CrackShot (Guns)



Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!

Live Demo

Feel free to play some Nuketown on


Guns that are customizable in every aspect, and a lot more. Toss grenades at enemies. Deflect melee and ranged attacks with riot shields, Call of Duty® style. Guard your property with land-mines that explode when walked into by mobs or players, struck with fists or items, or when shot by projectiles. Call in airstrikes to bomb a designated area. Place or throw explosives that you can remotely detonate from any world, from any position on the map. Items that generate explosions when picked up, shot out of dispensers, or when the chest containing the item is opened. When a booby trap is placed in an item frame, all pressure plates within 4 blocks will generate an explosion whenever they are stepped on. Dual wield your weapons. Also known as "Akimbo". Release explosive bomblets upon detonations. Add attachments to your weapons. Create all kinds of melee weapons, ranging from simple combat knives to chainsaws. Fire instant projectiles that can pass through multiple enemies.


  • A stand-alone system. Does not require mods or Spout.
  • Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
  • Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
  • Custom sounds: choose what sounds your weapons make!
  • Custom recipes: create crafting recipes for your weapons!
  • Shops: buy your customized weapons from established shops!
  • Multi-world support: disable CrackShot weapons in certain worlds with ease!
  • Mechanics: deal bonus damage on headshots, backstabs or critical hits!
  • Flexibility: compatible with all region-protection and arena plugins such as MobArena!
  • Flexibility: functions alongside all kit and economy plugins such as SignShop!
  • Riot shields: introduce riot shields from the Call of Duty franchise into your server!
  • Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
  • Much more! For more information, view each and every module in detail.

Getting started

Frequently asked questions

Default weapons

For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.

  • Python: Revolver w/ tactical knife
  • Frag Grenade: Explosive
  • Riot Shield: Protection device
  • Olympia: Double-barreled shotgun
  • Hunting Rifle: Bolt-action rifle
  • Type 95: Assault rifle
  • AK-47: Assault rifle
  • Flashbang: Tactical grenade
  • Toaster: Incendiary landmine
  • Harrier Strike: Precision airstrike
  • C4: Remote-detonated explosive
  • Trinket: Booby trap
  • CocoPops: Cluster bomb
  • Bazooka: Rocket launcher
  • Desert Eagle: Dual pistols
  • Carbine: Assault rifle w/ grenade launcher
  • Gauss Shotgun: Advanced pump-action shotgun
  • Putty: Remote-detonated explosive


Visit the CrackShot forums to share weapons and texture packs, suggest features, request help or to simply take part in CrackShot related discussions.

Known issue

  • Minecraft visual bug:
    • Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!

Planned updates

  • Explosives - Completed (v0.8 - v0.9)
  • Overkill - Completed (v0.94)
  • Mechanics - Ongoing (v0.9 - ...)

Feeling generous?


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  • Avatar of Clawshot Clawshot Mar 05, 2015 at 14:04 UTC - 0 likes

    <<reply 2502117>>

    Then you should get an external ItemFrame Protection Plugin

  • Avatar of justin393 justin393 Mar 04, 2015 at 04:52 UTC - 0 likes

    Guns and explosives bypass all WorldGuard flags and destroy item frames

  • Avatar of Arnialo Arnialo Mar 03, 2015 at 08:04 UTC - 0 likes

    Hello, I'm a developper and i'm looking for a feature on the CrackShot API : cancel of change the future rename of the CrackShot Weapon (Ak-47 <<Number of bullets>>). Cause in the 1.8 version, gun in hand moves upwards and downwards at every change on the ItemStack / ItemMeta. So, i want to cancel this, could you do something for me ?

    Excuse me for my misspellings, English isn't my native language.

    Thanks in advance,

  • Avatar of Clawshot Clawshot Feb 26, 2015 at 14:49 UTC - 0 likes

    @AcePilot10: Go

    Hello, AcePilot10

    I have fixed your Gun Data it should work now:

  • Avatar of broodjegezond broodjegezond Feb 26, 2015 at 02:19 UTC - 0 likes

    Love this plugin but can someone explain why any item changes into a gun when its obtained in crea mode. This however does not happen with redstone torches for the airstrike. Odd?

  • Avatar of wpgg wpgg Feb 25, 2015 at 21:59 UTC - 0 likes


    Here is just some examples what i have created. My pack contains near 100 guns, magazines and other related items. What you guys think ?

    Here is a video sample from beta stage pistol physics: YouTube Vid.

    I have also made the guns work in TDM, and DayZ style survival game where they spawn in chest. Interested ? Then check out our server at ip:

  • Avatar of AcePilot10 AcePilot10 Feb 21, 2015 at 01:53 UTC - 0 likes

    Hi, I need some guns for my survival games plugin and I have configured a couple simple ones but their not showing up ingame. I'm sure theres a spacing error or something in there or something but i cant seem to find it. I really need help soon. Thanks!

    here's the config

  • Avatar of ZombieRevolver ZombieRevolver Feb 19, 2015 at 00:35 UTC - 0 likes

    I made a wooden sword in crackshot, but it is being affected by durability. How do I disable it? I tried unbreaking 100 enchants and it still doenst work.

  • Avatar of happycamper743 happycamper743 Feb 17, 2015 at 15:07 UTC - 0 likes

    @VashAdvance: Go

    The guardian beam should probably replace the current "energy" projectile type. That would make EPIC lasers!

  • Avatar of ChillerKraft ChillerKraft Feb 15, 2015 at 00:23 UTC - 0 likes

    i notice that sometimes, explosions from the grenade launcher dont occur when usually they do in similar situations, are they a little buggy or am i doing something wrong


Date created
Feb 21, 2013
Last update
Mar 01, 2015
Development stage
  • deDE
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