Skywars
SkyWars - Battle against players in a sky environment
Schematic creation
- 1) Build your map
- 2) Place a BEACON block to define a spawn point (somewhere above the island, the glass box will be created automatically)
- 3) Make a schematic out of it with WorldEdit
- 4) Place schematic in the plugins/SkyWars/schematics directory (format: name.schematic)
Installation
- Download SkyWars.jar and put it in your plugins/ directory
- Place your schematics in the plugins/SkyWars/schematics directory
- Set the lobby with /sw setlobby
- Place stone pressure plate in the lobby world for players to join a game
Requirements
- WorldEdit
- Vault
- A permissions plugin compatible with Vault
Optional requirements
- Essentials
- WhatIsIt (v1.0.3+)
- CommandBook
- Multiverse-Core
Commands
Command | Permission | Description |
---|---|---|
/sw | N/A | Main command, will list all available commands |
/sw start | skywars.command.start | Starts a SkyWars game |
/sw leave | N/A | Removes you from the game you're currently in |
/sw kit | N/A | Allows a player to pick kits (skywars.kit.name) |
/sw setlobby | skywars.command.setlobby | Sets the lobby |
/sw reload | skywars.command.reload | Reloads the chests, kits and the plugin.yml |
/sw score | skywars.command.score | Shows your current point balance |
/sw score <player> | skywars.command.score.others | Shows current score balance of given player |
/sw score set <player> <balance> | skywars.command.score.set | Sets the score balance for the given player |
/sw score give <player> <balance> | skywars.command.score.give | Adds given amount to players score balance |
/sw score take <player> <balance> | skywars.command.score.take | Removes given amount from players score balance |
Configurable files
Source
Development Builds
Quote:Disclaimer: Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Permissions seem not to work..
Where's the download link?
Hey, I have a few really good suggestions, please add my skype @ mrmime22
great plugin gotta a question. i crated my schematic and all and when player join the game around the island it makes a world, so that the map is above a world.. its originally above void.
is there a fix? Or can i just make the schematic really bug and it fix it?
please reply thank you so much :)
also how can i remove the scorboaard so no everyone can see it when there in a differ world or out of the game
Is there a way to remove the HUD until the game starts? The one that displays the online players.
Is there a way to disable the scoreboard thing saying online players yet?
When I place a beacon, the glass box doesn't appear, does the glass box generate after all the schematic stuff is done?
Why do I keep getting an internal error occured while attempting to preform this command?
Has anyone got this plugin working fully where the schematic all load properly and everything?
Cheer Lewis
Are there any permissions? If not, we need them. And, where do I put the schematics: schematicname: min-players: 2
in my config?
Fun Plugin im using it on my server.
@DarkStorm652
what essentials must i use - version
How many schematics can you use? If more than 1, how would they be named?
@MrMime22
Outdated/missing Essentials version.
Getting loads of errors:
http://pastie.org/8233493 Also, it thinks I have 0 Schematics, yet I have 13. (using signs to indicate spawn POS)
@MaxBFalcon
Hmm i hope Wietje can fix the problem :/
Lewis
@LJGaming
Same for me. But it is always where the lines cross. The lines go on infinitely as I can see, and just cut through everything... Even with maps 4 or less..
@MaxBFalcon
Thats whats happening to mine but i'm also having bits of the islands missing in the middle where no cages cross? and my maps are only four players
Cheers Lewis
I think the schematic map glitching has to do with the spawn of the glass cages. Because whenever the world messes up, it is always in line with the beacon block. So, this could mean that when the beacon block is replaced by the cage, it is also removing all the blocks of that same X or Z in a straight line. This is a big problem with maps bigger than six players..
Ok Wietje thanks, hopefully its nothing to hard to fix :D
Cheers Lewis