SilkSpawners
SilkSpawners - Harvest mob spawners with silk touch
Version v8.0.0
Thanks for MILLIONS of downloads!
A sign shop addon for buying and selling spawners can be found here: https://www.spigotmc.org/resources/12028/
Description
Ever wanted to move a mob spawner? With SilkSpawners, you can now pick up and move monster spawners.
If you use a pickaxe with the silktouch enchantment you will receive the spawner again.
You can control each mob spawner, allow crafting and of course mod support.
I'm happy to hear about your opinion, just leave a comment with a feature request, bug, improvement or just a personal opinion.
As a reminder I want to say that I worked very long on this and really appreciate a 'thank you' in form of a donation! (See details on the bottom or the button on the top)
Demonstration
Thanks @Koz4christ
Features
- NEW A sign shop addon can be found here: https://www.spigotmc.org/resources/12028/
- Added BarAPI support (for 1.9+ only: support for Vanilla implementation)
- per Type spawner name and explosion chance!
- Support Minecraft from 1.8.8 to 1.20.4 (with the exclusion of 1.9 and 1.10)
- Configure a percentage of dropping a spawner on explosions (TNT & creeper)
- Spawner retains creature type
- Works on any spawner
- Crafting of each spawner (own recipe for every mob if wanted)
- Showing of creature type when spawners are placed, broken or held
- Commands for
- Changing a spawner in hand or sight
- Getting a new spawner (or egg) in the hand NEW: With offline player support!
- Console support
- Left-click spawner with spawn egg to change type (consuming egg or not)
- If enabled, right click with an egg and a MonsterSpawner of this type will appear
- Permissions support
- Support for
- Custom mobs added by client/server mods
- Spawning any entity with spawn eggs (dragons, non-creature entities, etc.)
- Dumping entity ID map on startup for debugging mods
- Compatible with
- CraftBukkit
++
and Spigot (see spawnersUnstackable) - MCPC(+) and ported mods (auto-detects IDs)
- Not Enough Items (newer builds only)
- CraftBukkit
- Flexible creature type names on input (pigman, zombiepigman, pigzombie, etc. all accepted), official names on output (Magma Cube, not "LavaSlime")
- Colored item names
- Localization of all messages
- There is an economy addon to charge the users when they change a spawner: SilkSpawnersEcoAddon
Third party features, all of them can be disabled
Please take a look at the detailed information about bStats below!
- bStats for usage statistics
- Auto Updater (connecting to http://dev.bukkit.org for updating checking)
- can be disabled if you switch autoUpdater to false in the config.yml
Configuration
See the config here!
(Fully commented!)
Permissions
You can find a list of permissions and creatures here!
Commands
Only the bukkit permissions are supported!
I highly recommend that you use a plugin for permissions like bPermissions
If no permission system is found, all commands are for OPs only!
If you suffix a mob name with egg you will receive an egg instead.
NEW NEW NEW NEW
/ss help - Displays the help menu.
/ss list|all - Displays all available creatures.
/ss view - Displays information about the viewed spawner.
/ss reload|rl - Reloads the configuration files.
/ss change|set <newMob> - Changes the spawner you are currently holding or viewing at.
/ss give|add <player> <mob> [amount] - Gives a spawner or egg to the player. Amount is optional.
/ss selfget|i <mob> [amount] - Gives a spawner or egg to you. Amount is optional.
NEW NEW NEW NEW
Localization
English (default) by timbru31
Download
German by timbru31
Download
Dutch by Jeroendedoem
Download
Indonesian by smsunarto
Download
Norwegian by Riaz
Download
Swedish by Syrianen
Download
Italian by xMarioAnak
Download
Spanish by JUMBONET
Download
Turkish by xwerswoodx
Download
French by Don_Sensileone
Download
/ Portuguese by Luligabi
Download
Polish by PLKaratusPL
Download
Russian by EV.Jack
Download
Feel free to share your localizations and they will be added here, just leave a comment with a link to a translated localization.yml!
Thank you for contributing!
Downloads/Source Code/Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
(Latest dev builds/bleeding edge builds) - - Dev builds from Jenkins
(Source code hosted on GitHub) - - Source Code
Future Plans (a.k.a. ToDo)
Maybe add economyDeveloped an addon, SilkSpawnersEcoAddonBetter API?Added in 3.1, custom event
Known Bugs
- If sign shops are not working, you may want to try my custom sign shop addon: https://www.spigotmc.org/resources/12028/
- Mobs like Ghasts or Giants are too big for the spawner, this a Minecraft bug and I can't fix that
- Some older Essentials versions/ports are not updated properly for 1.8. There is a maintained fork called EssentialsX you should try.
- If you use Gui Sign Shop and users are unable to place spawners, you need to grant them the guishop.spawner permission from Gui Sign Shop
- Holographic Displays makes Slime spawners non functional
- UltraCosmetics, causes some spawners to non function: https://github.com/iSach/UltraCosmetics/issues/259
Technical Details
You can find more information here!
API
SilkSpawners is equipped with an API. You can find more information here!
Changelog
Version 8.0.0
- Adds support for Minecraft 1.20.4
- Support for 1.8, 1.9 & 1.10 has been dropped
- Of course 1.8.8 remains supported
Version 7.5.0
- Adds support for Minecraft 1.20(.1)
- Fixes an update with the auto updater that prevented it from loading
Credits
@mushroomhostage for his awesome plugin! I'm glad you allowed me to maintain it!
Thanks to all the testers with the 3.0 dev versions!
Banner
Feel free to use this banner!! :)
Statistics (from bStats)
Donations
I worked really hard on this plugin and I'm very happy about any donation.
Support me & buy me some beer, this makes me happy and keeps me interested in this plugin.
Donation chain: -> I receive some money -> Buy coffee -> Work longer -> Faster Updates -> Your benefit!
There is a button on top of this page (right to the different tabs)
I'm accepting bitcoins, too! :)
Address: 1NnrRgdy7CfiYN63vKHiypSi3MSctCP55C
License
This plugin is released under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license!
Information about the data usage collection bStats
Disabling bStats
The file ./plugins/bStats/config.yml
contains an option to opt-out.
The following data is read and sent to https://bstats.org and can be seen under https://bstats.org/plugin/bukkit/SilkSpawners
- Your server's randomly generated UUID
- The amount of players on your server
- The online mode of your server
- The bukkit version of your server
- The java version of your system (e.g. Java 8)
- The name of your OS (e.g. Windows)
- The version of your OS
- The architecture of your OS (e.g. amd64)
- The system cores of your OS (e.g. 8)
- bStats-supported plugins
- Plugin version of bStats-supported plugins
@theDecrowned
Have you turned usePermissions on in the config?
Can you craft, place and break spawners?
For some reason, the command '/spawner pig' is not working for me. When I type in the command, it shows me what commands for spawners there are, like this:
'/spawner [creature]:[creature]egg:all' '/spawner <mob>'
Any suggestions?
Edit: Also, on my server when you place a spawner of any type, it stays default to a pig. And I can't change it either, because the command still doesn't work for me.
@pointfit
Thanks for your feedback :)
@TanveerGT5
I don't understand what you mean with limiting the spawners. Could you explain this a bit more?
@boushwa
Have you turned usePermissions to true?
Are the users using a SilkTouch enchanted pickaxe?
The only thing I want to do with this plugin is to allow certain groups to be able to use a Silk Touch pick to collect spawners in the wild. For example, my diamond group. I placed - silkspawners.silkdrop.* under permissions for that group but the spawner simply breaks as it normally would with no spawner drop.
Is there something else I need to set or configure to allow the spawner to drop?
Thanks,
Boushwa
can you add limit: 3 spawners?? how can
You still did it pretty fast, thanks a lot for the great plugin!
@miikessol
@deaddude22
@Dman5456
@jacob_vejvoda
@Distracraft
@SDDJ
1.5 version (SilkSpawners v3.2) is uploaded!
Grab it from here, while not approved:
http://dev.bukkit.org/server-mods/silkspawners/files/25
But I have to say the following:
I'm doing this in my freetime, I have a life and it was a friday evening. I'm not 24/7 at home and online.
It's a weekend and I don't stay at home all the time.
Did you ever heard of timezones? Sometimes an update comes while I'm asleep.
TL;DR: I'm no machine, so expect up to 24hrs until I'm able to push out an update!
Thanks!
@Chubbs7894562
At least someone believes I have a life, too ;D
Getting this error when running 1.5 with build #84 on the jenkins:
http://pastebin.com/m6s55pHn
Me niether, this is like my number one server plugin lol
Can't wait till this updates to 1.5!
guys, hes probably working as fast as he can / waiting for the reccomend build! anyways dude, awesome plugin! nice work.
Can you please try to update SilkSpawners to 1.5 today?
1.5 update please :)
1.5 is out for bukkit :)
@robsherwood
Thanks for your feedback :)
To your problem, I can't fix that, sorry.
I believe the "rotating mob" is client side and there is currently no way to fix it...
The 1.5 update should be up ASAP - when Bukkit is ready, I'm, too!
First of all, I thank you a lot for having made this amazing plugin. Everyone simply loves it and if I remove the plugin off of my server, I get a bunch of mad players, spamming me to have it back (in total honesty).
Now... (In my server, I don't know if other servers have that as well), spawners that spawn big mobs (ghast/enderdragon/giants/any other big mobs) also appear very huge in the spawner block. With a ghast spawner I can't even see the block anymore, just a huge, rotating ghast.
Would you be able to fix that?
Thanks.
~ Rob.
@ShakyTom
Feel free to show me your work, if you are interested ;)
Well one focus is to use the way without Bukkit to support custom/modded entities
As soon as 1.5 is released, I'll start working on the new builds.
@xGh0sTkiLLeRx
I got something working - Had to remove some of the reflection but it seems to be able to cope using the Bukkit methods to get the mob type from the spawner.
@ShakyTom
Ah I see, they changed the files.
Let's see how CB will handle this then (officially and not the fork from MonsieurApple)
@xGh0sTkiLLeRx
Check this out and you will see what I mean.
https://github.com/ProjectAres/mc-dev