TrainCarts
TrainCarts Development has moved to SpigotMC.
You can get the new versions at the following URL:
https://www.spigotmc.org/resources/traincarts.39592/
This page is no longer being actively monitored, please seek for support on SpigotMC.
Plugin: TrainCarts - Linked Minecarts, sign-redstone systems, easy to use and realistic
Version: v1.73.0
Build: 1.7.2 R0.1/R0.2
Incompatible with: RailCraft
Description
This plugin looks for suitable Minecarts and links them together if possible. When two Minecarts are being "linked", the Minecarts will act as one single moving train.
Once carts are successfully linked, an effect is played and their velocity is shared in combination with an individual factor for each Minecart, which is used to remain a steady gap between carts. This gap is adjustable, the force at which this happens as well.
End result: a train! You can move it, make a roller-coaster out of it, split it in half, watch trains collide, whatever you want to do with trains. :)
As for 1.21, it is also possible to safely exit your train by setting an exit offset with a (sideways) push factor for the train. This feature is disabled by default. (only affects dropped items). If you want to display arrival times on signs (see redstone circuit part) you need SignLink, see the downloads on the bottom of the page.
As for 1.35 you can set train properties to make 'special' trains, or to 'finalize' a train
Links
For configuration, permissions and how-to's, see the Wikipedia page (it is rather long):
Note that I would prefer having comments, bug reports and others in the main Bukkit page, since I visit that site the most. :)
Addons
Special Addons for TrainCarts
Features
- Link minecarts using collision: no commands needed to make a train
- Move trains as easily as you would with single Minecarts
- Store trains to file for persistence during reloads and server restarts
- Use sign-redstone circuits for subway systems, complete railroads and much more
- Station to gracefully stop and launch trains
- Spawn
- Teleport
- Property setters
- Tag systems to switch certain tracks based on tags on the train
- Destination systems to make your train travel to far-away lands all on it's own
- Supports Minecart Mania's features
- Infinite minecart speeds are possible
- Push-away: Push mobs, players and items away from your trains to keep them running
- Everything is configurable, if something proves not to be, I will make it that way
FAQ
When players are near, trains reach their destinations. With no one near, they don't. What do I do?
By default trains do not keep chunks loaded, and they will unload once they move into unloaded chunks. To make trains keep the chunk area (and themselves) around them loaded, set the 'keepchunksloaded' property to True. This can be done using the /train keepchunksloaded true command, using a property sign or by changing it to true in the DefaultTrainProperties.yml file. For more information about train properties, see here.
Why not boats?!?!
Incompatibilities
If you have another plugin that performs similar Minecart replacement techniques, it is likely that TrainCarts will not function or function poorly. For the 'chunk persistence' part of this plugin, other plugins that unload chunks without firing events result in this feature failing. Minebackup is known for having this problem.
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.
@INSTRIGER I'm not allowed to link it here, but there's a big banner right above the comments. In case you can't see it, I'll post it here:
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Go to the Jenkins build server page for TrainCarts and download beta for 1.72.9
@bergerkiller
you cant upload betea bulid ??? PLEASE !
@rboogie13044 First one is kinda late to report, but I'll go ahead and fix it then...have to suspend the approval phase then.
I will look into both things.
I have a problem, so I have a rollercoaster whit 7 carts but when they go down (combination of rails and ladders) they stop en brake apart. The descent looks like this.
\ < rail
\ < rail
\ < rail
\ < rail ...
I am using traincarts 1.72.9 #24
And than i have an other problem i made a freefall, 2 stations. station 1 under and station 2 above. The train climbs from station 1 to 2 but suddenly in station 2 when i press on the butten so the cart fals down it does nothing it stays where it was. But maybe this is caused by wirelessredstone. Here is an example of it.
i < wirelessredstone receiver
_ < station sign
i < normal redstonetorch
(so when i disable it so it is a sign nothing happen normal the train goes down than)
@INSTRIGER Already done, is on build server and under approval atm.
For some reason my carts wont move even when I push them what can I do?
@bergerkiller
what about time to update 1.6.2?
File is now under approval, and I fixed up the dev-builds link as it apparently linked to action blocks CI. In addition, I updated the WIKI to include the newly added launcher sign.
@bergerkiller
Ok Than'ks !
I just have to wait a little :)
@stef68cam @martijn12807 You need v1.72.9 of TrainCarts, but since I have to do other things too, I will upload it officially today after having one more look through all reported issues.
TChangrail is not working by my can you help me my server dont load the plugin
I see in the console a lot of [SEVERE] errors ...
Hi !
The plugin doesn't work for me ... i'm in craftbukit 1.6.2 with the development build of BkCommonLib. Help me please ! :(
@MRDutchManNL If you are running CraftBukkit 1.6.2, be sure to use the development build (see above comments, the image link) found on the build server. The official build is barely compatible and will likely result in the issues you are experiencing.
the plugin works. but i have a problem the server know that the plugins is in there you can do /train and all the other commands but the cart don't move if i pase ten on rails ther don't moving
can you help me.
sorry for my bad English bicoze i'm dutch
thanks a lot.
@NorbuGames Nice :)
@bergerkiller
I have created a Video with Hangrail wanna see it? : https://www.youtube.com/watch?feature=player_embedded&v=G0DWCwPwRGg#at=107
@pnndzwdz Ok and your first derailing problem seems to have to do with you having two destination signs with 'aaaa' and two with 'bbbb' on it. Essentially, it will start using the logic of one sign miles away elsewhere. Please, do not use the same name twice on a destination sign. For future reference I will add a warning upon placing a destination sign with a name that already exists.
@pnndzwdz Yes that is multiple destinations under one rails block. Since it uses a one-name-per-one-block mapping internally, this didn't work. I am now attempting to fix this by allowing multi-named destination path nodes. Until I fixed it, place some of the destination signs underneath another rail to fix it.
EDIT
Ok since build #21 you can now place multiple destination/switcher signs underneath one piece of rails. This way it is possible to have multiple destinations at one place. Not that it is really THAT useful though, but the switcher + destination sign combo could be useful in some places.
Note that placing multiple destination signs with the same name is NOT possible, simply because it can't find the start and end nodes if you have two of the same node names.
I made : http://img827.imageshack.us/img827/1507/wvty.png but it doesnt work