
@barbaroes
Why wouldn't it? :)
Does this work with bungeecord?
@Nikkolo94
Is the plugin properly loaded? That is to say, does it generate any exceptions while enabling? Have you verified that a TTT_SkyBowl folder was created in the server's root directory? Are you running the latest pre-release, as opposed to an earlier version which did not include lobby signs?
@rubberducky42
We'll be sure to look into it before the final release.
@caseif
When you do the command it just generates an exception.