CrackShot (Guns)



Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!

Live Demo

Feel free to play some Nuketown on


Guns that are customizable in every aspect, and a lot more. Toss grenades at enemies. Deflect melee and ranged attacks with riot shields, Call of Duty® style. Guard your property with land-mines that explode when walked into by mobs or players, struck with fists or items, or when shot by projectiles. Call in airstrikes to bomb a designated area. Place or throw explosives that you can remotely detonate from any world, from any position on the map. Items that generate explosions when picked up, shot out of dispensers, or when the chest containing the item is opened. When a booby trap is placed in an item frame, all pressure plates within 4 blocks will generate an explosion whenever they are stepped on. Dual wield your weapons. Also known as "Akimbo". Release explosive bomblets upon detonations. Add attachments to your weapons. Create all kinds of melee weapons, ranging from simple combat knives to chainsaws. Fire instant projectiles that can pass through multiple enemies.


  • A stand-alone system. Does not require mods or Spout.
  • Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
  • Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
  • Custom sounds: choose what sounds your weapons make!
  • Custom recipes: create crafting recipes for your weapons!
  • Shops: buy your customized weapons from established shops!
  • Multi-world support: disable CrackShot weapons in certain worlds with ease!
  • Mechanics: deal bonus damage on headshots, backstabs or critical hits!
  • Flexibility: compatible with all region-protection and arena plugins such as MobArena!
  • Flexibility: functions alongside all kit and economy plugins such as SignShop!
  • Riot shields: introduce riot shields from the Call of Duty franchise into your server!
  • Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
  • Much more! For more information, view each and every module in detail.

Getting started

Frequently asked questions

Default weapons

For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.

  • Python: Revolver w/ tactical knife
  • Frag Grenade: Explosive
  • Riot Shield: Protection device
  • Olympia: Double-barreled shotgun
  • Hunting Rifle: Bolt-action rifle
  • Type 95: Assault rifle
  • AK-47: Assault rifle
  • Flashbang: Tactical grenade
  • Toaster: Incendiary landmine
  • Harrier Strike: Precision airstrike
  • C4: Remote-detonated explosive
  • Trinket: Booby trap
  • CocoPops: Cluster bomb
  • Bazooka: Rocket launcher
  • Desert Eagle: Dual pistols
  • Carbine: Assault rifle w/ grenade launcher
  • Gauss Shotgun: Advanced pump-action shotgun
  • Putty: Remote-detonated explosive


Visit the CrackShot forums to share weapons and texture packs, suggest features, request help or to simply take part in CrackShot related discussions.

Known issue

  • Minecraft visual bug:
    • Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!

Planned updates

  • Explosives - Completed (v0.8 - v0.9)
  • Overkill - Completed (v0.94)
  • Mechanics - Ongoing (v0.9 - ...)

Feeling generous?


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  • Avatar of loukaslea loukaslea Aug 24, 2015 at 09:01 UTC - 0 likes
    1. "&7Type: Ray Gun «10»"
    2. "&7Damage: 10"
    3. "&d(Tier 5)"
      • Remember i mean on Item_Lore: "&7Type: Ray Gun «10»"
    Last edited Aug 24, 2015 by loukaslea
  • Avatar of sander542 sander542 Aug 20, 2015 at 15:08 UTC - 0 likes

    How to disable auto load of a weapon

  • Avatar of WhiteByte101 WhiteByte101 Aug 18, 2015 at 17:59 UTC - 0 likes

    I have a problem with Delay_Between_Shots:

    I've set it to 300, 15 sec. I try it in-game, and the delay stays the same, about 5 ticks, don't know what I am doing wrong :/ My config looks like this.

    Shooting: Cancel_Left_Click_Block_Damage: true Cancel_Right_Click_Interactions: true Projectile_Amount: 1 Projectile_Type: egg Projectile_Damage: 5 Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0 Projectile_Speed: 20 Delay_Between_Shots: 300 Removal_Or_Drag_Delay: 15-true Remove_Bullet_Drop: true

  • Avatar of jabesb2 jabesb2 Aug 16, 2015 at 02:28 UTC - 0 likes

    I am using Method 1 in order to spawn my weapons in. See picture below for clarification.

    My problem is that whenever I spawn in a weapon using an item that wouldn't normally have durability or multiple IDs it shows up as an untextured block. In the past I have used this method and it worked perfectly. Is there anything I can do to fix this issue or is this brought about by the 1.8 update?

    Here is an example of what I mean

  • Avatar of EazyGrandmaster EazyGrandmaster Aug 13, 2015 at 16:04 UTC - 0 likes

    @Clawshot: Go

    Thaaank you... Didn't see it there...

  • Avatar of Exilednathan Exilednathan Aug 12, 2015 at 23:16 UTC - 0 likes

    Hello I been having some issues with the Death_No_Drop feature on the weapons for some reason even thought they are set to TRUE sometimes and only SOMETIMES they drop on death, like i said, is not all the time, is just random. The pastebin for the 2 weapons I've been having issues is this:

    EDIT: To add to this, my players have been RELOADING when they have lost it EDIT EDIT: It doesn't drop i believe the weapon just dissapear EDIT EDIT EDIT: Is not only those 2 weapons, all the ones that have the death_no_drop feature are being lost while reloading or disconects

    Thanks in advance


    Last edited Aug 13, 2015 by Exilednathan
  • Avatar of Clawshot Clawshot Aug 11, 2015 at 09:13 UTC - 0 likes

    @EazyGrandmaster: Go

    Pleaseeee read the Guide.

  • Avatar of EazyGrandmaster EazyGrandmaster Aug 08, 2015 at 21:22 UTC - 0 likes

    Is it possible to add ammo..? But have an enable or disable option. By using different types of seeds for certain weapons.. and possibly redstone or something else for explosives. So if people had seeds or something else used for ammo they could right click their weapon to reload and the ammo would disappear from their inventory. Is this something that could possibly be added?

  • Avatar of J3H1 J3H1 Aug 08, 2015 at 11:19 UTC - 0 likes

    @Schlemmi99: Go

    Hey, maybe you messed with the format of defaultweapons.yml, maybe added a tab somewhere. Some editors automatically add tabs which makes the file "invalid". You can paste the contents of you defaultweapons.yml here: If you get a valid output (black font in the output box) the yml file should be valid, but I guess you will get a error message (red font in the output box). You usually can use that error message to find the error in the file. Just check for tabs instead of whitespaces.

  • Avatar of Shahblox Shahblox Aug 07, 2015 at 19:08 UTC - 1 like

    I looked over all the modules and I don't seem to find one that allows you to set a message when you're out of ammo. Can this please be added? I think this is an essential thing for this plugin.


Date created
Feb 21, 2013
Last update
Jun 27, 2015
Development stage
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