Simple Skins and Capes Reloaded
Description
SimpleSkins Reloaded is a continuation of "SimpleSkins", which is now inactive.
I got the permission through steam from Tavenfuz.
If you would like to have working NPC Skins (Only for Citizens2 | Citizens 1.2 is unsupported.) make sure to check out
THIS POST
This issue is fixed in Version 1.3
Features
- Persistent Skins and Capes. Your custom skin and cape will never disappear!
- HD Skins and Capes support.
- Citizens 2.0 Support. Skin all your NPCs!
- Citizens 1.2.4 Support.
- Group support with permission based skins and capes. Skin an entire army in one command.
- The ability to save URLs as unique names and use them in all commands. No more bulky URLs!
- Source Code is Available on GitHub for personal edit & use(Direct link, GitHub)
Latest Files:
Last Version: 1.9.2 A
Coming In Next Version:
-Cape fix
Requires
SpoutPlugin - Required to work. #7 or above. (Compiled on #7)
SpoutCraft - Only users with Spoutcraft will be able to see skins and capes.
Standard minecraft and bukkit has no way to display custom player skins or capes.
Commands
/playerskin <playername> <Skin URL, or Minecraft player name, or saved skin name>
/playercape <playername> <Cape URL, or Minecraft player name, or saved cape name>
/saveskin <uniquename> <Skin URL, or Minecraft player name>
/savecape <unqiuename> <Cape URL, or Minecraft player name>
/npcskin <npc ID> <Skin URL, or Minecraft player name, or saved skin name>
/npccape <npc ID> <Cape URL, or Minecraft player name, or saved cape name>
Command Usage
All of the commands above work as follows.
/playerskin
Resets your skin to your default minecraft skin.
/playerskin putURLhere
Sets your own skin to the URL.
/playerskin Torklar
Resets player Torklar's skin to his minecraft default skin.
/playerskin Torklar Garanel
Assigns player Garanel's default minecraft skin to player Torklar.
/playerskin Torklar DwarvenGhost
Assigns the player the saved URL by the unique name of DwarvenGhost.
/playerskin help
Will show a small help section on command usage.
Permissions
simpleskins.*
simpleskins.playerskin.self
simpleskins.playerskin.any
simpleskins.playercape.self
simpleskins.playercape.any
simpleskins.saveskin.self
simpleskins.saveskin.any
simpleskins.saveskin.<saved-skin-name>
simpleskins.savecape.self
simpleskins.savecape.any
simpleskins.savecape.<saved-cape-name>
simpleskins.npcskin
simpleskins.npccape
Explanation of Permissions
All permissions work as follows.
simpleskins.playerskin.self
Can only change their own skin.
simpleskins.playerskin.any
Can change any player's skin.
simpleskins.groupskin.self
Can only change their own group's skin.
simpleskins.groupskin.any
Can change any group's skin.
simpleskins.npcskin
Can change any NPC skin.
How to Set Up Group and Permission Skins
1) Save your skin or cape and give it a unique name.
/saveskin DwarvenGhost <Skin URL or Minecraft player name goes here>
/savecape EvilCape <Cape URL or Minecraft player name goes here>
2) Give the player or permissions group the corresponding permission:
simpleskins.skin.dwarvenghost
simpleskins.cape.evilcape
Check the old FAQ + Tutorials page.
Configuration Files
There are two configuration files, capes.yml and skins.yml. You never have to change anything in them as they simply store information on player's skins and capes.
In the skins.yml you will find a setting called "AppearanceRefreshSeconds". This is how often the server will quietly update all player's skins and capes so that they always persist. While this is normally not taxing on a Server, if you were to have 200+ of players or 100+ groups it might be wise to increase this to 5 or 8 seconds. For a server with 30-50 players and 10-20 groups, you may be able to lower it to 1 - 2 seconds if 3 seconds is not fast enough for your needs.
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- You can disable the stat collection via /plugins/PluginMetrics/config.yml if you wish.
Donate the Blue Wizard! (Original Author)
Donate! (DreTaX)
Update in 1.16.2 please
nao entendi
With the rise of newer Cauldron servers, and myself looking into making a roleplay server utilizing a combination of forge mods and bukkit plugins, it would be wonderful if someone were able to take this over and make a Forge-compatible client mod to go with it.
I can't even load this plugin.
@MrMe1003
+1 to this as well. I would very much like to use this feature on a server utilizing MCPC+/Cauldron.
Maybe it could even have a handy GUI displaying the 2D 'unfolded' images of saved skin URL's for your user for you to pick from.
this will most likely be updated when when spoutcraftMod comes out on forge 1.7.*
No Update Skins for Npc's in Spoutplugin 1.6.4-b2
Client Spoutcraft Client 1.6.4-b11
@MrMe1003
So in other words, a Forge version of this? (With a client mod portion, and a Bukkit-plugin portion to connect to the client.)
I second that notion. Spout is pretty much incompatible with everything (last time I read; was a while ago), and with the rise of MCPC+ servers, this could be a good decision. I would really like to see this made possible too. (Was about time anyhow, as I don't like relying on NPC-mods, since Citizens gives me all the power. :P)
Would it be at all possible for there to be a client mod that could be, say, installed to a custom modpack to work with this plugin, rather than just using Spoutcraft?
@MrMe1003
Hmm. I will check on it
I'm still having an issue with players flashing as Steve when the skin refreshes.
@G4meM0ment
Meh, sadly nah, Gunsplus had problems which i had to fix xD
@dretax
Thanks :) Already saw they fixed the player ticking :D
@G4meM0ment
Today or tomorrow. Sorry for the delay
@dretax
Is there any ETA on this?
@MrMe1003
It works, but it is buggy. I will update it to 1.6.4 and fix the bug
Does this work with the 1.6.2 version of spout for the Technic Launcher?
@Dazeheart
Alright, trying to come up with a fix
@dretax
awesome thankyou!!!
@Dazeheart
I'm gonna do some testing about it in a few