CrackShot (Guns)



Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!

Live Demo

Feel free to play some Nuketown on


Guns that are customizable in every aspect, and a lot more. Toss grenades at enemies. Deflect melee and ranged attacks with riot shields, Call of Duty® style. Guard your property with land-mines that explode when walked into by mobs or players, struck with fists or items, or when shot by projectiles. Call in airstrikes to bomb a designated area. Place or throw explosives that you can remotely detonate from any world, from any position on the map. Items that generate explosions when picked up, shot out of dispensers, or when the chest containing the item is opened. When a booby trap is placed in an item frame, all pressure plates within 4 blocks will generate an explosion whenever they are stepped on. Dual wield your weapons. Also known as "Akimbo". Release explosive bomblets upon detonations. Add attachments to your weapons. Create all kinds of melee weapons, ranging from simple combat knives to chainsaws. Fire instant projectiles that can pass through multiple enemies.


  • A stand-alone system. Does not require mods or Spout.
  • Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
  • Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
  • Custom sounds: choose what sounds your weapons make!
  • Custom recipes: create crafting recipes for your weapons!
  • Shops: buy your customized weapons from established shops!
  • Multi-world support: disable CrackShot weapons in certain worlds with ease!
  • Mechanics: deal bonus damage on headshots, backstabs or critical hits!
  • Flexibility: compatible with all region-protection and arena plugins such as MobArena!
  • Flexibility: functions alongside all kit and economy plugins such as SignShop!
  • Riot shields: introduce riot shields from the Call of Duty franchise into your server!
  • Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
  • Much more! For more information, view each and every module in detail.

Getting started

Frequently asked questions

Default weapons

For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.

  • Python: Revolver w/ tactical knife
  • Frag Grenade: Explosive
  • Riot Shield: Protection device
  • Olympia: Double-barreled shotgun
  • Hunting Rifle: Bolt-action rifle
  • Type 95: Assault rifle
  • AK-47: Assault rifle
  • Flashbang: Tactical grenade
  • Toaster: Incendiary landmine
  • Harrier Strike: Precision airstrike
  • C4: Remote-detonated explosive
  • Trinket: Booby trap
  • CocoPops: Cluster bomb
  • Bazooka: Rocket launcher
  • Desert Eagle: Dual pistols
  • Carbine: Assault rifle w/ grenade launcher
  • Gauss Shotgun: Advanced pump-action shotgun
  • Putty: Remote-detonated explosive


Visit the CrackShot forums to share weapons and texture packs, suggest features, request help or to simply take part in CrackShot related discussions.

Known issue

  • Minecraft visual bug:
    • Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!

Planned updates

  • Explosives - Completed (v0.8 - v0.9)
  • Overkill - Completed (v0.94)
  • Mechanics - Ongoing (v0.9 - ...)

Feeling generous?


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  • Avatar of happycamper743 happycamper743 Dec 15, 2014 at 18:20 UTC - 0 likes

    @smallfri321: Go

    Update to the newest version of Spigot using build tools, that's what I did. It worked for me.

  • Avatar of YepImRobbie YepImRobbie Dec 15, 2014 at 17:15 UTC - 0 likes

    Heya Shamp,

    I'm lead to believe in 1.8 bukkit says that if the user is being damaged during the phase of being red they can't be damaged again, can you find a way to override this? So people can use guns effectively, thanks yew. <3

  • Avatar of smallfri321 smallfri321 Dec 15, 2014 at 02:39 UTC - 0 likes

    Hey Im having this glitch where people on my server have to either jump to shoot the guns or look down at a block. This also happens to things like fireballs and stuff so im not sure if its just my server or the plugin, anyways, any help would be much appreciated!

  • Avatar of NiceFinal NiceFinal Dec 15, 2014 at 02:00 UTC - 0 likes

    @DeathTom1990: Go

    I'm not getting this problem try to delete the symbol in config file.

  • Avatar of DeathTom1990 DeathTom1990 Dec 14, 2014 at 14:55 UTC - 0 likes

    Whenever I change the lore/name of a weapon, it becomes: Fix this please; I want to use this plugin.

  • Avatar of iHaydennn iHaydennn Dec 13, 2014 at 02:23 UTC - 0 likes

    Hello, I had a quick request/modification to CrackShot. I work with the management of a large server network (GTAMC). I personally love CrackShot, it makes our server what it is today. I find it one of the most unique plugins available for download. Anyways, I was recently looking to further customize some existing weapons, primarily guns (Bazooka/Launcher type). I stumbled across this project here that worked in correlation with CrackShot. However, the link was redacted due to Bukkit terms. I would greatly appreciate it if you could add a feature/module into crackshot that supports missile tracking as seen in that project, if your schedule allows it. If it not, thanks for your time :)

    Thanks! -Hayden

  • Avatar of Noxcode Noxcode Dec 12, 2014 at 20:19 UTC - 0 likes

    Hi, what a crazy plugin, I still can't believe you can transform Minecraft as well as you did ! However I have a question : I created an autoshotgun and set on Abilities Knockback to 0, and added the function that enable to not have the invulnerabilty delay anymore. But when I shoot a player or an entity with this weapon, it has a REALLY important knockback because of the continual shot. Is there a way to prevent that ? Thank you in advance :)

  • Avatar of mcSilversword mcSilversword Dec 12, 2014 at 06:13 UTC - 0 likes

    @Danstryder: Go

    Your problem is quite simple.

    Citizens npc's are not set up to take damage like regular players are. Test your gun out on mobs or on friends on a local host server. You can use damage indicators to see the damage taken.

  • Avatar of Bimmr Bimmr Dec 11, 2014 at 17:13 UTC - 0 likes

    @Shampaggon: Go

    Oh, perfect! Thanks.

    One last question, for the WeaponExplodeEvent is there a way to get all of the entitys/projectiles created after this explode event happens?

    Last edited Dec 11, 2014 by Bimmr


    I have moved to If you would like to continue to get updates, please visit my projects there.

  • Avatar of KevinEssence KevinEssence Dec 11, 2014 at 07:34 UTC - 0 likes

    @Shampaggon: Go

    Great work, works again yay thank you so much!

    KevinEssence Server owner at



Date created
Feb 21, 2013
Last update
Dec 11, 2014
Development stage
  • deDE
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