BlockList.yml
The mod Should Reject any bad commands but I'm not 100% sure, so edit at own risk.
Effects_Day0: - Set <> Clear:Day # Clears Blocklist day - Set <> Clear:Night # Clears Blocklist Night - Set <> GrassDie:Off # starts grass dying - Set <> PlayerBurn:Off # burn players in day light - Set <> PlayerFreeze:0 # Freeze in darkness when light level is below x 0 is off - Set <> BreathPuff:Off # Breath Effect when near Freeze damage. - Set <> NightStorm:Off # Forces Storms all night and non during the day - Set <> StopWater:Off # stops water from flowing in the sun - Set <> BiomeChange:Off # switches biomes - Set <> Multiplier:1 # how much longer the days are 1 is normal - Set <> NumOfChanges:0 # Number of blocks changed a per chunk Max 256 - Set <> SeaLevel:256 # lowers sea level to this number 256 is off - Set <> LavaBomb:Off # Actvates random Lava Bombs - Set <> LightingBomb:Off # Actvates random Lighting Bombs Effects_Day1: - Set <> Multiplier:2 - Set <> NumOfChanges:1 - Set <> GrassDie:On - Set <> BiomeChange:On - Set <> NightStorm:On - Both <> GRASS -> DIRT - Both <> MYCEL -> DIRT - Both <> YELLOW_FLOWER -> DEAD_BUSH - Both <> RED_ROSE -> DEAD_BUSH - Both <> LONG_GRASS -> AIR - Both <> DOUBLE_PLANT -> AIR - Day <> STATIONARY_WATER -> AIR - Night <> STATIONARY_WATER -> ICE - Set <> SeaLevel:62
Effects_Day0: this is loaded right when the game starts. Effects_Day1 is loaded the next day and Effects_Day100 is loaded on day 100. you can skip days and it will keep the old days preferences until changed.
Effects_Day Commands are broken into 4 types;
- Set: for turning on and off and sending special commands to the mod
- Day,Night,Both Loads a block change into the Day list or night or both
Block change format BlockName -> NewBlockName
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