CrackShot (Guns)



Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!

Live Demo

Feel free to play some Nuketown on


Guns that are customizable in every aspect, and a lot more. Toss grenades at enemies. Deflect melee and ranged attacks with riot shields, Call of Duty® style. Guard your property with land-mines that explode when walked into by mobs or players, struck with fists or items, or when shot by projectiles. Call in airstrikes to bomb a designated area. Place or throw explosives that you can remotely detonate from any world, from any position on the map. Items that generate explosions when picked up, shot out of dispensers, or when the chest containing the item is opened. When a booby trap is placed in an item frame, all pressure plates within 4 blocks will generate an explosion whenever they are stepped on. Dual wield your weapons. Also known as "Akimbo". Release explosive bomblets upon detonations. Add attachments to your weapons. Create all kinds of melee weapons, ranging from simple combat knives to chainsaws. Fire instant projectiles that can pass through multiple enemies.


  • A stand-alone system. Does not require mods or Spout.
  • Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
  • Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
  • Custom sounds: choose what sounds your weapons make!
  • Custom recipes: create crafting recipes for your weapons!
  • Shops: buy your customized weapons from established shops!
  • Multi-world support: disable CrackShot weapons in certain worlds with ease!
  • Mechanics: deal bonus damage on headshots, backstabs or critical hits!
  • Flexibility: compatible with all region-protection and arena plugins such as MobArena!
  • Flexibility: functions alongside all kit and economy plugins such as SignShop!
  • Riot shields: introduce riot shields from the Call of Duty franchise into your server!
  • Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
  • Much more! For more information, view each and every module in detail.

Getting started

Frequently asked questions

Default weapons

For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.

  • Python: Revolver w/ tactical knife
  • Frag Grenade: Explosive
  • Riot Shield: Protection device
  • Olympia: Double-barreled shotgun
  • Hunting Rifle: Bolt-action rifle
  • Type 95: Assault rifle
  • AK-47: Assault rifle
  • Flashbang: Tactical grenade
  • Toaster: Incendiary landmine
  • Harrier Strike: Precision airstrike
  • C4: Remote-detonated explosive
  • Trinket: Booby trap
  • CocoPops: Cluster bomb
  • Bazooka: Rocket launcher
  • Desert Eagle: Dual pistols
  • Carbine: Assault rifle w/ grenade launcher
  • Gauss Shotgun: Advanced pump-action shotgun
  • Putty: Remote-detonated explosive


Visit the CrackShot forums to share weapons and texture packs, suggest features, request help or to simply take part in CrackShot related discussions.

Known issue

  • Minecraft visual bug:
    • Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!

Planned updates

  • Explosives - Completed (v0.8 - v0.9)
  • Overkill - Completed (v0.94)
  • Mechanics - Ongoing (v0.9 - ...)

Feeling generous?


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  • Avatar of killerwars2000 killerwars2000 Jul 30, 2015 at 18:35 UTC - 0 likes

    Good plugin, easy to code and create weapons, but it's way better when you recode the plugin with Elipse Luna, add Turrets and Raygun trails like on Hypixel if possible.

  • Avatar of conflictxinside conflictxinside Jul 26, 2015 at 03:08 UTC - 0 likes

    Wonder if there is a way to add stationary turrets using armor stands or something...

  • Avatar of awswolf1 awswolf1 Jul 23, 2015 at 22:29 UTC - 0 likes

    Is it incompatible with SkillAPI plugin?? Because I can't cause damage to monsters with snowballs using a gun

  • Avatar of SnaddeX SnaddeX Jul 23, 2015 at 15:29 UTC - 0 likes

    Is there some way I can change how far I can shoot with a weapon? I know you could do it before but now I just cant seem to find it.

  • Avatar of Dreaminglogo Dreaminglogo Jul 23, 2015 at 13:51 UTC - 0 likes

    I think there's something wrong with the Region_Check.

    Carbine: Item_Information:

    ...(as default)

    Region_Check: Enable: true World_And_Coordinates: world,-200,-200,0,200,200,255,false Message_Of_Denial: "message test"

    Not functioning at all :(

  • Avatar of Juiicee Juiicee Jul 21, 2015 at 18:35 UTC - 0 likes

    <<reply 2608150>>

    Yes it's possible

  • Avatar of legendblock legendblock Jul 18, 2015 at 14:15 UTC - 0 likes

    Is there a way to add a recoil? I mean recoil that bounce aim.

    ex) when you fire ak47 without gap your aim goes high

  • Avatar of jessefjxm jessefjxm Jul 15, 2015 at 01:55 UTC - 0 likes

    Wondering if it's possible to execute /particle on projectiles gun shot, so we can create real laser gun ;)


  • Avatar of Gowdsta712 Gowdsta712 Jul 13, 2015 at 21:09 UTC - 0 likes

    There is an issue I have found with the plugin :( When using this plugin in tandem with bossShop, when using guns with SkipNameCheck set to false, selling a gun breaks any other duplicates of that gun you might have in your inventory. Say you had 2 M16s and wanted to sell one, selling one with BossShop would break the other (it turns it into the normal minecraft item).

    I am aware that setting SkipNameCheck to true would fix this problem, but then it would limit the number of weapons I can add (since I will be able to only make 1 weapon per item id - I am using tools as guns). I am currently looking for a workaround or solution, so I will update this post if I find one.

    From what I can tell, the best solution would be the addition of a "/shot take (player) (weapon) (quantity)" command, where upon it's usage it will take the crackshot weapon away in the stated amount from the target player. That or the ability to use negative numbers with "/shot give". Either will fix the issue.

    Last edited Jul 13, 2015 by Gowdsta712
  • Avatar of SolarShrieking SolarShrieking Jul 13, 2015 at 07:21 UTC - 0 likes

    Amazing plugin! Is there any way to sort /shot list? The order of the weapons and explosives seems mixed, regardless of the order in the defaultweapons yml



Date created
Feb 21, 2013
Last update
Jun 27, 2015
Development stage
  • deDE
  • enUS
  • esES
  • frFR
  • itIT
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  • ruRU
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CrackShot (Guns)
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