Tekkit Restrict
Tekkit Restrict (requires Tekkit Classic)
"My initial opinion of having my own server was that players would get along. Boy, was I wrong. Only 2 days after my server's release, I already had 7 players who duped Gem Armor and blew up spawn about a trillion times. After setting gem armor to a certain rank, they then torched my spawn. After disabling most of EE until a certain playtime rank, they then found their own way around my disabling plugin. (noitem)
Then I decided to make Tekkit Restrict..." - DreadSlicer
- Author: DreadEnd ([email protected])
- Contributor: Taeir ([email protected])
Features
Crash Prevention
- Prevention of certain server crashing Tekkit Classic problems, like REP's in a deployer
Ban Items and Blocks
- Ban items and blocks from vanilla Minecraft AND from any mod installed.
- Customizable messages for why something is banned (v1.19+)
Limiter
- Limit the amount a player can place of a specific kind of block.
Limited Creative
- Prevent the use (left/rightclick) of certain items in creative.
- Make players unable to move valuable items over from creative to survival.
- Prevent interaction with other inventories in creative.
- Prevent the dropping of items in creative.
Limited Interacts
- Disable the right/left clicking with items.
- Highly customizable: Prevent clicking on a block/in the air/in safezones.
SafeZones
- De-charge EE "Tools" upon entering a marked SafeZone.
- Remove most entities in SafeZones. (not including dropped items, vehicles, players, etc.)
- Force Ring of Arcana into "Earth" mode to prevent griefing.
- Advanced integration with WorldGuard and GriefPrevention to mark all regions or specific ones as safezones.
- Basic integration with Towny, Factions and PreciousStones to mark all regions as safezones.
Smelting/Crafting
- Remove smelting recipes
- Remove crafting recipes
- Prevent the crafting of banned items and warn players so they don't waste ingredients.
- As of v1.19, Tekkit Restrict can prevent crafting of banned items in ALL crafting tables, including project tables and automatic crafting tables, by integrating with forge.
Max EU
- Set the maximum EU charge Electrical IC2 items can hold.
- Change the speed at which Electrical IC2 items charge at.
EMC Value Changer
- Set, change or remove EMC values from any item or block.
Anti-Dupes
- Ability to set a command that will be executed after someone has duped x amount of times.
- Anti-Dupes for:
- RM Furnace Dupes
- Alchemy Bag + Void Ring/Black Hole Band Dupes
- Transmutation Table + Klein Star Dupes
- Tank Cart Dupes
- Teleportation Dupe
- Project Table + 2 players Dupe
- Automatic Crafting Table Mk. 2 + Mining Laser/Mining Turtle/BlockBreaker Dupes
Anti-Hacks
- Ability to set a command that will be executed after someone has hacked x amount of times.
- Anti-Hacks for:
- Speed Hacks
- Fly Hacks
- Forcefield Hacks (hit players out of range/out of your field of view)
Logging
- Split the server log output into various other files.
- Filter out certain messages so they don't show up in the console.
- Log the usage of EE Tools
Other
- Prevent the use of certain Gem armor abilities
- Forcefully unload chunks when the total number is getting too high.
- Prevent the placement of certain blocks next to locked machines/chests, to prevent people from stealing stuff with buildcraft pipes.
- Display the server time used by each and every eventlistener on the server to see what plugins are causing lag.
- Open and modify the alchemy bags and inventories of people, online and offline.
- Teleport to places where there are alot of items on the ground.
- Patch ComputerCraft to make sure people can't crash your server with ComputerCraft scripts.
- Set the minimum time for RedPower timers to prevent lag.
Pages
Compatibility
- Vault - Recommended permissions plugin. (it supports all other permission plugins)
- PermissionsEx/PEX
- GroupManager
- WorldGuard
- GriefPrevention
- LWC
- Factions
- Towny
- PreciousStones
Special Thanks!
Source
The source is available on GitHub: TekkitRestrict GitHub
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.Link to jenkins
Metrics
Tekkit Restrict uses Hidendra's plugin metrics system, and as of version 1.18 also uses TMetrics by Taeir. This means that the following information is collected and sent to mcstats.org and metrics.taico.nl:
- A unique identifier
- The server's Java version
- Whether the server is in offline or online mode
- The plugin's version
- The minecraft version of the server
- The OS version/name and architecture
- The amount of CPU cores
- The amount of memory allocated to your server
- The number of players online
- The Metrics version
If you wish to disable Metrics, you can do so by opt-ing out, which you can do in the Metrics config file under /plugins/PluginMetrics/
You can disable TMetrics in the General.config.yml file under /plugins/TekkitRestrict/
Auto-updater
Tekkit Restrict has a built-in auto-updater, which connects to BukkitDev to check for updates. If you want to change or disable this behaviour, you can change the update settings in the General.config.yml file.
Any news on stopping project tables from crafting energy condensers?
Aww the item limiter is buggy >.< Players can go past the limit by re-logging.
@dreadslicer
No, you must not sleep until you code this.
[News]
so close dread. Now all i have to do is log out twice and I can begin again at the start of the limit.
EDIT: it does keep the limit for one log out though.
I do not know why it is not making the limiter tables. However, here is a tutorial:
@dreadslicer
no i do not, only things in there are: tr_saferegion and sqlite_sequence.
what should i do?
@Lostferret13
If you open your data.db using sqlitebrowser, do you see the table `tr_limiter`?
The workaround for the Item limiter still works. All a player has to do is log off and back on and they can continue placing the restricted blocks.
I would love to see this mechanic work, but with a workaround that easy even limiting it to 1 block will hardly deter someone.
@dreadslicer
Tried that with world perms wont work :/ if u are talking aboute that way
Another question my members of the server said to me that every restart they loose all the power they had in their nanosuit and klient star? :P
@Arton123
Make their alchemy bags turn into dirt on the other world?
ya but i gonna try the new 0.6 stable version now
@dreadslicer
Could u add multiworld support peopels are able to transport stuff with a alc bag to another world. :p
Thanks man u did a great job no crashes anymore, but i got a little problem with chunk loading any way i can fix this?, or do i have to wait for a new update?. "idk if u saw the other problem i had with 194:2 and 194:1"
http://imgur.com/2Jewx
[News]
Uploaded 0.6, you can get the pre-prelease here. There were several changes to the config, so removing the old config will be required.
Please post all problems encountered to the Tickets section and I will get them taken care of.
[news]
[News]
@thloh
Did you delete the old config.yml and Data.db????
Alright, have the chunk unloader finally working.
I'm running my server solid with 20 TPS with 23 People and:
Update to 0.5 was very clean and easy. No errors or anything. Love the new features! For some reason i tried disabling crafting of the condenser but it was craft-able still with the project table.
Other than that 10/10 so far! Might donate soon if i see this getting better than what is has now.
@dreadslicer
Thanks :P another problem i banned 194:2 but of some reason 194:1 got banned to.
Just to let you know only 0.2 Beta Dev works on my server, other version 0.215 till 0.5 doesnt work entirely on my server. =( hope 0.6 works
Implementing the joyous art of java synchronization with other threads so I can get rid of those nasty errors and crashes. (The thread that does the "Chunk unloading" is vastly experiencing these errors)
@Arton123
Are you blind? (not to be mean) I posted this about 6-10 times now.
IF you set the option:
Then this will fix the crashes. (For getTileEntities()) This problem occurs because A: The server base was never extremely stable and completely reliant on synchronous code. B: I cannot find a way to synchronize the threads correctly.
All AutoRPTimer does is Enables the thing which searches the world for GetTickEntities or RedPower Timers and sets them to the minimum value. (also in the config) This works on extremely small servers, but obviously it does not work on big-time servers.