Skillz
Stats - made by Lolmewn
Description
This plugin adds Skills to your server. With skills, the player has a goal to work towards to, and get rewarded for playing actively. You can also use these skills as requirement for a rank-up, for example. Gaining levels can also make you more powerful, but not overpowered.
Commands and permissions
Command | Permission node | Description |
/skills | skillz.skills | See your skill levels |
/skills page <pagenumber> | skillz.skills | View other pages of your skills (Not yet implemented) |
/skills <Player> | skillz.skills.other | Shows skills of another player (Not yet implemented) |
/skills check <skillname> | skillz.check | Checks when you level up (Not yet implemented) |
/skills top | View the top players for every skill (Not yet implemented) | |
/skills reset | skillz.reset.self | Reset your skills (Not yet implemented) |
/skills reset <Player1> <Player2> etc | skillz.reset.other | Reset other player's skills (Not yet implemented) |
Default Skills
There are a couple of basic skills. To give an idea of what they do, I'll take the Mining skill as example and walk you through the config.
#name of the skill name: Mining #description of the skill, will be used later for more in-depth commands. description: Level up your mining skill to unlock new features, like breaking new blocks and using new tools. #default XP-gain multiplier multiplier: 1 #whether or not this skill is enabled at all enabled: true #send a message to everyone that a player has leveled up. You can change the message below broadcastLevelup: true #blocks used by this skill, either for gaining XP, blocking until a certain level, or blocking items until a certain level. blocks: #the stone block gets associated with this skill. You can find a list with all possible itemnames here: https://hub.spigotmc.org/stash/projects/SPIGOT/repos/bukkit/browse/src/main/java/org/bukkit/Material.java#84 STONE: # get 1 XP for breaking a stone block. You level up when your XP is higher than level^2*10 (so to get level 3, you need 40 xp) xp: 1 COBBLESTONE: xp: 0.5 #you can only start mining cobblestone from Mining level 5. level: 5 tool_level: #only for breaking blocks #you can't use a Diamond pickaxe until you are level 5 DIAMOND_PICKAXE: 5 #Special abilities that randomly happen, usually with a higher chance of happening as the player gets to a higher level. special: #get double drops every now and then doubleDrops: #whether or not this special is enabled enabled: true #what the chance is of getting a double drop, in percentages (from 0-100) chance: "%level%/3" #when a double drop happens, send the player a message notifyPlayer: true doubleXp: enabled: true chance: "%level%" notifyPlayer: false messages: levelup: - '&3Congratulations %player%! You leveled up your %name% skill.' - '&6Your skill level is now %newlevel%' broadcast: - '&3%player% leveled up his %name% skill! He is now level %newlevel%' needsHigherLevelBlock: "You can't break this block! %name% level required: %level%" needsHigherLevelTool: "You can't use this tool yet! %name% level required: %level%" itemsDroppedOnGround: "Your inventory was full, causing your item rewards to be dropped on the ground!" doubleDrop: "Your block had a double drop! How lucky you are." doubleXp: "Your block dropped double XP! How lucky you are." #rewards for leveling up rewards: #some items you get. Separated by ; for multiple items. 89,4 means 4 glowstone (will use material name in a newer version), 17,2,1 means 2 wood with data-type 1 (so Spruce wood). items: 89,4;17,2,1 #money you get for leveling up. Nice incentive for working towards a levelup. money: 100
Basic Skills
There are a few basic skills you can train:
Name | How to gain XP |
---|---|
Acrobatics | Fall and get hurt |
Archery | Hit players or animals with your arrows |
Digging | Dig dirt, sand, grass or gravel |
Mining | Mine blocks, get XP |
Swimming | Suffocate in water |
Swords Combat | Hit players or animals with your sword |
Woodcutting | Chop trees |
A Video about it
Source
https://gitlab.com/lolmewn/Skillz
API
Hook into the API to get player levels, XP, add new Skills, and more! Click here to see the API
Lol where is lang? I'm searching in source words: Commands, Help and can't find anything.
@dasMaeusel
Added in the newest dev build (#180), which can be found here: http://77.251.20.228:8080/job/Skillz/
@dasMaeusel
Yeah, I'm going to add that. Wasn't really thinking when I wrote that :)
@Lolmewn
Thanks! Is it possible to make that the disabled skills won't be shown when you type /skills?
@BeeTas
Latest dev build has MySQL :D
@dasMaeusel
Good one. I forgot to mention I added pages of Skillz. The skillz all fit now, for the other skills you have to do /skills page <page>
Hi!
I don't know if it is a bug or if it is quite normal. But when you type /skills there aren't shown all of them. For example sometimes you can't see “swords” or “archery” - see the screenshot below. But the disabled skills like “digging” and “swimming” were shown.
Thanks for help.
Please fix mysql thank you.
@doggyroc
It should still ne working with 1.2.3
Cant wait for the update to 1.2.3-R0.1!
@mrchasez
I'm waiting for something to be added to Bukkit, but after that I should be able to give Mining faster-block-breaking.
Any ETA on when you think the Abilities will be added Like more damage the higher the level etc
@KSISniper47
No, although you can set permissions per-world which allows you to only gain levels in that world.
Is there per-world support for this?
@NiklasHT
I have some tickets about this and I'm working on it.
How much does the lelvel up really do? Is it nearly nothing or more?
@ThatGuy45
Your Item-reward is wrong. It probably contains a comma, but nothing after the comma. Item rewards should be written like this: <ItemID>,<amount>
http://pastebin.com/xtv7qxQz
An error I recieve in console when someone advances a skill.
@Lolmewn Thanks for the help! You could add this information as uncommented in the config file! Setting update: false allows me to use peerblock without getting 36 lines of error at reload. Here is the log: http://pastebin.com/Tju5nEg3 Mabye you could add a non-complicated-fail-message as well for it?
Keep up the great work!
@genesis_aix
If you change the money reward to 0 it won't look for Vault.