BlockList.yml

The mod Should Reject any bad commands but I'm not 100% sure, so edit at own risk.

Effects_Day0:
- Set   <> Clear:Day        # Clears Blocklist day
- Set   <> Clear:Night      # Clears Blocklist Night
- Set   <> GrassDie:Off     # starts grass dying
- Set   <> PlayerBurn:Off   # burn players in day light
- Set   <> PlayerFreeze:0   # Freeze in darkness when light level is below x 0 is off
- Set   <> BreathPuff:Off   # Breath Effect when near Freeze damage.
- Set   <> NightStorm:Off   # Forces Storms all night and non during the day 
- Set   <> StopWater:Off    # stops water from flowing in the sun
- Set   <> BiomeChange:Off  # switches biomes 
- Set   <> Multiplier:1     # how much longer the days are 1 is normal
- Set   <> NumOfChanges:0   # Number of blocks changed a per chunk Max 256
- Set   <> SeaLevel:256     # lowers sea level to this number 256 is off
- Set   <> LavaBomb:Off     # Actvates random Lava Bombs
- Set   <> LightingBomb:Off # Actvates random Lighting Bombs

Effects_Day1:
- Set   <> Multiplier:2
- Set   <> NumOfChanges:1
- Set   <> GrassDie:On
- Set   <> BiomeChange:On
- Set   <> NightStorm:On
- Both  <> GRASS            -> DIRT
- Both  <> MYCEL            -> DIRT
- Both  <> YELLOW_FLOWER    -> DEAD_BUSH
- Both  <> RED_ROSE         -> DEAD_BUSH
- Both  <> LONG_GRASS       -> AIR
- Both  <> DOUBLE_PLANT     -> AIR
- Day   <> STATIONARY_WATER -> AIR
- Night <> STATIONARY_WATER -> ICE
- Set   <> SeaLevel:62

Effects_Day0: this is loaded right when the game starts. Effects_Day1 is loaded the next day and Effects_Day100 is loaded on day 100. you can skip days and it will keep the old days preferences until changed.

Effects_Day Commands are broken into 4 types;

  • Set: for turning on and off and sending special commands to the mod
  • Day,Night,Both Loads a block change into the Day list or night or both

Block change format BlockName -> NewBlockName


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