CrackShot (Guns)



Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!

Live Demo

Feel free to play some Nuketown on

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Guns that are customizable in every aspect, and a lot more. Toss grenades at enemies. Deflect melee and ranged attacks with riot shields, Call of Duty® style. Guard your property with land-mines that explode when walked into by mobs or players, struck with fists or items, or when shot by projectiles. Call in airstrikes to bomb a designated area. Place or throw explosives that you can remotely detonate from any world, from any position on the map. Items that generate explosions when picked up, shot out of dispensers, or when the chest containing the item is opened. When a booby trap is placed in an item frame, all pressure plates within 4 blocks will generate an explosion whenever they are stepped on. Dual wield your weapons. Also known as "Akimbo". Release explosive bomblets upon detonations. Add attachments to your weapons. Create all kinds of melee weapons, ranging from simple combat knives to chainsaws. Fire instant projectiles that can pass through multiple enemies.


  • A stand-alone system. Does not require mods or Spout.
  • Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
  • Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
  • Custom sounds: choose what sounds your weapons make!
  • Custom recipes: create crafting recipes for your weapons!
  • Shops: buy your customized weapons from established shops!
  • Multi-world support: disable CrackShot weapons in certain worlds with ease!
  • Mechanics: deal bonus damage on headshots, backstabs or critical hits!
  • Flexibility: compatible with all region-protection and arena plugins such as MobArena!
  • Flexibility: functions alongside all kit and economy plugins such as SignShop!
  • Riot shields: introduce riot shields from the Call of Duty franchise into your server!
  • Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
  • Much more! For more information, view each and every module in detail.

Getting started

Frequently asked questions

Default weapons

For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.

  • Python: Revolver w/ tactical knife
  • Frag Grenade: Explosive
  • Riot Shield: Protection device
  • Olympia: Double-barreled shotgun
  • Hunting Rifle: Bolt-action rifle
  • Type 95: Assault rifle
  • AK-47: Assault rifle
  • Flashbang: Tactical grenade
  • Toaster: Incendiary landmine
  • Harrier Strike: Precision airstrike
  • C4: Remote-detonated explosive
  • Trinket: Booby trap
  • CocoPops: Cluster bomb
  • Bazooka: Rocket launcher
  • Desert Eagle: Dual pistols
  • Carbine: Assault rifle w/ grenade launcher
  • Gauss Shotgun: Advanced pump-action shotgun
  • Putty: Remote-detonated explosive


Visit the CrackShot forums to share weapons and texture packs, suggest features, request help or to simply take part in CrackShot related discussions.

Known issue

  • Minecraft visual bug:
    • Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!

Planned updates

  • Explosives - Completed (v0.8 - v0.9)
  • Overkill - Completed (v0.94)
  • Mechanics - Ongoing (v0.9 - ...)

Feeling generous?


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  • Avatar of Evanano Evanano Apr 18, 2014 at 01:14 UTC - 0 likes


    So you have the Skip_Name_Check node?

    What's the normal with a Name Check?

    So you, for example, give players an item(With another plugin) and if the name is the same as in the crackshot file it converts the item?

    Because that would be REALLY useful.

    And would the item name need a <<+>> or whatever is at the end of the items name?

    Also, is there a way that I could set the explosion to only destroy certain blocks?

    And how do you use the laser beam?

    (None of this is in the guide)


    Click HERE to take the IQ test

  • Avatar of ZeitheusDwarf ZeitheusDwarf Apr 17, 2014 at 21:32 UTC - 0 likes

    Like I have asked before can you please add ALL Entities as projectiles please this will benefit everyone and allow people to create very unique weapons. Also when it comes to FallingSand Entitie add a spot in the weapon config file that says "TileId":. List of Entities: Your text to link here...

    Next is I was wondering if you could add this for the explosions: when a Rocket hits the ground or bomb goes off instead of just having Stone fallingSandEntities fall make it have Either launch fallingSand entities of the blocks around the explosion or Blocks that we specify .

  • Avatar of omgGrim omgGrim Apr 17, 2014 at 20:38 UTC - 0 likes

    How do I make a gun that the gun chamber is based off of ammo. If a player has 24 ammo and the player reloads the gun from 0 then it goes to <<24>> and not <<30>>.

  • Avatar of z65703071 z65703071 Apr 17, 2014 at 10:24 UTC - 0 likes

    You can consider to add a feature to improve the attacking delay of melee weapon.

    You will get a slow mining effect to coordinating the attacking delay and the system will counted what levels of effect do you have.

  • Avatar of xXxMC_LegendxXx xXxMC_LegendxXx Apr 16, 2014 at 14:19 UTC - 0 likes

    @JK82NL: Go

    You don't get the item probably because it uses an item that is no longer in the game. It ID in the defaultWeapons.yml is probably 104, just change it to something else and it will work 1.7.4 | PvP | Economy | Minigames | 24/7

  • Avatar of FlOppythp FlOppythp Apr 16, 2014 at 11:40 UTC - 0 likes

    @JK82NL: Go

    Don't really know what is yuor problem but if people receive a error in the chat why attemping to use the command /cs get .... , you would receive an error if you have the plugin world edit, to correct that use the command /crackshot get ....

    I don't know if this is your problem, but at least if some people had this one that may help.

    Have a good day.

    Magestia Private Server. The freedom has never been so real.

  • Avatar of JK82NL JK82NL Apr 16, 2014 at 03:54 UTC - 0 likes

    Could something be blocking some of this plugin? I just can't get any of the actual guns and no airstike, even tho' it says that I received it. So my inventory will stay totally empty The rest like C4, cocopops and stuff I do get. Also, no errors.

    Using CrackShot v0.97.10 with CB 1.7.2-R0.3 Beta.

  • Avatar of FlOppythp FlOppythp Apr 15, 2014 at 11:13 UTC - 0 likes

    Another problem i have craft a weapon with a silencer (this technik works pretty well) So nowi have a new weapon example: mp5 with a noise supressor. The problem i would like to craft it back so i put the modified mp5, but i receive only one item on two the supressor but not the mp5 back, so this is pretty lame. Now i have made it so ireceive only the weapon and not the addon but it is a bit ridiculous because everytime i take off the addon i lose it.

    Can you please tell me if it is possible to regain the weapon and the addon from a single craft.

    Thank you.

  • Avatar of zachrywilsn zachrywilsn Apr 15, 2014 at 05:31 UTC - 0 likes

    When I change the color code for the gun it makes all old guns with old colorcode not work. Please fix that issue or tell me how I can convert the old guns. Its not the name just the color.

    example. &aGUN i changed to &bGUN and then all guns names &aGUN dont convert to the new color.

    Is there a fix to this, If not a note should be added to set your colors on start cause you cant change them later.

    [ZachryWilsn]: Www.KronicZombies.Tk -

  • Avatar of FlOppythp FlOppythp Apr 15, 2014 at 00:24 UTC - 0 likes

    @DunderMifflinDMI: Go

    Ok thanks for all of this precisions :)

    Now i have another problem i would like to implement modes on my weapons, like the carbine with the grenade launcher but me what i would like is to add a silencer with less loud and higher sounds.

    So what i did is to create an attachment and copy paste the weapon into that attachment the problem is that the weapons got two different ammos it is like two weapons me what i would like is too share the same clip so when you shoot with one the other mode lose an ammo too.

    Imagine the possibility with that option, if someone knows how to do it please help me :)


Date created
Feb 21, 2013
Last update
Apr 05, 2014
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