CrackShot (Guns)

CrackShot




CrackShot

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!

Live Demo

Feel free to play some Nuketown on mc.zambies.net.

Specialties

Guns that are customizable in every aspect, and a lot more. Toss grenades at enemies. Deflect melee and ranged attacks with riot shields, Call of Duty® style. Guard your property with land-mines that explode when walked into by mobs or players, struck with fists or items, or when shot by projectiles. Call in airstrikes to bomb a designated area. Place or throw explosives that you can remotely detonate from any world, from any position on the map. Items that generate explosions when picked up, shot out of dispensers, or when the chest containing the item is opened. When a booby trap is placed in an item frame, all pressure plates within 4 blocks will generate an explosion whenever they are stepped on. Dual wield your weapons. Also known as "Akimbo". Release explosive bomblets upon detonations. Add attachments to your weapons. Create all kinds of melee weapons, ranging from simple combat knives to chainsaws. Fire instant projectiles that can pass through multiple enemies.

Features

  • A stand-alone system. Does not require mods or Spout.
  • Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
  • Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
  • Custom sounds: choose what sounds your weapons make!
  • Custom recipes: create crafting recipes for your weapons!
  • Shops: buy your customized weapons from established shops!
  • Multi-world support: disable CrackShot weapons in certain worlds with ease!
  • Mechanics: deal bonus damage on headshots, backstabs or critical hits!
  • Flexibility: compatible with all region-protection and arena plugins such as MobArena!
  • Flexibility: functions alongside all kit and economy plugins such as SignShop!
  • Riot shields: introduce riot shields from the Call of Duty franchise into your server!
  • Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
  • Much more! For more information, view each and every module in detail.

Getting started

Frequently asked questions

Default weapons

For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.

  • Python: Revolver w/ tactical knife
  • Frag Grenade: Explosive
  • Riot Shield: Protection device
  • Olympia: Double-barreled shotgun
  • Hunting Rifle: Bolt-action rifle
  • Type 95: Assault rifle
  • AK-47: Assault rifle
  • Flashbang: Tactical grenade
  • Toaster: Incendiary landmine
  • Harrier Strike: Precision airstrike
  • C4: Remote-detonated explosive
  • Trinket: Booby trap
  • CocoPops: Cluster bomb
  • Bazooka: Rocket launcher
  • Desert Eagle: Dual pistols
  • Carbine: Assault rifle w/ grenade launcher
  • Gauss Shotgun: Advanced pump-action shotgun
  • Putty: Remote-detonated explosive

Forums

Visit the CrackShot forums to share weapons and texture packs, suggest features, request help or to simply take part in CrackShot related discussions.

Known issue

  • Minecraft visual bug:
    • Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!

Planned updates

  • Explosives - Completed (v0.8 - v0.9)
  • Overkill - Completed (v0.94)
  • Mechanics - Ongoing (v0.9 - ...)

Feeling generous?

Donations

You must login to post a comment. Don't have an account? Register to get one!

  • Avatar of littleboy8399 littleboy8399 Apr 24, 2015 at 02:39 UTC - 0 likes

    @Onardox: Go

    Add the reload module. Here is an example of one of mine:

    http://pastebin.com/R3TVQcyA

    This plugin takes a good amount of readin' m8. Don't skip over it liek a lazy owner. >.> https://github.com/Shampaggon/CrackShot/wiki/The-Complete-Guide-to-CrackShot#kaboom

    Ptcruisercraft! Come check us out!

  • Avatar of xXBondc007Xx xXBondc007Xx Apr 23, 2015 at 20:44 UTC - 0 likes

    It seems that "Reset Hit Cooldown" is broken as of 1.8... Anyone got any ideas?

  • Avatar of Shampaggon Shampaggon Apr 21, 2015 at 12:52 UTC - 0 likes

    @PhanaticD: Go

    See comment #2614: my response to your previous error.

    @LethaLx_xMunsteR: Go

    Consider the suggestion in the comment above yours.

  • Avatar of PhanaticD PhanaticD Apr 21, 2015 at 09:05 UTC - 0 likes

    hi getting this error: http://pastebin.com/A0h1pJsE

  • Avatar of Onardox Onardox Apr 20, 2015 at 17:49 UTC - 0 likes

    I dont really get why but cant seem to make ammo work. i set the ammo but the gun shoots freestyle. i read the guide but nothing really helped.

    please halp

  • Avatar of videodrone81 videodrone81 Apr 19, 2015 at 07:49 UTC - 0 likes

    @cullen ty :
        Explosions:
            Enable: true
            Knockback: 10
            Damage_Multiplier: 45
            Explosion_No_Grief: true
            Explosion_Radius: 3
            Sounds_Shooter: SHOOT_ARROW-1-2-0
            Use Enable_Owner_Immunity: true

    and it still hurts ? :/

    Nevermind I'm an idiot and put "Use" in it hahaha sorry

    Last edited Apr 19, 2015 by videodrone81
  • Avatar of rogerin0 rogerin0 Apr 19, 2015 at 04:58 UTC - 0 likes

    @LethaLx_xMunsteR: Go

    Just a suggestion, because I've noticed you have a lot of other plugins running on the server: try removing all plugins except for CrackShot before reproducing your experiment.

    This can help you make sure that CrackShot is actually causing your problem, and not another plugin that is interfering with it.

    Personally, I don't have the problem you're having.

  • Avatar of LethaLx_xMunsteR LethaLx_xMunsteR Apr 18, 2015 at 17:10 UTC - 0 likes

    If anyone is willing to help me with this, that would be more than wonderful.

    I run a drugs server. We use crackshot for guns. We only use the default guns pack, but i am revamping guns. A problem that has been going on is that someone will get shot with an olympia or some weapon (doesnt matter which one) and then they will be prone to INSANE damage. The players call it the crit glitch. This is how we tested:

    - Get shot with an olympia - Eat a god apple - run into a cactus

    By doing this, we figured out that players lose more hearts, faster after being shot with a gun. I want to know how i can fix this. Below is the current guns configuration.

    HERE IS A VIDEO: https://www.youtube.com/watch?v=nYCmaOaIMlE&feature=youtu.be - RIGHT AFTER HE GETS SHOT WITH A GUN, HE RUNS INTO A CACTUS. HE HAS PROT 5 UNBREAKING 5 ARMOR WITH A GOD APPLE.

    Gauss:
        Item_Information:
            Item_Name: "&eGauss Shotgun"
            Item_Type: 417
            Item_Lore: "&eAdvanced pump-action shotgun.|&eFires metal slugs that penetrate|&eall targets within 40 blocks.|&eDeals 200% damage to Zombies."
            Sounds_Acquired: BAT_TAKEOFF-1-1-0
        Shooting:
            Cancel_Left_Click_Block_Damage: true
            Cancel_Right_Click_Interactions: true
            Projectile_Amount: 1
            Projectile_Type: energy
            Projectile_Subtype: 40-1-NONE-0
            Projectile_Damage: 8
            Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
        Reload:
            Enable: true
            Reload_Amount: 8
            Reload_Bullets_Individually: true
            Reload_Duration: 10
            Sounds_Reloading: IRONGOLEM_THROW-1-2-0
        Firearm_Action:
            Type: pump
            Open_Duration: 12
            Close_Duration: 3
            Sound_Open: PISTON_EXTEND-1-2-0
            Sound_Close: PISTON_EXTEND-1-2-0
        Abilities:
            Reset_Hit_Cooldown: true
            Super_Effective: ZOMBIE-2
        Particles:
            Enable: true
            Particle_Player_Shoot: BLOCK_BREAK-57
        Hit_Events:
            Enable: true
            Sounds_Shooter: SHOOT_ARROW-1-2-0
    
    Carbine:
        Item_Information:
            Item_Name: "&eCarbine"
            Item_Type: 417
            Item_Lore: "&eDeals crits with a 10% chance.|&eSwitch to the grenade launcher|&ewith right click. Fired grenades|&earm themselves in 0.25 seconds."
            Attachments:
                Type: main
                Info: "M320"
                Toggle_Delay: 5
                Sounds_Toggle: NOTE_STICKS-1-2-0
            Sounds_Acquired: BAT_TAKEOFF-1-1-0
        Shooting:
            Cancel_Left_Click_Block_Damage: true
            Cancel_Right_Click_Interactions: true
            Delay_Between_Shots: 3
            Recoil_Amount: 1
            Projectile_Amount: 1
            Projectile_Type: snowball
            Projectile_Speed: 40
            Projectile_Damage: 8
            Bullet_Spread: 0.5
            Sounds_Shoot: BLAZE_HIT-1-2-0,ZOMBIE_WOOD-1-2-0
        Sneak:
            Enable: true
            No_Recoil: true
            Bullet_Spread: 0.4
        Reload:
            Enable: true
            Reload_Amount: 8
            Reload_Duration: 30
            Sounds_Reloading: SKELETON_IDLE-1-0-0,FIRE_IGNITE-1-1-14,DOOR_OPEN-1-2-16,FIRE_IGNITE-1-1-26,HURT_FLESH-1-0-27,DOOR_CLOSE-1-2-28
        Firearm_Action:
            Type: slide
            Close_Duration: 8
            Sound_Close: CLICK-1-1-0
        Abilities:
            Reset_Hit_Cooldown: true
        Particles:
            Enable: true
            Particle_Impact_Anything: BLOCK_BREAK-80
            Particle_Critical: BLOCK_BREAK-55
        Hit_Events:
            Enable: true
            Sounds_Shooter: SHOOT_ARROW-1-2-0
        Critical_Hits:
            Enable: true
            Bonus_Damage: 2
            Chance: 10
            Sounds_Shooter: ORB_PICKUP-1-2-0
    
    Deagle:
        Item_Information:
            Item_Name: "&eDesert Eagle"
            Item_Type: 417
            Item_Lore: "&eDual pistols.|&eLeft/right click to shoot.|&eShoot enemies in the back|&efor bonus backstab damage."
            Sounds_Acquired: BAT_TAKEOFF-1-1-0
        Shooting:
            Dual_Wield: true
            Cancel_Left_Click_Block_Damage: true
            Cancel_Right_Click_Interactions: true
            Delay_Between_Shots: 2
            Recoil_Amount: 2
            Projectile_Amount: 1
            Projectile_Type: egg
            Projectile_Speed: 40
            Projectile_Damage: 5
            Bullet_Spread: 1
            Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
        Sneak:
            Enable: true
            No_Recoil: true
            Bullet_Spread: 0.75
        Reload:
            Enable: true
            Reload_Amount: 7
            Reload_Duration: 40
            Sounds_Out_Of_Ammo: CLICK-1-1-0
            Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
            Dual_Wield:
                Single_Reload_Duration: 25
                Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
                Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
        Abilities:
            Reset_Hit_Cooldown: true
        Backstab:
            Enable: true
            Bonus_Damage: 2
            Sounds_Shooter: ORB_PICKUP-1-2-0
        Particles:
            Enable: true
            Particle_Backstab: BLOCK_BREAK-55
        Hit_Events:
            Enable: true
            Sounds_Shooter: SHOOT_ARROW-1-2-0
    
    Bazooka:
        Item_Information:
            Item_Name: "&eBazooka"
            Item_Type: 417
            Item_Lore: "&eRocket launcher.|&eFire down at your|&efeet to rocket-jump.|&eNegates fall damage."
            Sounds_Acquired: BAT_TAKEOFF-1-1-0
            Inventory_Control: Group_Bazookas
        Shooting:
            Cancel_Left_Click_Block_Damage: true
            Cancel_Right_Click_Interactions: true
            Recoil_Amount: 2
            Projectile_Amount: 1
            Projectile_Type: fireball
            Projectile_Speed: 10
            Sounds_Shoot: ZOMBIE_WOOD-1-0-0,FIZZ-1-1-0
        Sneak:
            Enable: true
            No_Recoil: true
        Abilities:
            No_Fall_Damage: true
        Reload:
            Enable: true
            Reload_Amount: 1
            Reload_Duration: 55
            Sounds_Reloading: SKELETON_IDLE-1-0-10,PISTON_EXTEND-1-0-28,SKELETON_WALK-1-0-48
        Particles:
            Enable: true
            Particle_Player_Shoot: BLOCK_BREAK-35
        Shrapnel:
            Enable: true
            Block_Type: 77
            Amount: 14
            Speed: 7
        Explosions:
            Enable: false
            Knockback: 0
            Damage_Multiplier: 10
            Explosion_No_Grief: true
            Explosion_Radius: 6
            Sounds_Shooter: SHOOT_ARROW-1-2-0
    
    Python:
        Item_Information:
            Item_Name: "&ePython &l/&e Knife"
            Item_Type: 417
            Item_Lore: "&eRevolver with high power.|&eLeft click to melee enemies|&ewith the tactical knife."
            Melee_Attachment: Tactical_Knife
            Sounds_Acquired: BAT_TAKEOFF-1-1-0
        Shooting:
            Right_Click_To_Shoot: true
            Cancel_Left_Click_Block_Damage: true
            Cancel_Right_Click_Interactions: true
            Delay_Between_Shots: 2
            Projectile_Amount: 1
            Projectile_Type: snowball
            Projectile_Speed: 40
            Projectile_Damage: 3
            Bullet_Spread: 0.5
            Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
        Reload:
            Enable: true
            Reload_Amount: 6
            Reload_Duration: 35
            Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
        Firearm_Action:
            Type: revolver
            Open_Duration: 5
            Close_Duration: 5
            Sound_Open: DOOR_OPEN-1-2-0
            Sound_Close: DOOR_CLOSE-1-2-0
        Abilities:
            Reset_Hit_Cooldown: true
        Hit_Events:
            Enable: true
            Sounds_Shooter: SHOOT_ARROW-1-2-0
    
    Riotshield:
        Item_Information:
            Item_Name: "&eRiot Shield"
            Item_Type: 267
            Item_Lore: "&eHold right-click to raise the shield.|&eBlocks all melee and ranged attacks.|&eIneffective against attacks from behind."
            Sounds_Acquired: BAT_TAKEOFF-1-1-0
            Remove_Unused_Tag: true
        Riot_Shield:
            Enable: true
            Durability_Loss_Per_Hit: 10
            Sounds_Blocked: GLASS-2-2-0
            Sounds_Break: ITEM_BREAK-2-1-0
    
    Olympia:
        Item_Information:
            Item_Name: "&eOlympia"
            Item_Type: 417
            Item_Lore: "&eDouble-barreled shotgun.|&eDeadly at close range.|&eIneffective at longer ranges.|&eFires incendiary ammo."
            Sounds_Acquired: BAT_TAKEOFF-1-1-0
        Shooting:
            Cancel_Left_Click_Block_Damage: true
            Cancel_Right_Click_Interactions: true
            Delay_Between_Shots: 3
            Recoil_Amount: 5
            Projectile_Amount: 8
            Projectile_Type: egg
            Removal_Or_Drag_Delay: 4-false
            Projectile_Speed: 30
            Projectile_Damage: 5
            Projectile_Flames: true
            Projectile_Incendiary:
                Enable: true
                Duration: 80
            Bullet_Spread: 1
            Reset_Fall_Distance: true
            Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
        Sneak:
            Enable: true
            No_Recoil: true
            Bullet_Spread: 1
        Reload:
            Enable: true
            Reload_Amount: 2
            Reload_Bullets_Individually: true
            Reload_Duration: 15
            Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
        Firearm_Action:
            Type: break
            Open_Duration: 10
            Close_Duration: 15
            Sound_Open: DOOR_OPEN-1-2-0
            Sound_Close: DOOR_CLOSE-1-2-0
        Abilities:
            Reset_Hit_Cooldown: false
            No_Fall_Damage: false
        Hit_Events:
            Enable: true
            Sounds_Shooter: SHOOT_ARROW-1-2-0
        Damage_Based_On_Flight_Time:
            Enable: true
            Bonus_Damage_Per_Tick: -1
            Maximum_Damage: -4
        Particles:
            Enable: true
            Particle_Player_Shoot: FLAMES-1
            Particle_Impact_Anything: BLOCK_BREAK-51
    
    Hunting:
        Item_Information:
            Item_Name: "&eHunting Rifle"
            Item_Type: 417
            Item_Lore: "&eBolt-action rifle with high accuracy.|&eEquipped with a night vision scope.|&eDeals double damage on headshots."
            Sounds_Acquired: BAT_TAKEOFF-1-1-0
        Shooting:
            Cancel_Left_Click_Block_Damage: true
            Cancel_Right_Click_Interactions: true
            Projectile_Amount: 1
            Projectile_Type: snowball
            Projectile_Speed: 1000
            Projectile_Damage: 20
            Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
        Custom_Death_Message:
            Normal: "&e<victim> was sniped by <shooter>'s Hunting Rifle!"
        Reload:
            Enable: true
            Starting_Amount: 0
            Reload_Amount: 5
            Reload_Bullets_Individually: true
            Reload_Duration: 10
            Sounds_Reloading: NOTE_STICKS-1-1-0
        Firearm_Action:
            Type: bolt
            Open_Duration: 8
            Close_Duration: 7
            Close_Shoot_Delay: 6
            Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
            Sound_Close: PISTON_EXTEND-1-2-0
        Headshot:
            Enable: true
            Bonus_Damage: 12
            Sounds_Shooter: NOTE_PLING-1-2-0
            Sounds_Victim: HURT-1-1-0
        Abilities:
            Reset_Hit_Cooldown: true
            Knockback: 0
        Particles:
            Enable: true
            Particle_Player_Shoot: BLOCK_BREAK-1
            Particle_Terrain: true
        Fireworks:
            Enable: true
            Firework_Headshot: STAR-TRUE-TRUE-250-0-0
        Scope:
            Enable: true
            Night_Vision: true
            Zoom_Amount: 5
            Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
        Hit_Events:
            Enable: true
            Sounds_Shooter: SHOOT_ARROW-1-2-0
    
    Type95:
        Item_Information:
            Item_Name: "&eType 95"
            Item_Type: 417
            Item_Lore: "&eSemi-automatic with three round burst fire.|&eGhast Tears are required for reloads."
            Sounds_Acquired: BAT_TAKEOFF-1-1-0
        SignShops:
            Enable: true
            Price: 266-10
            Sign_Gun_ID: 95
        Shooting:
            Cancel_Left_Click_Block_Damage: true
            Cancel_Right_Click_Interactions: true
            Delay_Between_Shots: 7
            Recoil_Amount: 1
            Projectile_Amount: 1
            Projectile_Type: snowball
            Projectile_Speed: 40
            Projectile_Damage: 4
            Bullet_Spread: 2
            Sounds_Shoot: ITEM_BREAK-1-2-2,NOTE_SNARE_DRUM-1-0-2
        Sneak:
            Enable: true
            No_Recoil: true
            Bullet_Spread: 1
        Burstfire:
            Enable: true
            Shots_Per_Burst: 3
            Delay_Between_Shots_In_Burst: 2
        Ammo:
            Enable: true
            Ammo_Item_ID: 370
            Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
            Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
        Reload:
            Enable: true
            Reload_Amount: 30
            Take_Ammo_On_Reload: true
            Reload_Duration: 40
            Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
        Firearm_Action:
            Type: slide
            Close_Duration: 10
            Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-2
        Scope:
            Enable: true
            Zoom_Amount: 5
            Zoom_Bullet_Spread: 0
            Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
        Abilities:
            Reset_Hit_Cooldown: true
        Hit_Events:
            Enable: true
            Sounds_Shooter: SHOOT_ARROW-1-2-0
    
    AK-47:
        Item_Information:
            Item_Name: "&eAK-47"
            Item_Type: 417
            Item_Lore: "&eFully automatic with high power.|&eEffective at medium range.|&eControls are inverted."
            Sounds_Acquired: BAT_TAKEOFF-1-1-0
        Shooting:
            Right_Click_To_Shoot: true
            Cancel_Left_Click_Block_Damage: true
            Cancel_Right_Click_Interactions: true
            Delay_Between_Shots: 4
            Recoil_Amount: 1
            Projectile_Amount: 1
            Projectile_Type: snowball
            Projectile_Speed: 40
            Projectile_Damage: 4
            Bullet_Spread: 2
            Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
        Sneak:
            Enable: true
            No_Recoil: true
            Bullet_Spread: 1
        Burstfire:
            Enable: true
            Shots_Per_Burst: 2
            Delay_Between_Shots_In_Burst: 3
        Reload:
            Enable: true
            Reload_Amount: 30
            Reload_Duration: 40
            Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
            Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
        Firearm_Action:
            Type: slide
            Close_Duration: 10
            Close_Shoot_Delay: 12
            Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
        Scope:
            Enable: true
            Zoom_Amount: 5
            Zoom_Bullet_Spread: 0
            Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
        Abilities:
            Reset_Hit_Cooldown: true
        Hit_Events:
            Enable: true
            Sounds_Shooter: SHOOT_ARROW-1-2-0
    
    Last edited Apr 18, 2015 by LethaLx_xMunsteR
  • Avatar of CullanP CullanP Apr 17, 2015 at 03:56 UTC - 0 likes
  • Avatar of videodrone81 videodrone81 Apr 17, 2015 at 02:07 UTC - 0 likes

    @Shampaggon:

    I have a dilemma.

    On my server for the longest time, players didn't get harmed by shooting their bazooka at their feet or throwing grenades at theirselves.
    Now suddenly they do.  My players are saying the gta minigame I made is no fun anymore because they cannot rocket launch without getting hurt.

    Is there a way to change this in the configuration. I don't know how to change it back to the way it was.

    Thank you for your time.

Facts

Date created
Feb 21, 2013
Categories
Last update
Apr 22, 2015
Development stage
Beta
Language
  • deDE
  • enUS
  • esES
  • frFR
  • itIT
  • plPL
  • ptBR
  • ruRU
License
All Rights Reserved
Curse link
CrackShot (Guns)
Downloads
287,306
Recent files

Authors