CrackShot (Guns)



Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!

Live Demo

Feel free to play some Nuketown on


Guns that are customizable in every aspect, and a lot more. Toss grenades at enemies. Deflect melee and ranged attacks with riot shields, Call of Duty® style. Guard your property with land-mines that explode when walked into by mobs or players, struck with fists or items, or when shot by projectiles. Call in airstrikes to bomb a designated area. Place or throw explosives that you can remotely detonate from any world, from any position on the map. Items that generate explosions when picked up, shot out of dispensers, or when the chest containing the item is opened. When a booby trap is placed in an item frame, all pressure plates within 4 blocks will generate an explosion whenever they are stepped on. Dual wield your weapons. Also known as "Akimbo". Release explosive bomblets upon detonations. Add attachments to your weapons. Create all kinds of melee weapons, ranging from simple combat knives to chainsaws. Fire instant projectiles that can pass through multiple enemies.


  • A stand-alone system. Does not require mods or Spout.
  • Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
  • Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
  • Custom sounds: choose what sounds your weapons make!
  • Custom recipes: create crafting recipes for your weapons!
  • Shops: buy your customized weapons from established shops!
  • Multi-world support: disable CrackShot weapons in certain worlds with ease!
  • Mechanics: deal bonus damage on headshots, backstabs or critical hits!
  • Flexibility: compatible with all region-protection and arena plugins such as MobArena!
  • Flexibility: functions alongside all kit and economy plugins such as SignShop!
  • Riot shields: introduce riot shields from the Call of Duty franchise into your server!
  • Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
  • Much more! For more information, view each and every module in detail.

Getting started

Frequently asked questions

Default weapons

For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.

  • Python: Revolver w/ tactical knife
  • Frag Grenade: Explosive
  • Riot Shield: Protection device
  • Olympia: Double-barreled shotgun
  • Hunting Rifle: Bolt-action rifle
  • Type 95: Assault rifle
  • AK-47: Assault rifle
  • Flashbang: Tactical grenade
  • Toaster: Incendiary landmine
  • Harrier Strike: Precision airstrike
  • C4: Remote-detonated explosive
  • Trinket: Booby trap
  • CocoPops: Cluster bomb
  • Bazooka: Rocket launcher
  • Desert Eagle: Dual pistols
  • Carbine: Assault rifle w/ grenade launcher
  • Gauss Shotgun: Advanced pump-action shotgun
  • Putty: Remote-detonated explosive


Visit the CrackShot forums to share weapons and texture packs, suggest features, request help or to simply take part in CrackShot related discussions.

Known issue

  • Minecraft visual bug:
    • Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!

Planned updates

  • Explosives - Completed (v0.8 - v0.9)
  • Overkill - Completed (v0.94)
  • Mechanics - Ongoing (v0.9 - ...)

Feeling generous?


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  • Avatar of 0ct0ber 0ct0ber Jan 28, 2015 at 01:19 UTC - 0 likes

    What needs to be added is better crafting. With CrackShot updated to 1.8, the old method of using guns in recipes won't work anymore. It never fully did work for me, anyways, in 1.7.9. I think there should be a name & lore check.

  • Avatar of NiceFinal NiceFinal Jan 26, 2015 at 16:04 UTC - 1 like
    Last edited Jan 26, 2015 by NiceFinal
  • Avatar of Mipastu Mipastu Jan 26, 2015 at 09:17 UTC - 0 likes

    Could you add crafting?

    Minecraft Servers
  • Avatar of DragNetMC DragNetMC Jan 25, 2015 at 10:48 UTC - 0 likes

    What is the entity name for enderpearl? or eye of ender?

  • Avatar of happycamper743 happycamper743 Jan 23, 2015 at 19:15 UTC - 0 likes

    @NiceFinal: Go

    I use the Spigot build from this download of buildtools. Check the Spigot website to see how to compile it. It also provides an updated version of Bukkit, but I do recommend using Spigot instead.

  • Avatar of NiceFinal NiceFinal Jan 23, 2015 at 16:01 UTC - 0 likes

    @happycamper743: Go

    What is the version of your craftbukkit or spigot and your minecraft server version 1.7.2 or 1.7.10

    This problem may fix on other craftbukkit server jar file (I dont try to change the version to another,so i wanna to know this problem have occur or not)

    Can you tell me about your server version and crackshot version with Reset Hit Cooldown work as well ?

    Thanks !

    Sorry for my english.

  • Avatar of happycamper743 happycamper743 Jan 22, 2015 at 14:16 UTC - 0 likes

    @zachrywilsn: Go

    I don't have a problem with it, so it is probably an issue with the plugins that the servers with the errors use. It may not be the same plugin by title, but if they both do the thing that is causing the error then that doesn't matter. It might work to give mobs weapons that don't have Reset hit cooldown on. If you need it on for your players use of the same weapon then make a copy of each gun that has "Reset_Hit_Cooldown: false" that way your players use a gun with it on and you can have the mobs spawn with a version that is off. Make sure to name them different things! (example: rename "Gun" to "&eGun" or something similar using color codes) If that doesn't work, then it's probably an incompatibility problem and I don't know how to fix anything that can't be fixed using config files! xD


  • Avatar of zachrywilsn zachrywilsn Jan 22, 2015 at 05:34 UTC - 0 likes

    @happycamper743: Go

    I'm not trying to start a war on this thread by any means. This did effect the mobs also though. Each server is ran different, with there own mod's. With that said maybe since my mobs spawn with the guns in there hand that has a effect on it. My zombie plugin takes control of natural spawns and does its own thing. The thing is this happend on more than 3 servers I know of and was noted a the 0-100 glitch. The 2 servers I know of do not use the same Zombie plugin to control mobs. Yes we are on 1.7.10 and not full 1.8 yet. I understand that, but the plugin states "Compatible with all Minecraft versions above 1.7.2." So I do not get where you ask me are you on the current build. this should not matter or be noted is all I'm saying. An to fix this you just have to roll back a few versions before that node was added. So that node is doing it to MOBS. yes MOBS 110% not BS.

    [ZachryWilsn]: Server Website: KronicZombies YouTube: ZachryDoesMinecraft

  • Avatar of happycamper743 happycamper743 Jan 20, 2015 at 20:06 UTC - 0 likes

    @Greenman1805: Go

    Go into the config for the weapon 'hunting' and change "HURT-1-1-0" to "HURT_FLESH-1-1-0" That should remove the error


Date created
Feb 21, 2013
Last update
Dec 11, 2014
Development stage
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