CrackShot (Guns)



Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!

Live Demo

Feel free to play some Nuketown on


Guns that are customizable in every aspect, and a lot more. Toss grenades at enemies. Deflect melee and ranged attacks with riot shields, Call of Duty® style. Guard your property with land-mines that explode when walked into by mobs or players, struck with fists or items, or when shot by projectiles. Call in airstrikes to bomb a designated area. Place or throw explosives that you can remotely detonate from any world, from any position on the map. Items that generate explosions when picked up, shot out of dispensers, or when the chest containing the item is opened. When a booby trap is placed in an item frame, all pressure plates within 4 blocks will generate an explosion whenever they are stepped on. Dual wield your weapons. Also known as "Akimbo". Release explosive bomblets upon detonations. Add attachments to your weapons. Create all kinds of melee weapons, ranging from simple combat knives to chainsaws. Fire instant projectiles that can pass through multiple enemies.


  • A stand-alone system. Does not require mods or Spout.
  • Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
  • Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
  • Custom sounds: choose what sounds your weapons make!
  • Custom recipes: create crafting recipes for your weapons!
  • Shops: buy your customized weapons from established shops!
  • Multi-world support: disable CrackShot weapons in certain worlds with ease!
  • Mechanics: deal bonus damage on headshots, backstabs or critical hits!
  • Flexibility: compatible with all region-protection and arena plugins such as MobArena!
  • Flexibility: functions alongside all kit and economy plugins such as SignShop!
  • Riot shields: introduce riot shields from the Call of Duty franchise into your server!
  • Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
  • Much more! For more information, view each and every module in detail.

Getting started

Frequently asked questions

Default weapons

For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.

  • Python: Revolver w/ tactical knife
  • Frag Grenade: Explosive
  • Riot Shield: Protection device
  • Olympia: Double-barreled shotgun
  • Hunting Rifle: Bolt-action rifle
  • Type 95: Assault rifle
  • AK-47: Assault rifle
  • Flashbang: Tactical grenade
  • Toaster: Incendiary landmine
  • Harrier Strike: Precision airstrike
  • C4: Remote-detonated explosive
  • Trinket: Booby trap
  • CocoPops: Cluster bomb
  • Bazooka: Rocket launcher
  • Desert Eagle: Dual pistols
  • Carbine: Assault rifle w/ grenade launcher
  • Gauss Shotgun: Advanced pump-action shotgun
  • Putty: Remote-detonated explosive


Visit the CrackShot forums to share weapons and texture packs, suggest features, request help or to simply take part in CrackShot related discussions.

Known issue

  • Minecraft visual bug:
    • Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!

Planned updates

  • Explosives - Completed (v0.8 - v0.9)
  • Overkill - Completed (v0.94)
  • Mechanics - Ongoing (v0.9 - ...)

Feeling generous?


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  • Avatar of minimaddog minimaddog May 22, 2015 at 16:50 UTC - 0 likes

    Hi there! When my players throw a grenade at my shop it blows up all the item frames and the items in the frames. How do I disable that? Please help me.

  • Avatar of KalashnikovBC KalashnikovBC May 20, 2015 at 03:52 UTC - 0 likes

    Hi Shampaggon! Im a former staff of minecraft server, and now currrent gun maker of GTA Minecraft server. Im glad that you make this helpful awesome cool plugin, that makes me dont want to leave minecraft. Well, im here to post some suggestion for future updates. Here i give a list of suggested module and some description : - Projectile_Tracer This module is a sub-module of Particle_Effects. What will this module do is leaving a particle behind the fired projectile. The usage is Projectile_Tracer: <particle>-<amount>. Also, here the particle list : witch, redstone, flame, black_smokes, white,_smokes, edplosion, potion<sub id>, firework<sub id, aka color>, lava, bubble, fishing, block-<id>-<how long the block will remain behind the particle, thicks>, crops_bonemeal, blockbreak-<id>, villager_mad, villager_trade, heart, enchant_hit.

    This module will be useful for weapon bassed on laser, for nighttime battle, wand ect.

    - Airstrike Message Time. This module simply apply the message of airstrike's delay. Using thicks. This is a sub-module of airstrike. Example the Airstrike_Message_Time: 100, means the Airstrike_Message will be showed after 5 second. I think of this, because i create a tomahawk, with a message "Tomahawk will arrive in 5 minutes".

    - Projectile Hooming a sub module of Shooting, if set to true, a projectile will updated every thicks to shoot available and nearest entity within Projectile_Hooming_Radius This module effective for Fireball, Snowball, and Egg.

    - Projectile Hooming Radius A radius arround projectile that allow anything within radius get detected by projectile. This radius things supposed to be like an invisible laser that appear after hooming projectile fired. More great radius, the laser expand itself. This will be very handy for making Needler, from Halo 4.

    - Spawn On Shooter Sub module of SpawnEntity_Baby_Explode_Amount, if set to true, the entity will spawn at shooter position, and walk to the target. Switch to false for deffault mode.

    - Camera Bump Sub module of shooting, will randomly switch the playwer's angle upon shooting, then turn the player angel back to position before. Usage is Camera_Bump: <amount>. The more great number, more far too, the value between player current angle and bump angle. This will replace the recoil, without deleting recoil module.

    Maybe thats all for today, if i have another idea, let me send u another. Im typing via phone, my finger must be bad for this.

  • Avatar of ChillerKraft ChillerKraft May 17, 2015 at 16:07 UTC - 0 likes

    the recoil on guns causes players to temporarily stop falling until not shooting anymore
    is this an issue??

  • Avatar of ZamX735 ZamX735 May 12, 2015 at 16:38 UTC - 0 likes

    Hey, so I made tomahawks on my server with this plugin, and it worked great except for one thing. I have it on one time use, so that when you shoot it it takes the weapon out of your inventory. However I want to make it so that when it hits a player/mob, it drops the weapon by the player/mob it hit. Is there any way to do this?

  • Avatar of rogerin0 rogerin0 May 12, 2015 at 07:16 UTC - 0 likes

    @Sitmobedaf: Go

    ...that has nothing to do with this plugin?

  • Avatar of Sitmobedaf Sitmobedaf May 12, 2015 at 04:32 UTC - 0 likes

    This is a very big bug

  • Avatar of lANTHONYl lANTHONYl May 12, 2015 at 02:52 UTC - 0 likes

    @littleboy8399: Go

    Thank you for responding, but you clearly didn't read what i wrote.

  • Avatar of littleboy8399 littleboy8399 May 10, 2015 at 18:27 UTC - 0 likes

    @lANTHONYl: Go

    This plugin does have that feature. The other plugin's dev just needs to make some changes to the code so it can detect events from other plugins? Not really sure how it works, but making this plugin an optional dependency for the other plugin is necessary.

    @Exdestro: Go

    There is a module that does this. Please do more reading. The dev of this plugin didn't make a tutorial page showing you how to do everything and what everything does for nothing. >.>

    Ptcruisercraft! Come check us out!

  • Avatar of Exdestro Exdestro May 09, 2015 at 15:02 UTC - 0 likes

    Hey shampaggon, Could you add an event/function? could you add something like on shoot execute a command? console or player wise?

  • Avatar of Clawshot Clawshot May 06, 2015 at 09:46 UTC - 0 likes


    Fixed it for you:


    It has something to do with your CrackShot Weapon Configs.


Date created
Feb 21, 2013
Last update
May 17, 2015
Development stage
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