CrackShot (Guns)



Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!

Live Demo

Feel free to play some Nuketown on


Guns that are customizable in every aspect, and a lot more. Toss grenades at enemies. Deflect melee and ranged attacks with riot shields, Call of Duty® style. Guard your property with land-mines that explode when walked into by mobs or players, struck with fists or items, or when shot by projectiles. Call in airstrikes to bomb a designated area. Place or throw explosives that you can remotely detonate from any world, from any position on the map. Items that generate explosions when picked up, shot out of dispensers, or when the chest containing the item is opened. When a booby trap is placed in an item frame, all pressure plates within 4 blocks will generate an explosion whenever they are stepped on. Dual wield your weapons. Also known as "Akimbo". Release explosive bomblets upon detonations. Add attachments to your weapons. Create all kinds of melee weapons, ranging from simple combat knives to chainsaws. Fire instant projectiles that can pass through multiple enemies.


  • A stand-alone system. Does not require mods or Spout.
  • Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
  • Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
  • Custom sounds: choose what sounds your weapons make!
  • Custom recipes: create crafting recipes for your weapons!
  • Shops: buy your customized weapons from established shops!
  • Multi-world support: disable CrackShot weapons in certain worlds with ease!
  • Mechanics: deal bonus damage on headshots, backstabs or critical hits!
  • Flexibility: compatible with all region-protection and arena plugins such as MobArena!
  • Flexibility: functions alongside all kit and economy plugins such as SignShop!
  • Riot shields: introduce riot shields from the Call of Duty franchise into your server!
  • Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
  • Much more! For more information, view each and every module in detail.

Getting started

Frequently asked questions

Default weapons

For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.

  • Python: Revolver w/ tactical knife
  • Frag Grenade: Explosive
  • Riot Shield: Protection device
  • Olympia: Double-barreled shotgun
  • Hunting Rifle: Bolt-action rifle
  • Type 95: Assault rifle
  • AK-47: Assault rifle
  • Flashbang: Tactical grenade
  • Toaster: Incendiary landmine
  • Harrier Strike: Precision airstrike
  • C4: Remote-detonated explosive
  • Trinket: Booby trap
  • CocoPops: Cluster bomb
  • Bazooka: Rocket launcher
  • Desert Eagle: Dual pistols
  • Carbine: Assault rifle w/ grenade launcher
  • Gauss Shotgun: Advanced pump-action shotgun
  • Putty: Remote-detonated explosive


Visit the CrackShot forums to share weapons and texture packs, suggest features, request help or to simply take part in CrackShot related discussions.

Known issue

  • Minecraft visual bug:
    • Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!

Planned updates

  • Explosives - Completed (v0.8 - v0.9)
  • Overkill - Completed (v0.94)
  • Mechanics - Ongoing (v0.9 - ...)

Feeling generous?


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  • Avatar of Ethon6 Ethon6 Jun 29, 2015 at 18:33 UTC - 1 like

    Make this: monster can use weapons!

  • Avatar of Pdani001 Pdani001 Jun 29, 2015 at 06:18 UTC - 0 likes

    Hello! I added premissions to Default and the Default can use it, but the Default can't reload the weapon. Why? Please help! Thank you!

  • Avatar of Tai1er Tai1er Jun 28, 2015 at 15:21 UTC - 0 likes

    @king112audioXD: Go

    Yes I want to do this but I cannot use the sounds.json because the plugin accepts only the bukkit sounds.

  • Avatar of king112audioXD king112audioXD Jun 28, 2015 at 10:38 UTC - 0 likes

    @Tai1er: Go

    Do you know you can make a resurce pack with custom sound

  • Avatar of king112audioXD king112audioXD Jun 28, 2015 at 10:36 UTC - 0 likes

    Can you put in a "standatrd:true" tag and a "worlds_enabled: []" tag for minigame plugins that adds worlds. Pls it wuld make a lot help. Good plugin.

    Last edited Jun 28, 2015 by king112audioXD
  • Avatar of Milkyway705 Milkyway705 Jun 28, 2015 at 04:03 UTC - 0 likes

    Please, if you can, add a new type of ammunition - based on moving armor stands. When firing an invisible armor stand will move quickly with the necessary object (which is the bullet) in hand. Thus it will be possible to make any block or item projectile.

    More info I suggest on forum page:

    Last edited Jun 28, 2015 by Milkyway705
  • Avatar of umegonta umegonta Jun 28, 2015 at 02:08 UTC - 0 likes

    Thanks for quick update against attachment bug, Shampaggon!

  • Avatar of Tai1er Tai1er Jun 21, 2015 at 12:40 UTC - 0 likes


    Can you add the possibility to use custom sounds like guns.M16A3 which is in a sound pack? or add variables <X>, <Y>, <Z> in the runcommand module to use the command /playsound as the console?

    Thanks for your excellent plugin :D

    Last edited Jun 21, 2015 by Tai1er
  • Avatar of failtolawl failtolawl Jun 19, 2015 at 05:59 UTC - 0 likes

    The energy rounds don't seem to actually show anything with any setteings. Is it disabled for 1.8?

  • Avatar of Mosshadow95 Mosshadow95 Jun 18, 2015 at 14:31 UTC - 0 likes

    Is it possible to make weapons pierce blocks? For example if I wanted to make a bazooka that went through a single block and them exploded when it hit another block how would I do that? I thought I saw a section for block penetration but that only works for energy projectiles


Date created
Feb 21, 2013
Last update
Jun 27, 2015
Development stage
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